Blender and Second Life


My initial reaction was that it was just another virtual simulation game of which I had no interest in it. However Last week, someone sent us a link to a tutorial on “How to Make Sculpted Prims with Blender.” Prim as in primitive shapes IE: cylinder, cones, cubes etc. It’s a good tutorial in using primitives to create a shaped object such as a vase. Nothing that an intermediate Blender user couldn’t already do. A good tutorial for the beginner no doubt. But I kept thinking, so what’s the big deal about this, why would you want to make an object for this game.

So I did some further investigation about Second Life and what I have found interesting about it is how serious this virtual world is. Along with the average person who joins, there are major corporations and various government agencies using it as well. And, as in the real world, you get the good along with the bad (Virtual crime) and this translates into Second Life as well. So be careful.

Here’s the interesting part, apparently you can sell your Prim (Object) and convert the “Linden Dollars” to real currency. People are making and or losing real money in a virtual world! Buying and selling virtual real estate, islands buildings and products. Sorry but this boggles my mind. Take a bunch of bytes and pixels, create virtual products and sell them in a virtual world for real world money. Yes, you heard this correct, not one “real” hammer or nail in the place! Just a bunch of pixels. I’m reminded of what P.T. Barnum’s allegedly said, “There’s a sucker born every minute“, yet, its here and growing.

So I’d like to get some feedback from all of you who have used this “game”. Have you made any real money out of this. Is it living up to all of hype, is it fun and is it really the next big thing?

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