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	<title>Comments on: Developer Meeting Notes (Blender 2.5 Report)</title>
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	<link>http://www.blendernation.com/blender-2-5-report/</link>
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		<title>By: Mitch</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501800</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Wed, 18 Nov 2009 11:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501800</guid>
		<description>i believe when they say the ability to keymap it is the ability change the shortcuts for blenders tools like make ctrl I rotate instead of ctrl R</description>
		<content:encoded><![CDATA[<p>i believe when they say the ability to keymap it is the ability change the shortcuts for blenders tools like make ctrl I rotate instead of ctrl R</p>
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		<title>By: eeean</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501358</link>
		<dc:creator>eeean</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501358</guid>
		<description>I&#039;m not sure about the keymaps, sorry.  I think the B25.Blend file has something to do with it, which again I don&#039;t know anything about.

Open an Outliner window, then change &#039;all scenes&#039; to &#039;datablocks&#039;.  Then drill down and explore the parameters of your scene / blender project.  You can right click some parameters for further options.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure about the keymaps, sorry.  I think the B25.Blend file has something to do with it, which again I don&#8217;t know anything about.</p>
<p>Open an Outliner window, then change &#8216;all scenes&#8217; to &#8216;datablocks&#8217;.  Then drill down and explore the parameters of your scene / blender project.  You can right click some parameters for further options.</p>
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		<title>By: kr</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501328</link>
		<dc:creator>kr</dc:creator>
		<pubDate>Mon, 09 Nov 2009 12:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501328</guid>
		<description>I don&#039;t understand well the Datablocks keyframe and add drivers, step by step!..

I Hope some day Blender adding a AEC tools, I&#039;d found a scripts called ProCAD, it has a lot of tools , but is unclear (just a litle) and all its instructions are in Italian, but there is a Gloogle translate!


Do you know which the file that control the Blender 2.5 keymaps?.


--------------------

just googling and you will find it!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand well the Datablocks keyframe and add drivers, step by step!..</p>
<p>I Hope some day Blender adding a AEC tools, I&#8217;d found a scripts called ProCAD, it has a lot of tools , but is unclear (just a litle) and all its instructions are in Italian, but there is a Gloogle translate!</p>
<p>Do you know which the file that control the Blender 2.5 keymaps?.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>just googling and you will find it!</p>
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		<title>By: eeean</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501296</link>
		<dc:creator>eeean</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501296</guid>
		<description>Some of your needs are being addressed, so there is hope!

- The Outliner is much more comprehensive (change the &#039;view&#039; to datablocks, you&#039;ll see a whole array of editable parameters, right click a value for options to Keyframe and add Drivers too)
- Preset Materials are AFAIK on the way for the 2.5 project.  You can join in the development of the materials library at BlenderArtists.org forums

&quot;AEC tools (snaps, protractor, rotation by select point, dimentions, etc.)&quot;.  I totally agree with you, these are useful for everyone.

Parametric AEC objects would be nice, but it would be really difficult to maintain an international standards compliant set.  Proprietry CAD software is expensive because of these types of features.  Really the only solution is to motivate, as I had meant to suggest before, the CAD community to rally together and rather than request these features... start to develop them for themselves.  Otherwise they just won&#039;t happen.

Luckily, some of these problems are solvable... through Python.  Which is much easier to work with than the actual source code.  Blender should IMO remain a generalist 3D application, and with the core development remaining focused.  Specialist needs can and should be met by Python scripting.  Luckily this is being taken seriously and these needs will be easier to meet with the new improvements to scripting.  I&#039;m excited to get involved in this area once 2.5 is ready.</description>
		<content:encoded><![CDATA[<p>Some of your needs are being addressed, so there is hope!</p>
<p>- The Outliner is much more comprehensive (change the &#8216;view&#8217; to datablocks, you&#8217;ll see a whole array of editable parameters, right click a value for options to Keyframe and add Drivers too)<br />
- Preset Materials are AFAIK on the way for the 2.5 project.  You can join in the development of the materials library at BlenderArtists.org forums</p>
<p>&#8220;AEC tools (snaps, protractor, rotation by select point, dimentions, etc.)&#8221;.  I totally agree with you, these are useful for everyone.</p>
<p>Parametric AEC objects would be nice, but it would be really difficult to maintain an international standards compliant set.  Proprietry CAD software is expensive because of these types of features.  Really the only solution is to motivate, as I had meant to suggest before, the CAD community to rally together and rather than request these features&#8230; start to develop them for themselves.  Otherwise they just won&#8217;t happen.</p>
<p>Luckily, some of these problems are solvable&#8230; through Python.  Which is much easier to work with than the actual source code.  Blender should IMO remain a generalist 3D application, and with the core development remaining focused.  Specialist needs can and should be met by Python scripting.  Luckily this is being taken seriously and these needs will be easier to meet with the new improvements to scripting.  I&#8217;m excited to get involved in this area once 2.5 is ready.</p>
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		<title>By: kr</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501277</link>
		<dc:creator>kr</dc:creator>
		<pubDate>Sat, 07 Nov 2009 23:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501277</guid>
		<description>I propose a change, being that Blender 2.5 is practically new software, called Blender NG* or Blender Revolution, and its updates call it as ubuntu does.

