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	<title>Comments on: Blender 2.48 Update</title>
	<atom:link href="http://www.blendernation.com/blender-248-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-248-update/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Rod Naugler</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-382388</link>
		<dc:creator>Rod Naugler</dc:creator>
		<pubDate>Tue, 30 Sep 2008 20:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-382388</guid>
		<description>So, when is this coming out? *chomping on the bit*

Statik</description>
		<content:encoded><![CDATA[<p>So, when is this coming out? *chomping on the bit*</p>
<p>Statik</p>
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		<title>By: Max P</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381910</link>
		<dc:creator>Max P</dc:creator>
		<pubDate>Mon, 29 Sep 2008 02:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381910</guid>
		<description>thankyou!!

stay tuned !</description>
		<content:encoded><![CDATA[<p>thankyou!!</p>
<p>stay tuned !</p>
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	<item>
		<title>By: ToastBusters</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381706</link>
		<dc:creator>ToastBusters</dc:creator>
		<pubDate>Sun, 28 Sep 2008 08:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381706</guid>
		<description>This is awesome!

btw, any updates on the muscle system? I haven&#039;t seen anything about it on the mailing list, so I&#039;m wondering if there&#039;s any updates on it since that&#039;s the one feature I&#039;m most looking forward to right now.</description>
		<content:encoded><![CDATA[<p>This is awesome!</p>
<p>btw, any updates on the muscle system? I haven&#039;t seen anything about it on the mailing list, so I&#039;m wondering if there&#039;s any updates on it since that&#039;s the one feature I&#039;m most looking forward to right now.</p>
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	<item>
		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381526</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Sat, 27 Sep 2008 13:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381526</guid>
		<description>I actually heard about this a few days ago. Just a couple more reasons to love Blender.</description>
		<content:encoded><![CDATA[<p>I actually heard about this a few days ago. Just a couple more reasons to love Blender.</p>
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	<item>
		<title>By: maverick</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381162</link>
		<dc:creator>maverick</dc:creator>
		<pubDate>Fri, 26 Sep 2008 03:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381162</guid>
		<description>@ankit pruthi

right ankit, we should expect this kind of stuff from intel larbee which is betting heavily on realtime raytracing.</description>
		<content:encoded><![CDATA[<p>@ankit pruthi</p>
<p>right ankit, we should expect this kind of stuff from intel larbee which is betting heavily on realtime raytracing.</p>
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	</item>
	<item>
		<title>By: Ankit Pruthi</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381035</link>
		<dc:creator>Ankit Pruthi</dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381035</guid>
		<description>@RNS

As of now this is not possible. Of course graphics cards are quite advanced these days, but they are not good at raytracing. Wait for probably an year or two, we might have a graphics card which can render using raytracing in real time.</description>
		<content:encoded><![CDATA[<p>@RNS</p>
<p>As of now this is not possible. Of course graphics cards are quite advanced these days, but they are not good at raytracing. Wait for probably an year or two, we might have a graphics card which can render using raytracing in real time.</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-381033</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Thu, 25 Sep 2008 14:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-381033</guid>
		<description>Cool, it seems like Blender updates are coming out every week!

NathanKP - &lt;a href=&quot;http://imagination-manifesto.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Imagination Manifesto&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Cool, it seems like Blender updates are coming out every week!</p>
<p>NathanKP &#8211; <a href="http://imagination-manifesto.blogspot.com" rel="nofollow">Imagination Manifesto</a></p>
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	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-380973</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Thu, 25 Sep 2008 04:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-380973</guid>
		<description>BlenderLovingSquirrel  what I&#039;m trying to say that use or improve the GLSL  system as a real time render and recorded while in animation mode..example have you ever heard of live video recording.If only particle hair,smoke,and etc. can be emitted in GLSL mode. it can be done if developer work around it,now that graphic cards are more advance than in imagining effects and higher image quality.


Cheer!</description>
		<content:encoded><![CDATA[<p>BlenderLovingSquirrel  what I&#039;m trying to say that use or improve the GLSL  system as a real time render and recorded while in animation mode..example have you ever heard of live video recording.If only particle hair,smoke,and etc. can be emitted in GLSL mode. it can be done if developer work around it,now that graphic cards are more advance than in imagining effects and higher image quality.</p>
<p>Cheer!</p>
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	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-380910</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Wed, 24 Sep 2008 22:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-380910</guid>
		<description>@RNS - I don&#039;t even understand what you&#039;re saying</description>
		<content:encoded><![CDATA[<p>@RNS &#8211; I don&#039;t even understand what you&#039;re saying</p>
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	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/blender-248-update/comment-page-1/#comment-380884</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Wed, 24 Sep 2008 18:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4817#comment-380884</guid>
		<description>Hope that GLSL can be improve to be use as a real time rendered .instead of waiting for days of rendering a scene strip.
and a recording viewing screen of the animation with full render editing features. Come on ! people  it can be done were there&#039;s a will it can will happen.</description>
		<content:encoded><![CDATA[<p>Hope that GLSL can be improve to be use as a real time rendered .instead of waiting for days of rendering a scene strip.<br />
and a recording viewing screen of the animation with full render editing features. Come on ! people  it can be done were there&#039;s a will it can will happen.</p>
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