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	<title>Comments on: Blender 2.44 Released</title>
	<atom:link href="http://www.blendernation.com/blender-244-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/blender-244-released/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 23:57:49 +0100</lastBuildDate>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-104723</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sat, 19 May 2007 16:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-104723</guid>
		<description>I&#039;m missing those glass buttons... Can we see a build of 2.44 with the glass buttons?</description>
		<content:encoded><![CDATA[<p>I&#039;m missing those glass buttons&#8230; Can we see a build of 2.44 with the glass buttons?</p>
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		<title>By: Jonas</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-104161</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Thu, 17 May 2007 17:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-104161</guid>
		<description>...but now they are there again....???  Anyway, great! I&#039;m so happy ;-))))))))</description>
		<content:encoded><![CDATA[<p>&#8230;but now they are there again&#8230;.???  Anyway, great! I&#039;m so happy ;-))))))))</p>
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	<item>
		<title>By: Jonas</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-104114</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Thu, 17 May 2007 15:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-104114</guid>
		<description>ATTENTION! For all Blender-Newbies (like me): Installation of the new version in the same directory like the old will delete all files of the old version. Also your .blend-files!!! :-((((</description>
		<content:encoded><![CDATA[<p>ATTENTION! For all Blender-Newbies (like me): Installation of the new version in the same directory like the old will delete all files of the old version. Also your .blend-files!!! :-((((</p>
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	<item>
		<title>By: Redfender</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103842</link>
		<dc:creator>Redfender</dc:creator>
		<pubDate>Wed, 16 May 2007 19:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103842</guid>
		<description>Will high-poly normal baking be implemented in 2.5?  I noticed it was on the possible projects list for 2.44 but didn&#039;t make it, which makes me a sad blenderer :(</description>
		<content:encoded><![CDATA[<p>Will high-poly normal baking be implemented in 2.5?  I noticed it was on the possible projects list for 2.44 but didn&#039;t make it, which makes me a sad blenderer :(</p>
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	<item>
		<title>By: JimC</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103644</link>
		<dc:creator>JimC</dc:creator>
		<pubDate>Wed, 16 May 2007 00:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103644</guid>
		<description>Thanks epat... I just thought I&#039;d post the question first to see if it&#039;s just me or others too. I have found out that it just seems to be limited to avi files using the Indeo 5.1 codec (too bad.. that&#039;s the one we use the most at school). I wanted to narrow it down to make sure it isn&#039;t just a &quot;network&quot; thing at the school or , indeed, a real bug. I&#039;m experiencing it here at home also. I&#039;d still like to know if others are experiencing this problem before I go off looking for bugs that don&#039;t exist. 

I&#039;d like to thank the developers for this release... Lots of nice things. I&#039;ve been waiting for the ffmpeg in Windows for some time to make life easier for my students. Now we can do it all in Blender! (once I figure out this crashing issue or change our process)</description>
		<content:encoded><![CDATA[<p>Thanks epat&#8230; I just thought I&#039;d post the question first to see if it&#039;s just me or others too. I have found out that it just seems to be limited to avi files using the Indeo 5.1 codec (too bad.. that&#039;s the one we use the most at school). I wanted to narrow it down to make sure it isn&#039;t just a &#034;network&#034; thing at the school or , indeed, a real bug. I&#039;m experiencing it here at home also. I&#039;d still like to know if others are experiencing this problem before I go off looking for bugs that don&#039;t exist. </p>
<p>I&#039;d like to thank the developers for this release&#8230; Lots of nice things. I&#039;ve been waiting for the ffmpeg in Windows for some time to make life easier for my students. Now we can do it all in Blender! (once I figure out this crashing issue or change our process)</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103605</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Tue, 15 May 2007 21:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103605</guid>
		<description>Hmm - It&#039;s good - the only thing i&#039;m concerned about are the number of &#039;nearly finished&#039; features that didn&#039;t quite make it - it seems an awfully long time to wait until 2.50 comes out and these features are (hopefully) included. There are also several projects that aren&#039;t being worked on at present but are already in quite an advanced stages of development and just need to be finished. I know that some projects are put on hold because of development targets and code rework but I think that the at least the wiki pages should be updated to show which of these are officially on hold or not and some project guidelines should be put up to encourage people who have wiki pages about their projects to provide status information if for some reason they cannot continue temporarily or perhaps permanantly. I have seen many a good project disappear and die because of &#039;volunteer&#039; coder&#039;s not having the time to finish them - as a &#039;hobbyist&#039; programmer myself (though not currently a blender developer or contributor) I understand the issues. However, if coders put up status reports when they had to discontinue a project and/or posted the code then other people could pick up on it instead and complete it saving time and effort since some things would not have to be rewritten from scratch when most of the code had been written already by somebody else! I suppose I could edit the wiki myself - but I wouldn&#039;t want to tread on anybodies toes and since I&#039;m not a main developer I can&#039;t really say anything with authority. Just my thoughts!

