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	<title>Comments on: Blender 2.5 Short Notes from the IRC Session</title>
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	<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 20 Mar 2010 04:30:39 +0000</lastBuildDate>
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		<item>
		<title>By: Lucas da Costa Dantas</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499340</link>
		<dc:creator>Lucas da Costa Dantas</dc:creator>
		<pubDate>Fri, 09 Oct 2009 20:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499340</guid>
		<description>The issues can be solved ,
by add a collection of variables ID and a action manager (all pure code)
well i am a Delphi programmer therefore not so sure how Phyton works .</description>
		<content:encoded><![CDATA[<p>The issues can be solved ,<br />
by add a collection of variables ID and a action manager (all pure code)<br />
well i am a Delphi programmer therefore not so sure how Phyton works .</p>
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	<item>
		<title>By: nbchtu</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499325</link>
		<dc:creator>nbchtu</dc:creator>
		<pubDate>Fri, 09 Oct 2009 10:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499325</guid>
		<description>RNS: there is a difference between plain vanilla development builds and beta version. For one, an official subset of supposedly working features to file bugs against.

Keep up the great work, devs :)</description>
		<content:encoded><![CDATA[<p>RNS: there is a difference between plain vanilla development builds and beta version. For one, an official subset of supposedly working features to file bugs against.</p>
<p>Keep up the great work, devs :)</p>
]]></content:encoded>
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	<item>
		<title>By: Mr Mowgli</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499235</link>
		<dc:creator>Mr Mowgli</dc:creator>
		<pubDate>Wed, 07 Oct 2009 22:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499235</guid>
		<description>Network render set-up should definitely be available as command line options to get things started up automatically in a cluster.</description>
		<content:encoded><![CDATA[<p>Network render set-up should definitely be available as command line options to get things started up automatically in a cluster.</p>
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	</item>
	<item>
		<title>By: txrx</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499179</link>
		<dc:creator>txrx</dc:creator>
		<pubDate>Wed, 07 Oct 2009 10:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499179</guid>
		<description>@Vasilyj - pfftt, yea, like that&#039;s not got bugs either! lol. made me giggle this thread. I&#039;ve been playing with the 2.5 builds and yes, you can definately see it&#039;s work in progress but when it&#039;s launched, either as beta and such, it&#039;s worth remembering that its always evolving. That for me gives it the edge over tools like Max and Maya (sidefx also do daily builds). 

BF could just sit and say it&#039;ll be ready when it&#039;s ready but no, these meeting minutes are a [cool] glimpse into the discussions and ideas that help keep Blender evolving on a continual basis.

Look forward to playing with the newest merges :D

TxRx</description>
		<content:encoded><![CDATA[<p>@Vasilyj &#8211; pfftt, yea, like that&#8217;s not got bugs either! lol. made me giggle this thread. I&#8217;ve been playing with the 2.5 builds and yes, you can definately see it&#8217;s work in progress but when it&#8217;s launched, either as beta and such, it&#8217;s worth remembering that its always evolving. That for me gives it the edge over tools like Max and Maya (sidefx also do daily builds). </p>
<p>BF could just sit and say it&#8217;ll be ready when it&#8217;s ready but no, these meeting minutes are a [cool] glimpse into the discussions and ideas that help keep Blender evolving on a continual basis.</p>
<p>Look forward to playing with the newest merges :D</p>
<p>TxRx</p>
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	<item>
		<title>By: Vasilyj</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499177</link>
		<dc:creator>Vasilyj</dc:creator>
		<pubDate>Wed, 07 Oct 2009 09:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499177</guid>
		<description>@RNS - Maybe you should use 3DS Max instead?</description>
		<content:encoded><![CDATA[<p>@RNS &#8211; Maybe you should use 3DS Max instead?</p>
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		<title>By: Eutrot</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499144</link>
		<dc:creator>Eutrot</dc:creator>
		<pubDate>Tue, 06 Oct 2009 17:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499144</guid>
		<description>Tom Musgrove&#039;s idea is great! Too many tutorials are longer than necessary because they have to explain, e.g. how to get a mesh with only one vertex from a plane, or an octogon from a circle. I also feel very angry about myself when I remember that some day, I have already made some re-usable mesh and realize that I have not saved it in a handy place... 

