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	<title>Comments on: Blender 2.5 Progress!</title>
	<atom:link href="http://www.blendernation.com/blender-25-pr/feed/" rel="self" type="application/rss+xml" />
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		<title>By: Arotae</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-482421</link>
		<dc:creator>Arotae</dc:creator>
		<pubDate>Sun, 26 Apr 2009 05:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-482421</guid>
		<description>http://www.blender.org/development/current-projects/changes-since-248/

There are a lot of things to be excited about with every release of Blender!!  It just keeps getting better and better.  One of my most recent favorites is the ability to draw and make notes in 3d with the grease pencil.  It serves much more of a purpose that just a director making notes.  You can use it as part of your pre-modeling process.  (Shrinkwrap modifier is awesome too, and solves a few different problems I had.)

I&#039;m excited about the npr rendering capabilities, improved UI and several things that should result from the new UI... like the ability to save presets on all sorts of settings...</description>
		<content:encoded><![CDATA[<p><a href="http://www.blender.org/development/current-projects/changes-since-248/" rel="nofollow">http://www.blender.org/development/current-projects/changes-since-248/</a></p>
<p>There are a lot of things to be excited about with every release of Blender!!  It just keeps getting better and better.  One of my most recent favorites is the ability to draw and make notes in 3d with the grease pencil.  It serves much more of a purpose that just a director making notes.  You can use it as part of your pre-modeling process.  (Shrinkwrap modifier is awesome too, and solves a few different problems I had.)</p>
<p>I&#039;m excited about the npr rendering capabilities, improved UI and several things that should result from the new UI&#8230; like the ability to save presets on all sorts of settings&#8230;</p>
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		<title>By: Tadd</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-437591</link>
		<dc:creator>Tadd</dc:creator>
		<pubDate>Wed, 31 Dec 2008 15:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-437591</guid>
		<description>@Big Fan:

I&#039;m assuming you can still use custom UI right? So you can have larger icons or whatever you want to make your version of Blender to look like.

Which ... I think is a great thing in Blender. Being able to make your program work any way you like. I currently use a Max/Maya style layout (not a duplicate, just where the icons lay) and I love it. I&#039;ve gotten further in Blender than I ever did in the Default. 


Keep up the great work Blender peoples!</description>
		<content:encoded><![CDATA[<p>@Big Fan:</p>
<p>I&#039;m assuming you can still use custom UI right? So you can have larger icons or whatever you want to make your version of Blender to look like.</p>
<p>Which &#8230; I think is a great thing in Blender. Being able to make your program work any way you like. I currently use a Max/Maya style layout (not a duplicate, just where the icons lay) and I love it. I&#039;ve gotten further in Blender than I ever did in the Default. </p>
<p>Keep up the great work Blender peoples!</p>
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	<item>
		<title>By: Big Fan</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-437230</link>
		<dc:creator>Big Fan</dc:creator>
		<pubDate>Tue, 30 Dec 2008 04:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-437230</guid>
		<description>..just tried a build from graphical..
The UI seems pretty slick but I have to say the icons are just too small, detailed and washed out for my eyesight.
Sorry to say that after all the work going on but I think this is not the standard set we should have for Blender.
In case this is to be I hope we can still use other sets.</description>
		<content:encoded><![CDATA[<p>..just tried a build from graphical..<br />
The UI seems pretty slick but I have to say the icons are just too small, detailed and washed out for my eyesight.<br />
Sorry to say that after all the work going on but I think this is not the standard set we should have for Blender.<br />
In case this is to be I hope we can still use other sets.</p>
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	<item>
		<title>By: Ben Dover</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-436522</link>
		<dc:creator>Ben Dover</dc:creator>
		<pubDate>Sun, 28 Dec 2008 04:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-436522</guid>
		<description>Looks crappy with not any usable features. :(</description>
		<content:encoded><![CDATA[<p>Looks crappy with not any usable features. :(</p>
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	<item>
		<title>By: fraek</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-436244</link>
		<dc:creator>fraek</dc:creator>
		<pubDate>Sat, 27 Dec 2008 15:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-436244</guid>
		<description>!yay_cool_``~...</description>
		<content:encoded><![CDATA[<p>!yay_cool_&#034;~&#8230;</p>
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	<item>
		<title>By: Tadd</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-436100</link>
		<dc:creator>Tadd</dc:creator>
		<pubDate>Sat, 27 Dec 2008 01:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-436100</guid>
		<description>Rock on! This sounds exciting!</description>
		<content:encoded><![CDATA[<p>Rock on! This sounds exciting!</p>
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	<item>
		<title>By: EDG</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-436001</link>
		<dc:creator>EDG</dc:creator>
		<pubDate>Fri, 26 Dec 2008 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-436001</guid>
		<description>Just knowing that Blender 2.5 is that mature, is Christmas present enough for my studio... I am so thankful to all the people who have contributed to Blender all these years. Thank you Ton for making all of this possible...</description>
		<content:encoded><![CDATA[<p>Just knowing that Blender 2.5 is that mature, is Christmas present enough for my studio&#8230; I am so thankful to all the people who have contributed to Blender all these years. Thank you Ton for making all of this possible&#8230;</p>
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	</item>
	<item>
		<title>By: Oscar</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-435980</link>
		<dc:creator>Oscar</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-435980</guid>
		<description>Hooray! 