Anyway, for those people who have unanswered questions/concerns...

@andiK:
It&#039;s just you - try resetting the cache in your web browser as it might be interfering with more up-to-date versions of the page.

@Höhrer:
If you detail the problem and provide a bug report the script or blender are more likely to be fixed - also, if it&#039;s the script that&#039;s at fault (which is what it sounds like) then it&#039;s just a simple matter of downloading an older version of the script that did work and putting that in place the current one packaged with blender and fixing any compatability issues that arise. (there shouldn&#039;t be anything major) If you still can&#039;t fix the problem, I might be able to help since I can code reasonably well in python - although I don&#039;t know about the md2 file format. If, on the other hand, the problem is with blender, I still might be able to help but as I&#039;m not (yet) as good at C as I&#039;d like, I might not - however, you can give me a try as I&#039;d love to feel useful and it might inspire me to learn C properly and contribute fixes/features to blender. My email address is 90mins.tdk*a*googlemail.com+ (simply replace the *a* with an @ sign and remove the trailing +) if you want to contact me. On the other hand, you could just as easily ask the script author or maintainer as I&#039;m sure they&#039;d be more than able to help or you could contact some developer of blender (via the bug tracker) if it really is a bug!

@Daniele:
Yes, it&#039;s a bug - sculptmode should be faster now. (it could be your graphics drivers though perhaps)
Anyway, the blender bug tracker can be found by going to http://projects.blender.org and clicking on the link that says &quot;bug tracker&quot;. Alternatively, you can just go straight to: http://projects.blender.org/tracker/?atid=125&amp;group_id=9&amp;func=browse
The second one is quicker but the first one is more reliable if the site changes in future. One day the web site maintainer will fix it so that you can just go to projects.blender.org/bugtracker but at the moment it won&#039;t work. That&#039;s if you haven&#039;t found it already of course!! ;)

@gord and Renato Perini:
The source code can be found at: http://www.blender.org/download/source-code/ or by following the little link at the very bottom of the main page at http://www.blender.org that says &quot;Source Code&quot; under the heading &#039;Download&#039; - the reason for this is that the main site has only quite recently been redesigned so as to be more user friendly and look more asthetically pleasing. Unfortunately, the source code link has become a little bit less obvious - maybe it should have it&#039;s own box on the download page (just a suggestion - this is OSS after all!) - unfortunately, I&#039;m not sure who to mention this to as there are several people involved with the maintenance of blender.org; perhaps Bart since he did the Typo3 integration - then again, equally, Matt Ebb or anybody else who was involved (and has time as well - an uncommon commodity among blender developers!).

@Zxayant:
I think this project is on hold (as mentioned above) but I&#039;m not sure how much time zaz and/or genscher actually have - or whether they will be able to finish the project at all. Anyway, as the softbody code is becoming more robust and able to simulate cloth resonably well and probably better in future it is doubtfull whether it will ever make it.

@panzi and Digital FX Artist:
AFAIK, pyNodes are still in development and should be in the next release of blender. There is a patch on the patch tracker if you wanted to build a version with them included although the code in development has changed a bit since it was put up I think - best to wait until it becomes available in CVS. (or SVN - whichever comes first lol!) The wiki page at http://wiki.blender.org/index.php/BlenderDev/PyNodes has been updated a lot by Nathan recently and I think he is focusing on the ShadeInput part so that scripts can actually get access to the internal data that would be required for python shaders to function correctly - somebody please correct me if I&#039;m wrong! Also, there are testing builds at http://www.graphicall.org that contain pyNodes if you want to check them out although I&#039;m not sure if there are any recent builds.

@JimC:
Unfortunately, I don&#039;t run windows so I can&#039;t say; but if you have a problem that is caused by blender, feel free to post it on the blender bug tracker. Or attempt to fix it yourself first!

@Neuralize:
I don&#039;t know about the shiny buttons - it could be that Snark hasn&#039;t finished them or that he hasn&#039;t put the patch on the patch tracker - etc etc... just because they were featured on blendernation doesn&#039;t mean they&#039;ll make the official release - for now, just cross your fingers and hope!!