This &quot;standard library&quot; could be expanded with some material and lighting settings. Very standard things like a glass shader, or a steel shader, or a 3-point lighting, could be obtained in one or two clicks. New options like SSS shading or cloth simulation have presets, and such an optional  .blend file would keep Blender a small download while making it more fun to learn and easier to use.</description>
		<content:encoded><![CDATA[<p>Tom Musgrove&#8217;s idea is great! Too many tutorials are longer than necessary because they have to explain, e.g. how to get a mesh with only one vertex from a plane, or an octogon from a circle. I also feel very angry about myself when I remember that some day, I have already made some re-usable mesh and realize that I have not saved it in a handy place&#8230; </p>
<p>This &#8220;standard library&#8221; could be expanded with some material and lighting settings. Very standard things like a glass shader, or a steel shader, or a 3-point lighting, could be obtained in one or two clicks. New options like SSS shading or cloth simulation have presets, and such an optional  .blend file would keep Blender a small download while making it more fun to learn and easier to use.</p>
]]></content:encoded>
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	<item>
		<title>By: psy-fi</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499118</link>
		<dc:creator>psy-fi</dc:creator>
		<pubDate>Tue, 06 Oct 2009 09:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499118</guid>
		<description>There are not that many differences in the GUI, you may start now. You don&#039;t know what you&#039;re missing and 12 months of productivity and experimentation on a program is a lot of time.</description>
		<content:encoded><![CDATA[<p>There are not that many differences in the GUI, you may start now. You don&#8217;t know what you&#8217;re missing and 12 months of productivity and experimentation on a program is a lot of time.</p>
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		<title>By: filip</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499094</link>
		<dc:creator>filip</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499094</guid>
		<description>Now I know about Blender for 12 months, but I haven&#039;t learned it.  I don&#039;t need it yet for work or pleasure.  For me it doesn&#039;t make sense any more to learn the 2.4 user interface.  I think I have a bit of time around Christmas to start learning 2.5, so I can use it in 12 months from now.</description>
		<content:encoded><![CDATA[<p>Now I know about Blender for 12 months, but I haven&#8217;t learned it.  I don&#8217;t need it yet for work or pleasure.  For me it doesn&#8217;t make sense any more to learn the 2.4 user interface.  I think I have a bit of time around Christmas to start learning 2.5, so I can use it in 12 months from now.</p>
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		<title>By: Jeromew</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499084</link>
		<dc:creator>Jeromew</dc:creator>
		<pubDate>Mon, 05 Oct 2009 16:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499084</guid>
		<description>@RNS instead of looking at it as &quot;I don&#039;t want to see it until it is stable&quot; you should be looking at it as &quot;this is my opertunity to help with the development(via bug reports) of one of the premeire open source apps available.&quot;  Community is what makes open source work, and as part of that community i will gladly work with a buggy program to help progress towards a stable and a** kicking 2.6 release.</description>
		<content:encoded><![CDATA[<p>@RNS instead of looking at it as &#8220;I don&#8217;t want to see it until it is stable&#8221; you should be looking at it as &#8220;this is my opertunity to help with the development(via bug reports) of one of the premeire open source apps available.&#8221;  Community is what makes open source work, and as part of that community i will gladly work with a buggy program to help progress towards a stable and a** kicking 2.6 release.</p>
]]></content:encoded>
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	<item>
		<title>By: tyrant monkey</title>
		<link>http://www.blendernation.com/blender-2-5-short-notes-from-irc-session/comment-page-1/#comment-499073</link>
		<dc:creator>tyrant monkey</dc:creator>
		<pubDate>Mon, 05 Oct 2009 13:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=9936#comment-499073</guid>
		<description>@RNS at times it&#039;s best to shut up when you have no clue what you are talking about mate. Three or two weeks ago there was Blender 2.50 road map published along with the minutes of the Sunday meeting. You will find it on this site if you go several pages back.  I suggest you take a look at that and clue yourself in with what is the offical road map of Blender 2.50. 

The whole of 2.5+ series of releases will be a nothing but beta releases until around july/august 2010 when a more stable 2.60 release emerges. So when 2.60 comes out you will have a Blender that is feature complete, tested extensively and hopefully with some level of documentation behind it.

But all this was arleadt stated several meetings back so I suggest you look for those notes and readup. Last time I checked no-one had a monopoly on the word beta. So if the Blender foundation wants to call Blender 2.50 Beta that is the progrative</description>
		<content:encoded><![CDATA[<p>@RNS at times it&#8217;s best to shut up when you have no clue what you are talking about mate. Three or two weeks ago there was Blender 2.50 road map published along with the minutes of the Sunday meeting. You will find it on this site if you go several pages back.  I suggest you take a look at that and clue yourself in with what is the offical road map of Blender 2.50. </p>
<p>The whole of 2.5+ series of releases will be a nothing but beta releases until around july/august 2010 when a more stable 2.60 release emerges. So when 2.60 comes out you will have a Blender that is feature complete, tested extensively and hopefully with some level of documentation behind it.</p>
<p>But all this was arleadt stated several meetings back so I suggest you look for those notes and readup. Last time I checked no-one had a monopoly on the word beta. So if the Blender foundation wants to call Blender 2.50 Beta that is the progrative</p>
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