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	<title>Comments on: Big Buck Bunny character converted to Maya</title>
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	<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: charleslin</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-491741</link>
		<dc:creator>charleslin</dc:creator>
		<pubDate>Mon, 13 Jul 2009 17:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-491741</guid>
		<description>the weighting of the shoulders in the maya version is ... not so good.  it pinches when you pose the character to say, grab an apple with both hands ... or clap or something similar.  the blender version is better overall.</description>
		<content:encoded><![CDATA[<p>the weighting of the shoulders in the maya version is &#8230; not so good.  it pinches when you pose the character to say, grab an apple with both hands &#8230; or clap or something similar.  the blender version is better overall.</p>
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		<title>By: Flamander</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-489878</link>
		<dc:creator>Flamander</dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-489878</guid>
		<description>BBB on Maya fur... that would be nice.. 

Maya vs Blender? Results are almost the same.. but Maya is easier cause has 10 years (Maya 2009 is the 10th aniversary release) of optimized code and commercial plugins...

Maya fur is really trickly, see, results depend of lights and shadow linking. Trust me. Fur depeds of UV setup.

Maya default renderer: 1500 x 1500 P4, 1 GB ram... 20 minutes.. just triangles always facing to the camera... no real hair geometry, good for speed and normal takes but really bad for close-ups so u need to set the hair width to 0.1 or 0.2 and increase the density a lot.
Renderman:  &quot;HD1080 render could take about 14 minutes on an 8core machine with 4gb of ram&quot; (http://joplaete.wordpress.com/2008/05/), This is real hair geometry... really good for closeups.. supports maya fur automatic Maya scene to .rib translation and render. 

I have done a lot of tests of Maya 3D fur. My last job: http://www.cg-node.com/showthread.php?p=56828 Not so good at all cause I did it quickly... (less than 10 hours everithing)

And have never could get a decent fur render of Blender.. I tryied... but its hard and double trickly... and very very heavy memory use.</description>
		<content:encoded><![CDATA[<p>BBB on Maya fur&#8230; that would be nice.. </p>
<p>Maya vs Blender? Results are almost the same.. but Maya is easier cause has 10 years (Maya 2009 is the 10th aniversary release) of optimized code and commercial plugins&#8230;</p>
<p>Maya fur is really trickly, see, results depend of lights and shadow linking. Trust me. Fur depeds of UV setup.</p>
<p>Maya default renderer: 1500 x 1500 P4, 1 GB ram&#8230; 20 minutes.. just triangles always facing to the camera&#8230; no real hair geometry, good for speed and normal takes but really bad for close-ups so u need to set the hair width to 0.1 or 0.2 and increase the density a lot.<br />
Renderman:  &#034;HD1080 render could take about 14 minutes on an 8core machine with 4gb of ram&#034; (<a href="http://joplaete.wordpress.com/2008/05/)" rel="nofollow">http://joplaete.wordpress.com/2008/05/)</a>, This is real hair geometry&#8230; really good for closeups.. supports maya fur automatic Maya scene to .rib translation and render. </p>
<p>I have done a lot of tests of Maya 3D fur. My last job: <a href="http://www.cg-node.com/showthread.php?p=56828" rel="nofollow">http://www.cg-node.com/showthread.php?p=56828</a> Not so good at all cause I did it quickly&#8230; (less than 10 hours everithing)</p>
<p>And have never could get a decent fur render of Blender.. I tryied&#8230; but its hard and double trickly&#8230; and very very heavy memory use.</p>
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		<title>By: BlenderFOundationZx32</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-482312</link>
		<dc:creator>BlenderFOundationZx32</dc:creator>
		<pubDate>Fri, 24 Apr 2009 13:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-482312</guid>
		<description>lol! what i guy. he needed to rig the model from blender (free) to maya (a fricken kachillion dollars), it just goes to show how good blender is.</description>
		<content:encoded><![CDATA[<p>lol! what i guy. he needed to rig the model from blender (free) to maya (a fricken kachillion dollars), it just goes to show how good blender is.</p>
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		<title>By: freakydude</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481910</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481910</guid>
		<description>probably because they can clutter the view and distract from the character. I kinda like them if you use em carefully. For instance, I like xray limblines better than circles around limbs, but other people don&#039;t. I guess it&#039;s user preference.</description>
		<content:encoded><![CDATA[<p>probably because they can clutter the view and distract from the character. I kinda like them if you use em carefully. For instance, I like xray limblines better than circles around limbs, but other people don&#039;t. I guess it&#039;s user preference.</p>
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		<title>By: Chico Ortiz</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481846</link>
		<dc:creator>Chico Ortiz</dc:creator>
		<pubDate>Tue, 21 Apr 2009 00:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481846</guid>
		<description>@Nathan:

&quot;I like that it doesn&#039;t use x-ray bones (something I now avoid myself).&quot;