I can&#039;t wait for the macro recorder. My programmer bosses are gonna teach me some Python once I have that, as it&#039;s the easiest way to pick up syntax fast...</description>
		<content:encoded><![CDATA[<p>Hooray! </p>
<p>I can&#039;t wait for the macro recorder. My programmer bosses are gonna teach me some Python once I have that, as it&#039;s the easiest way to pick up syntax fast&#8230;</p>
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	<item>
		<title>By: tripdragon</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-435977</link>
		<dc:creator>tripdragon</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-435977</guid>
		<description>MVC!!! Woooot!!</description>
		<content:encoded><![CDATA[<p>MVC!!! Woooot!!</p>
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	<item>
		<title>By: Bobster</title>
		<link>http://www.blendernation.com/blender-25-pr/comment-page-1/#comment-435969</link>
		<dc:creator>Bobster</dc:creator>
		<pubDate>Fri, 26 Dec 2008 18:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=6272#comment-435969</guid>
		<description>An intermediate layer between the engine and the front end is likely to make things easier (more abstract, but also very useful).  The engine can do its thing, the graphical front end can do its thing, and a middle layer tying the two together.  It can make for an easier to manage back end (a smaller set of core functions that really perform well), as well as a richer front end (more flexibility, richer command set, etc.) and a middle layer removing burdens from both.  Its a bit like having a writable control store in a microprocessor -- richer command set without the need for a bulkier engine.  It could also lead to a much richer set of Python tags for scripting (and yet more functionality).  I haven&#039;t seen any builds for 2.50 on Linux at GraphicAll (so I may do a build myself), but I&#039;m pretty pumped about 2.50.  Even with the just the architectural changes it sounds very exciting.  Big kudos to the developers (and don&#039;t forget to relax during the holiday season).

Bob</description>
		<content:encoded><![CDATA[<p>An intermediate layer between the engine and the front end is likely to make things easier (more abstract, but also very useful).  The engine can do its thing, the graphical front end can do its thing, and a middle layer tying the two together.  It can make for an easier to manage back end (a smaller set of core functions that really perform well), as well as a richer front end (more flexibility, richer command set, etc.) and a middle layer removing burdens from both.  Its a bit like having a writable control store in a microprocessor &#8212; richer command set without the need for a bulkier engine.  It could also lead to a much richer set of Python tags for scripting (and yet more functionality).  I haven&#039;t seen any builds for 2.50 on Linux at GraphicAll (so I may do a build myself), but I&#039;m pretty pumped about 2.50.  Even with the just the architectural changes it sounds very exciting.  Big kudos to the developers (and don&#039;t forget to relax during the holiday season).</p>
<p>Bob</p>
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