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	<title>Comments on: Blender 2.49 Texture Nodes Tutorial</title>
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	<lastBuildDate>Sun, 22 Nov 2009 11:11:51 +0100</lastBuildDate>
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		<title>By: NeptuneKid</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-488523</link>
		<dc:creator>NeptuneKid</dc:creator>
		<pubDate>Wed, 24 Jun 2009 03:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-488523</guid>
		<description>2.49a has now fixed the brick nodes for Mac.</description>
		<content:encoded><![CDATA[<p>2.49a has now fixed the brick nodes for Mac.</p>
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	<item>
		<title>By: Bobster</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-486122</link>
		<dc:creator>Bobster</dc:creator>
		<pubDate>Wed, 03 Jun 2009 04:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-486122</guid>
		<description>This tutorial worked quite well for me.  The you can scale the plane, increase the number (size) of bricks, pull the lens back to get it all in, and you have a much bigger, randomly textured (yet all still brick-looking), wall.  My wall didn&#039;t look nearly as good as the .blend at the end of the tutorial, but it still looked great.  A pretty easy-to-follow tutorial.</description>
		<content:encoded><![CDATA[<p>This tutorial worked quite well for me.  The you can scale the plane, increase the number (size) of bricks, pull the lens back to get it all in, and you have a much bigger, randomly textured (yet all still brick-looking), wall.  My wall didn&#039;t look nearly as good as the .blend at the end of the tutorial, but it still looked great.  A pretty easy-to-follow tutorial.</p>
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	<item>
		<title>By: Bozo</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-486083</link>
		<dc:creator>Bozo</dc:creator>
		<pubDate>Tue, 02 Jun 2009 21:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-486083</guid>
		<description>Has the &#039;Bricks&#039; node changed from when the example pictures in the release nodes were taken ?
I only can get the brick&#039;s two colors change each row, but not randomly per brick, as it seems to be in some of the release note pictures.

While this tutorial uses a cloud texture for this effect, I&#039;d think it would look more natural if the bricks colors would change only per brick - but that seems to be hard to accomplish with the texture nodes...</description>
		<content:encoded><![CDATA[<p>Has the &#039;Bricks&#039; node changed from when the example pictures in the release nodes were taken ?<br />
I only can get the brick&#039;s two colors change each row, but not randomly per brick, as it seems to be in some of the release note pictures.</p>
<p>While this tutorial uses a cloud texture for this effect, I&#039;d think it would look more natural if the bricks colors would change only per brick &#8211; but that seems to be hard to accomplish with the texture nodes&#8230;</p>
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	<item>
		<title>By: redbyte</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-486052</link>
		<dc:creator>redbyte</dc:creator>
		<pubDate>Tue, 02 Jun 2009 12:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-486052</guid>
		<description>@Luke Do do that, make sure you switch from &#039;Flat&#039; to &#039;Cube&#039; in the Map Input panel.

In regards to the jagged edges I definately know what you mean. After heaps of research I finally decided there was no way around it.

It&#039;s only now that people are mentioning the Full OSA button that I&#039;m face palming! &quot;Of course!!&quot;</description>
		<content:encoded><![CDATA[<p>@Luke Do do that, make sure you switch from &#039;Flat&#039; to &#039;Cube&#039; in the Map Input panel.</p>
<p>In regards to the jagged edges I definately know what you mean. After heaps of research I finally decided there was no way around it.</p>
<p>It&#039;s only now that people are mentioning the Full OSA button that I&#039;m face palming! &#034;Of course!!&#034;</p>
]]></content:encoded>
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	<item>
		<title>By: luke</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-486033</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Tue, 02 Jun 2009 07:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-486033</guid>
		<description>I can&#039;t manage to get the brick texture to map properly on a cube (try it, it&#039;s weird!), it stretches on the sides, whereas a cloud texture doesn&#039;t, why is this ? (is it because the cloud is a 3d texture or something? or because there is a bug?)</description>
		<content:encoded><![CDATA[<p>I can&#039;t manage to get the brick texture to map properly on a cube (try it, it&#039;s weird!), it stretches on the sides, whereas a cloud texture doesn&#039;t, why is this ? (is it because the cloud is a 3d texture or something? or because there is a bug?)</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-486017</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 02 Jun 2009 00:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-486017</guid>
		<description>I&#039;ve been subscribed to the blenderguru rss feed since his first little tutorial, and I&#039;ve got to say it&#039;s something I suggest to everyone who regularly checks blendernation as well. His realistic grass tutorial gives some of the best looking results out of any grass tutorial I have ever tried, no matter what the software! 

Though really more of tutorial designed to get you started with the texture nodes, this is another great tutorial. I look forward to more in the future!</description>
		<content:encoded><![CDATA[<p>I&#039;ve been subscribed to the blenderguru rss feed since his first little tutorial, and I&#039;ve got to say it&#039;s something I suggest to everyone who regularly checks blendernation as well. His realistic grass tutorial gives some of the best looking results out of any grass tutorial I have ever tried, no matter what the software! </p>
<p>Though really more of tutorial designed to get you started with the texture nodes, this is another great tutorial. I look forward to more in the future!</p>
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	<item>
		<title>By: _bob</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-485998</link>
		<dc:creator>_bob</dc:creator>
		<pubDate>Mon, 01 Jun 2009 22:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-485998</guid>
		<description>@Galan M &amp; DingTo:

I was checking the OSA options of the render panel, not materials. Thanks.</description>
		<content:encoded><![CDATA[<p>@Galan M &amp; DingTo:</p>
<p>I was checking the OSA options of the render panel, not materials. Thanks.</p>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-485990</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 01 Jun 2009 21:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-485990</guid>
		<description>@Chainzee if you really want to blur it, use a texture input in the composite nodes

  Texture nodes are really nice. I wonder what it would take to make more patterns in python.</description>
		<content:encoded><![CDATA[<p>@Chainzee if you really want to blur it, use a texture input in the composite nodes</p>
<p>  Texture nodes are really nice. I wonder what it would take to make more patterns in python.</p>
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	</item>
	<item>
		<title>By: Nemesis</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-485988</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Mon, 01 Jun 2009 21:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-485988</guid>
		<description>This is a very good, very clear and well done tutorial.

Thank you for sharing your hard work.</description>
		<content:encoded><![CDATA[<p>This is a very good, very clear and well done tutorial.</p>
<p>Thank you for sharing your hard work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Galan M</title>
		<link>http://www.blendernation.com/blender-249-texture-nodes-tutorial/comment-page-1/#comment-485984</link>
		<dc:creator>Galan M</dc:creator>
		<pubDate>Mon, 01 Jun 2009 20:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8112#comment-485984</guid>
		<description>_bob, you can manually activate texture antialiasing using the Full OSA button in the material buttons window, which helps a lot. It will dramatically increase your render time, though.

That said, I&#039;ve been wanting the ability to do procedural bricks for ages now, so this makes me insanely happy, and that&#039;s only a fraction of the power of this new feature. Can&#039;t what to see what new pattern nodes the future will bring. Wood in particular would be awesome!</description>
		<content:encoded><![CDATA[<p>_bob, you can manually activate texture antialiasing using the Full OSA button in the material buttons window, which helps a lot. It will dramatically increase your render time, though.</p>
<p>That said, I&#039;ve been wanting the ability to do procedural bricks for ages now, so this makes me insanely happy, and that&#039;s only a fraction of the power of this new feature. Can&#039;t what to see what new pattern nodes the future will bring. Wood in particular would be awesome!</p>
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