examples: Blender NG 2010, this is the final version and its updates Blender NG 1005 (2010 and the month 05)

*NG: new generation

------------------------

Somebody knows which the file that controlled the keymaps, I&#039;m driving the 2.5 but it can not save the keymaps configuration, when I try to save it blender crash, so I need to identify this file to change outside blender. Thx.</description>
		<content:encoded><![CDATA[<p>I propose a change, being that Blender 2.5 is practically new software, called Blender NG* or Blender Revolution, and its updates call it as ubuntu does.</p>
<p>examples: Blender NG 2010, this is the final version and its updates Blender NG 1005 (2010 and the month 05)</p>
<p>*NG: new generation</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Somebody knows which the file that controlled the keymaps, I&#8217;m driving the 2.5 but it can not save the keymaps configuration, when I try to save it blender crash, so I need to identify this file to change outside blender. Thx.</p>
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		<title>By: kr</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501226</link>
		<dc:creator>kr</dc:creator>
		<pubDate>Fri, 06 Nov 2009 12:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501226</guid>
		<description>Sorry too!..

Come back to zero... 

I was a little ungry, bcouse I&#039;m using Blender for more than 6 yaers and never improved the tools that I need like CG architect I&#039;m. I know that blender is day by day better and improves a lot, but in animation and in others areas.

I&#039;m very exciting with the 2.5, I like so much the interface and so on, but

- The Onliner is almost the same, in this moment the outliner is just a Objects list. (would be great at least like Modo)
- The Oops Schematics dessapeared, this is a good tool if improves like houdini.
- The layers... why just 20, why I coudn&#039;t write a name. (I had seen a scripts that improve it, why have not integrated?)
- Presets materials
- presets configuration renders
- Global illumination Blender internal (I now that we have Luxrender, Yafaray, Kerkythea, etc.)
- AEC tools (snaps, protractor, rotation by select point, dimentions, etc.)
- Parametrics objects (doors, windows, stairs, etc..) I personally do not use them, but the CG Arch-viz user like 3DS Max just for that. postdata: I don&#039;t use 3DS max, I use SketchUp, Modo &amp; Blender.
- Improve the preview render (like XSI or Modo) in this moment U couldn&#039;t configure without unconfigure the final render.
- Blender Game engine elements (Player, Low-poly trees, Low-poly terrains, etc.)
- Global Lightmaps
- More than one UV-map per object

	
I know I require so much, but you couldn&#039;t tell me that many of these features cannot be upgraded easily?

Repet: I&#039;m not programer, if I were, I&#039;ll do it by myself, but I couldn&#039;t. I&#039;m just a poor user.</description>
		<content:encoded><![CDATA[<p>Sorry too!..</p>
<p>Come back to zero&#8230; </p>
<p>I was a little ungry, bcouse I&#8217;m using Blender for more than 6 yaers and never improved the tools that I need like CG architect I&#8217;m. I know that blender is day by day better and improves a lot, but in animation and in others areas.</p>
<p>I&#8217;m very exciting with the 2.5, I like so much the interface and so on, but</p>
<p>- The Onliner is almost the same, in this moment the outliner is just a Objects list. (would be great at least like Modo)<br />
- The Oops Schematics dessapeared, this is a good tool if improves like houdini.<br />
- The layers&#8230; why just 20, why I coudn&#8217;t write a name. (I had seen a scripts that improve it, why have not integrated?)<br />
- Presets materials<br />
- presets configuration renders<br />
- Global illumination Blender internal (I now that we have Luxrender, Yafaray, Kerkythea, etc.)<br />
- AEC tools (snaps, protractor, rotation by select point, dimentions, etc.)<br />
- Parametrics objects (doors, windows, stairs, etc..) I personally do not use them, but the CG Arch-viz user like 3DS Max just for that. postdata: I don&#8217;t use 3DS max, I use SketchUp, Modo &amp; Blender.<br />
- Improve the preview render (like XSI or Modo) in this moment U couldn&#8217;t configure without unconfigure the final render.<br />
- Blender Game engine elements (Player, Low-poly trees, Low-poly terrains, etc.)<br />
- Global Lightmaps<br />
- More than one UV-map per object</p>
<p>I know I require so much, but you couldn&#8217;t tell me that many of these features cannot be upgraded easily?</p>
<p>Repet: I&#8217;m not programer, if I were, I&#8217;ll do it by myself, but I couldn&#8217;t. I&#8217;m just a poor user.</p>
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		<title>By: eeean</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501198</link>
		<dc:creator>eeean</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501198</guid>
		<description>Sorry it wasn&#039;t a sarcasticly directed comment, but meant to be encouraging... I should have phrased it better.  I didn&#039;t assume you were a programmer and I don&#039;t think every Blender user is a programmer either. Bleh... whatever.</description>
		<content:encoded><![CDATA[<p>Sorry it wasn&#8217;t a sarcasticly directed comment, but meant to be encouraging&#8230; I should have phrased it better.  I didn&#8217;t assume you were a programmer and I don&#8217;t think every Blender user is a programmer either. Bleh&#8230; whatever.</p>
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		<title>By: kr</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501167</link>
		<dc:creator>kr</dc:creator>
		<pubDate>Thu, 05 Nov 2009 08:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501167</guid>
		<description>Eeean, thanks for your easy answer!... 