Anyhow, it&#039;s a great release and the new features that have crept in can only do more to promote blender as free open source software over it&#039;s commercial rivals!! :) - and a very big well done and thank you to all the developers who helped to make the realese what it is!!
-epat. :)</description>
		<content:encoded><![CDATA[<p>Hmm &#8211; It&#039;s good &#8211; the only thing i&#039;m concerned about are the number of &#039;nearly finished&#039; features that didn&#039;t quite make it &#8211; it seems an awfully long time to wait until 2.50 comes out and these features are (hopefully) included. There are also several projects that aren&#039;t being worked on at present but are already in quite an advanced stages of development and just need to be finished. I know that some projects are put on hold because of development targets and code rework but I think that the at least the wiki pages should be updated to show which of these are officially on hold or not and some project guidelines should be put up to encourage people who have wiki pages about their projects to provide status information if for some reason they cannot continue temporarily or perhaps permanantly. I have seen many a good project disappear and die because of &#039;volunteer&#039; coder&#039;s not having the time to finish them &#8211; as a &#039;hobbyist&#039; programmer myself (though not currently a blender developer or contributor) I understand the issues. However, if coders put up status reports when they had to discontinue a project and/or posted the code then other people could pick up on it instead and complete it saving time and effort since some things would not have to be rewritten from scratch when most of the code had been written already by somebody else! I suppose I could edit the wiki myself &#8211; but I wouldn&#039;t want to tread on anybodies toes and since I&#039;m not a main developer I can&#039;t really say anything with authority. Just my thoughts!</p>
<p>Anyway, for those people who have unanswered questions/concerns&#8230;</p>
<p>@andiK:<br />
It&#039;s just you &#8211; try resetting the cache in your web browser as it might be interfering with more up-to-date versions of the page.</p>
<p>@Höhrer:<br />
If you detail the problem and provide a bug report the script or blender are more likely to be fixed &#8211; also, if it&#039;s the script that&#039;s at fault (which is what it sounds like) then it&#039;s just a simple matter of downloading an older version of the script that did work and putting that in place the current one packaged with blender and fixing any compatability issues that arise. (there shouldn&#039;t be anything major) If you still can&#039;t fix the problem, I might be able to help since I can code reasonably well in python &#8211; although I don&#039;t know about the md2 file format. If, on the other hand, the problem is with blender, I still might be able to help but as I&#039;m not (yet) as good at C as I&#039;d like, I might not &#8211; however, you can give me a try as I&#039;d love to feel useful and it might inspire me to learn C properly and contribute fixes/features to blender. My email address is 90mins.tdk*a*googlemail.com+ (simply replace the *a* with an @ sign and remove the trailing +) if you want to contact me. On the other hand, you could just as easily ask the script author or maintainer as I&#039;m sure they&#039;d be more than able to help or you could contact some developer of blender (via the bug tracker) if it really is a bug!</p>
<p>@Daniele:<br />
Yes, it&#039;s a bug &#8211; sculptmode should be faster now. (it could be your graphics drivers though perhaps)<br />
Anyway, the blender bug tracker can be found by going to <a href="http://projects.blender.org" rel="nofollow">http://projects.blender.org</a> and clicking on the link that says &#034;bug tracker&#034;. Alternatively, you can just go straight to: <a href="http://projects.blender.org/tracker/?atid=125&amp;group_id=9&amp;func=browse" rel="nofollow">http://projects.blender.org/tracker/?atid=125&amp;group_id=9&amp;func=browse</a><br />
The second one is quicker but the first one is more reliable if the site changes in future. One day the web site maintainer will fix it so that you can just go to projects.blender.org/bugtracker but at the moment it won&#039;t work. That&#039;s if you haven&#039;t found it already of course!! ;)</p>
<p>@gord and Renato Perini:<br />
The source code can be found at: <a href="http://www.blender.org/download/source-code/" rel="nofollow">http://www.blender.org/download/source-code/</a> or by following the little link at the very bottom of the main page at <a href="http://www.blender.org" rel="nofollow">http://www.blender.org</a> that says &#034;Source Code&#034; under the heading &#039;Download&#039; &#8211; the reason for this is that the main site has only quite recently been redesigned so as to be more user friendly and look more asthetically pleasing. Unfortunately, the source code link has become a little bit less obvious &#8211; maybe it should have it&#039;s own box on the download page (just a suggestion &#8211; this is OSS after all!) &#8211; unfortunately, I&#039;m not sure who to mention this to as there are several people involved with the maintenance of blender.org; perhaps Bart since he did the Typo3 integration &#8211; then again, equally, Matt Ebb or anybody else who was involved (and has time as well &#8211; an uncommon commodity among blender developers!).</p>
