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	<title>Comments on: Blender 2.5 Overview Video</title>
	<atom:link href="http://www.blendernation.com/blender-25-overview-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-25-overview-video/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<title>By: blenderguy2008</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-501655</link>
		<dc:creator>blenderguy2008</dc:creator>
		<pubDate>Sun, 15 Nov 2009 17:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-501655</guid>
		<description>I think the tutorial should be more focused to the layout changes, navigating thorough panels rather than animating Alt-A and do multitasking things that we rarely will use. Cool to know it but no practical for a tutorial.

I agree the new layout is much   better than previous versions of Blender, however about splitting the windows is now even harder for a newbie to find. Now you must move the cursor to the left-bottom corner and see the cross-hair to appear ? What makes it easier from the old method of a menu popping up when crossing windows?
I disagree on that one. Anyways any 3D software is always overwhelming to learn.</description>
		<content:encoded><![CDATA[<p>I think the tutorial should be more focused to the layout changes, navigating thorough panels rather than animating Alt-A and do multitasking things that we rarely will use. Cool to know it but no practical for a tutorial.</p>
<p>I agree the new layout is much   better than previous versions of Blender, however about splitting the windows is now even harder for a newbie to find. Now you must move the cursor to the left-bottom corner and see the cross-hair to appear ? What makes it easier from the old method of a menu popping up when crossing windows?<br />
I disagree on that one. Anyways any 3D software is always overwhelming to learn.</p>
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	<item>
		<title>By: EageWing</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-491496</link>
		<dc:creator>EageWing</dc:creator>
		<pubDate>Fri, 10 Jul 2009 18:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-491496</guid>
		<description>I&#039;m so thankful that they have finally re-written the whole Blender Engine!  The list of positive changes are endless!
I especially like the global search function!  Being able to edit settings while watching the animation is going to be very valuable was well.

BTW: those who don&#039;t like the shade of grey (I like it) that the UI has don&#039;t have to worry...people can change it if they like that&#039;s the power of open source.</description>
		<content:encoded><![CDATA[<p>I&#039;m so thankful that they have finally re-written the whole Blender Engine!  The list of positive changes are endless!<br />
I especially like the global search function!  Being able to edit settings while watching the animation is going to be very valuable was well.</p>
<p>BTW: those who don&#039;t like the shade of grey (I like it) that the UI has don&#039;t have to worry&#8230;people can change it if they like that&#039;s the power of open source.</p>
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	<item>
		<title>By: MostlyToad</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490959</link>
		<dc:creator>MostlyToad</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490959</guid>
		<description>Woohoo! Been waiting for 2.5 for so long it seems like. Downloaded the dev build.. Man, the blender team really did a great job with it so far. Can&#039;t wait to see the rest!</description>
		<content:encoded><![CDATA[<p>Woohoo! Been waiting for 2.5 for so long it seems like. Downloaded the dev build.. Man, the blender team really did a great job with it so far. Can&#039;t wait to see the rest!</p>
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	<item>
		<title>By: Salvaman</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490895</link>
		<dc:creator>Salvaman</dc:creator>
		<pubDate>Tue, 07 Jul 2009 06:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490895</guid>
		<description>I didn&#039;t find the set smooth/set solid buttons in the latest build where are them?</description>
		<content:encoded><![CDATA[<p>I didn&#039;t find the set smooth/set solid buttons in the latest build where are them?</p>
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		<title>By: bitcarpenter</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490821</link>
		<dc:creator>bitcarpenter</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490821</guid>
		<description>The overview video mentions that any changable value will be keyable. Does anyone know if 2.5 will allow keyframing for values in compositing nodes? I downloaded the latest build from graphicall and tried to key some values in compositing nodes and couldn&#039;t figure out how. The usual &quot;I&quot; command does not work here.</description>
		<content:encoded><![CDATA[<p>The overview video mentions that any changable value will be keyable. Does anyone know if 2.5 will allow keyframing for values in compositing nodes? I downloaded the latest build from graphicall and tried to key some values in compositing nodes and couldn&#039;t figure out how. The usual &#034;I&#034; command does not work here.</p>
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		<title>By: Olaf</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490750</link>
		<dc:creator>Olaf</dc:creator>
		<pubDate>Mon, 06 Jul 2009 10:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490750</guid>
		<description>@Marijn: you could always ask the user when they press the Close button. Or you could just expand the adjecent window.</description>
		<content:encoded><![CDATA[<p>@Marijn: you could always ask the user when they press the Close button. Or you could just expand the adjecent window.</p>
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	<item>
		<title>By: Holygrillz</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490645</link>
		<dc:creator>Holygrillz</dc:creator>
		<pubDate>Sun, 05 Jul 2009 21:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490645</guid>
		<description>great stuff, now i cant wait to try it out my self</description>
		<content:encoded><![CDATA[<p>great stuff, now i cant wait to try it out my self</p>
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	<item>
		<title>By: ghrtghrt</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490525</link>
		<dc:creator>ghrtghrt</dc:creator>
		<pubDate>Sun, 05 Jul 2009 01:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490525</guid>
		<description>It&#039;s a shame they waste their time on all those bells and whistles. The current interface is customizable enough to keep it as it is.  They would better work on all that missing tools that makes Blender still so much behind Maya ,3d Max, Houdini : true n-gons editing, vertex normals editing,   more complex nodes, quick multithreaded render preview,  true GI render, etc. There is so many things that are still impossible to do in Blender only with no workarounds.</description>
		<content:encoded><![CDATA[<p>It&#039;s a shame they waste their time on all those bells and whistles. The current interface is customizable enough to keep it as it is.  They would better work on all that missing tools that makes Blender still so much behind Maya ,3d Max, Houdini : true n-gons editing, vertex normals editing,   more complex nodes, quick multithreaded render preview,  true GI render, etc. There is so many things that are still impossible to do in Blender only with no workarounds.</p>
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	<item>
		<title>By: marijn</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490518</link>
		<dc:creator>marijn</dc:creator>
		<pubDate>Sun, 05 Jul 2009 00:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490518</guid>
		<description>@Olaf: the red cross idea would work, because what window would replace the one you closed? you always have to choose something to join it with.


@Tlaz: in 2.49 there is a lock icon in the 3d window which does kinda what you mean. something like that will probably be in 2.50 too, i guess.</description>
		<content:encoded><![CDATA[<p>@Olaf: the red cross idea would work, because what window would replace the one you closed? you always have to choose something to join it with.</p>
<p>@Tlaz: in 2.49 there is a lock icon in the 3d window which does kinda what you mean. something like that will probably be in 2.50 too, i guess.</p>
]]></content:encoded>
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	<item>
		<title>By: salvaman</title>
		<link>http://www.blendernation.com/blender-25-overview-video/comment-page-1/#comment-490467</link>
		<dc:creator>salvaman</dc:creator>
		<pubDate>Sat, 04 Jul 2009 18:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8501#comment-490467</guid>
		<description>Something I wonder is why the presets for the render dimensions are took out? I loved to have them because I don&#039;t know which the aspect ratio is for each one. I hope they take them back in.</description>
		<content:encoded><![CDATA[<p>Something I wonder is why the presets for the render dimensions are took out? I loved to have them because I don&#039;t know which the aspect ratio is for each one. I hope they take them back in.</p>
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