Blender at Game Developers Conference March 23, 2009


“(309) Rapid Prototyping with Blender Workshop
Speaker: Jeremy Gibson (Faculty, Masters of Digital Media Program)
Date/Time: Monday (March 23, 2009)   10:00am – 12:00pm
Track: IGDA Education Summit
Format: Two-hour Lecture
Experience Level: All

Session Description
In educational, 3D game prototyping, the most important factors are cost, ease of use, and speed. Amazingly, all of these come together in GameBlender. As an extension to the impressive, open source Blender 3D graphics application, GameBlender adds logic to Blender’s beauty, transforming scenes into
interactive experiences. In this hands-on workshop, you will install Blender on your own machine (only an 8MB download http://www.blender.org/) and work with us to learn the basics of this amazingly powerful prototyping tool. Through the course of the workshop, we’ll look at GameBlender’s graphical logic-bricks  programming capabilities, its built-in physics simulation, its easy user-interface integration, and finally its easy extensibility through Python scripting. By the end of the workshop, you’ll not only have a working prototype in your hands, you’ll also understand how you made it. Please download the software on your laptop prior to this session.”

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