I&#039;m not programer, if I were, I would do it, do not you think?.

why some people involved in the Blender comunity (like U) think that all B. users must be a programer?</description>
		<content:encoded><![CDATA[<p>Eeean, thanks for your easy answer!&#8230; </p>
<p>I&#8217;m not programer, if I were, I would do it, do not you think?.</p>
<p>why some people involved in the Blender comunity (like U) think that all B. users must be a programer?</p>
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		<title>By: eeean</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501154</link>
		<dc:creator>eeean</dc:creator>
		<pubDate>Wed, 04 Nov 2009 23:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501154</guid>
		<description>@kr, this is the idea of Open Source.... &#039;scratch your own itch&#039; and get involved and develop these features for your own needs! I know it is not easy, but it will be infinitely satisfying when you do achieve it.  One of the goals of the 2.5 project is to make the pathway for new developers easier too AFAIK.</description>
		<content:encoded><![CDATA[<p>@kr, this is the idea of Open Source&#8230;. &#8217;scratch your own itch&#8217; and get involved and develop these features for your own needs! I know it is not easy, but it will be infinitely satisfying when you do achieve it.  One of the goals of the 2.5 project is to make the pathway for new developers easier too AFAIK.</p>
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		<title>By: kr</title>
		<link>http://www.blendernation.com/blender-2-5-report/comment-page-1/#comment-501139</link>
		<dc:creator>kr</dc:creator>
		<pubDate>Wed, 04 Nov 2009 16:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=10358#comment-501139</guid>
		<description>I&#039;m testing the new version, I&#039;m very exciting with it, it&#039;s really amazing!.. but where I could report some bugs blender 2.5-VC r24129.

1- if you try to export the keymap configuration, Blender goes shutdown.
2- In the properties panel, if put it like others blender, on the botton, not sidebar. when you try zoom a lot (maxime zoom) the panel show some distortion, every thing is out position.
3- (this is not a bugs) in the outliner panel, before to highlight just drag the LMB, now is click one by one, and that&#039;s not good.

Why Blender foundation always forgets the CG Arch-viz users, we need some especifics tools, like better snaps (intersection &amp; perpendicular, etc..), protactor (like sketchup), infinite guide line (Sketchup, autocad xline), change axis and workplane (like Sketchup or Modo) and so on!.

what happened with the drag&amp;drop outliner?
http://wiki.blender.org/index.php/Dev:Source/Blender/Proposals/Outliner</description>
		<content:encoded><![CDATA[<p>I&#8217;m testing the new version, I&#8217;m very exciting with it, it&#8217;s really amazing!.. but where I could report some bugs blender 2.5-VC r24129.</p>
<p>1- if you try to export the keymap configuration, Blender goes shutdown.<br />
2- In the properties panel, if put it like others blender, on the botton, not sidebar. when you try zoom a lot (maxime zoom) the panel show some distortion, every thing is out position.<br />
3- (this is not a bugs) in the outliner panel, before to highlight just drag the LMB, now is click one by one, and that&#8217;s not good.</p>
<p>Why Blender foundation always forgets the CG Arch-viz users, we need some especifics tools, like better snaps (intersection &amp; perpendicular, etc..), protactor (like sketchup), infinite guide line (Sketchup, autocad xline), change axis and workplane (like Sketchup or Modo) and so on!.</p>
<p>what happened with the drag&amp;drop outliner?<br />
<a href="http://wiki.blender.org/index.php/Dev:Source/Blender/Proposals/Outliner" rel="nofollow">http://wiki.blender.org/index.php/Dev:Source/Blender/Proposals/Outliner</a></p>
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