<p>@Zxayant:<br />
I think this project is on hold (as mentioned above) but I&#039;m not sure how much time zaz and/or genscher actually have &#8211; or whether they will be able to finish the project at all. Anyway, as the softbody code is becoming more robust and able to simulate cloth resonably well and probably better in future it is doubtfull whether it will ever make it.</p>
<p>@panzi and Digital FX Artist:<br />
AFAIK, pyNodes are still in development and should be in the next release of blender. There is a patch on the patch tracker if you wanted to build a version with them included although the code in development has changed a bit since it was put up I think &#8211; best to wait until it becomes available in CVS. (or SVN &#8211; whichever comes first lol!) The wiki page at <a href="http://wiki.blender.org/index.php/BlenderDev/PyNodes" rel="nofollow">http://wiki.blender.org/index.php/BlenderDev/PyNodes</a> has been updated a lot by Nathan recently and I think he is focusing on the ShadeInput part so that scripts can actually get access to the internal data that would be required for python shaders to function correctly &#8211; somebody please correct me if I&#039;m wrong! Also, there are testing builds at <a href="http://www.graphicall.org" rel="nofollow">http://www.graphicall.org</a> that contain pyNodes if you want to check them out although I&#039;m not sure if there are any recent builds.</p>
<p>@JimC:<br />
Unfortunately, I don&#039;t run windows so I can&#039;t say; but if you have a problem that is caused by blender, feel free to post it on the blender bug tracker. Or attempt to fix it yourself first!</p>
<p>@Neuralize:<br />
I don&#039;t know about the shiny buttons &#8211; it could be that Snark hasn&#039;t finished them or that he hasn&#039;t put the patch on the patch tracker &#8211; etc etc&#8230; just because they were featured on blendernation doesn&#039;t mean they&#039;ll make the official release &#8211; for now, just cross your fingers and hope!!</p>
<p>Anyhow, it&#039;s a great release and the new features that have crept in can only do more to promote blender as free open source software over it&#039;s commercial rivals!! :) &#8211; and a very big well done and thank you to all the developers who helped to make the realese what it is!!<br />
-epat. :)</p>
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	<item>
		<title>By: TomGleason</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103486</link>
		<dc:creator>TomGleason</dc:creator>
		<pubDate>Tue, 15 May 2007 12:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103486</guid>
		<description>amazing. I&#039;m still not done being impressed with 2.43, and this is yet another great gift. thank you.</description>
		<content:encoded><![CDATA[<p>amazing. I&#039;m still not done being impressed with 2.43, and this is yet another great gift. thank you.</p>
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	<item>
		<title>By: Wim</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103442</link>
		<dc:creator>Wim</dc:creator>
		<pubDate>Tue, 15 May 2007 09:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103442</guid>
		<description>Thank you to all developers!
Thanks for your time spending on the development. Blender is such a great application thanks to you guys(&amp;girls?)!
Keep up the great work, Blender is becoming really mature!</description>
		<content:encoded><![CDATA[<p>Thank you to all developers!<br />
Thanks for your time spending on the development. Blender is such a great application thanks to you guys(&amp;girls?)!<br />
Keep up the great work, Blender is becoming really mature!</p>
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	</item>
	<item>
		<title>By: Jacob Randal</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103403</link>
		<dc:creator>Jacob Randal</dc:creator>
		<pubDate>Tue, 15 May 2007 06:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103403</guid>
		<description>Great work! Hats off to the dev team once again! Let&#039;s party!! :D</description>
		<content:encoded><![CDATA[<p>Great work! Hats off to the dev team once again! Let&#039;s party!! :D</p>
]]></content:encoded>
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	<item>
		<title>By: Neuralize</title>
		<link>http://www.blendernation.com/blender-244-released/comment-page-2/#comment-103354</link>
		<dc:creator>Neuralize</dc:creator>
		<pubDate>Tue, 15 May 2007 02:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/05/14/blender-244-released/#comment-103354</guid>
		<description>Hey, where are those 3D shiny buttons I saw a while back on Blender Nation? HUH? WHERE ARE THEY, SO SHINY AND OBVIOUSLY A MAKE OR BREAK FEATURE.</description>
		<content:encoded><![CDATA[<p>Hey, where are those 3D shiny buttons I saw a while back on Blender Nation? HUH? WHERE ARE THEY, SO SHINY AND OBVIOUSLY A MAKE OR BREAK FEATURE.</p>
]]></content:encoded>
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