Why Nathan? :?</description>
		<content:encoded><![CDATA[<p>@Nathan:</p>
<p>&#034;I like that it doesn&#039;t use x-ray bones (something I now avoid myself).&#034;</p>
<p>Why Nathan? :?</p>
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		<title>By: OlliP</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481845</link>
		<dc:creator>OlliP</dc:creator>
		<pubDate>Tue, 21 Apr 2009 00:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481845</guid>
		<description>SUPER!
Precisely because of the fact that the Blender exporters all are buggy, it&#039;s a great job!!
There are much professional models for Maya, so why not things that have their origin in Blender?!!!</description>
		<content:encoded><![CDATA[<p>SUPER!<br />
Precisely because of the fact that the Blender exporters all are buggy, it&#039;s a great job!!<br />
There are much professional models for Maya, so why not things that have their origin in Blender?!!!</p>
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	<item>
		<title>By: blenderzin-Blog</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481806</link>
		<dc:creator>blenderzin-Blog</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481806</guid>
		<description>&lt;strong&gt;Big Buck Bunny Charaktere nach Maya konvertiert....&lt;/strong&gt;

...</description>
		<content:encoded><![CDATA[<p><strong>Big Buck Bunny Charaktere nach Maya konvertiert&#8230;.</strong></p>
<p>&#8230;</p>
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		<title>By: Nathan Vegdahl</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481747</link>
		<dc:creator>Nathan Vegdahl</dc:creator>
		<pubDate>Mon, 20 Apr 2009 06:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481747</guid>
		<description>I took a look at it briefly about a week ago.

I like that it doesn&#039;t use x-ray bones (something I now avoid myself).  And the spine is interesting, though I&#039;m unsure how nice it would actually be to use in practice.

I&#039;m not really a fan of the facial controls.  As an animator I prefer it when a rig feels (as much as possible) like a real object that I&#039;m grabbing and moving around, and therefore I really dislike it when controls aren&#039;t on the character itself to intuitively drag around and manipulate.  Though perhaps this is a matter of personal preference.

In general the rig feels like it lacks polish.  But, then again, so does the original.  So dunno. :-P</description>
		<content:encoded><![CDATA[<p>I took a look at it briefly about a week ago.</p>
<p>I like that it doesn&#039;t use x-ray bones (something I now avoid myself).  And the spine is interesting, though I&#039;m unsure how nice it would actually be to use in practice.</p>
<p>I&#039;m not really a fan of the facial controls.  As an animator I prefer it when a rig feels (as much as possible) like a real object that I&#039;m grabbing and moving around, and therefore I really dislike it when controls aren&#039;t on the character itself to intuitively drag around and manipulate.  Though perhaps this is a matter of personal preference.</p>
<p>In general the rig feels like it lacks polish.  But, then again, so does the original.  So dunno. :-P</p>
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		<title>By: Unsettlingsilence</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481746</link>
		<dc:creator>Unsettlingsilence</dc:creator>
		<pubDate>Mon, 20 Apr 2009 06:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481746</guid>
		<description>One word:
Sacrilege.
But if you are stuck paying that much for Maya you should get something for free. As long as it brings attention to blender I glad it&#039;s out there.</description>
		<content:encoded><![CDATA[<p>One word:<br />
Sacrilege.<br />
But if you are stuck paying that much for Maya you should get something for free. As long as it brings attention to blender I glad it&#039;s out there.</p>
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		<title>By: Lucas da Costa Dantas</title>
		<link>http://www.blendernation.com/big-buck-bunny-character-converted-to-maya/comment-page-1/#comment-481726</link>
		<dc:creator>Lucas da Costa Dantas</dc:creator>
		<pubDate>Mon, 20 Apr 2009 01:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7539#comment-481726</guid>
		<description>I guess all the licence thing about that open source ,
is what a wanted for keep to tell who created it ,not only changed .
So to keep up its credits that opened the source for everyone
than not everyone to did it as developer of the art that in this case is
a modification of .

I also read about a try on Blender.Org on its scripts programming .
That with the open source to everyone ,when a creation of must to follow
its original programming for fit .Also here some credits insue about who really made it .

What is going on ? Its going down or get too good for everyone ?
And now to who&#039;s the owner to all of it ?

Its the tool getting its shape for the art or the art getting its shape by the tool ?
what&#039;s the question .....</description>
		<content:encoded><![CDATA[<p>I guess all the licence thing about that open source ,<br />
is what a wanted for keep to tell who created it ,not only changed .<br />
So to keep up its credits that opened the source for everyone<br />
than not everyone to did it as developer of the art that in this case is<br />
a modification of .</p>
<p>I also read about a try on Blender.Org on its scripts programming .<br />
That with the open source to everyone ,when a creation of must to follow<br />
its original programming for fit .Also here some credits insue about who really made it .</p>
<p>What is going on ? Its going down or get too good for everyone ?<br />
And now to who&#039;s the owner to all of it ?</p>
<p>Its the tool getting its shape for the art or the art getting its shape by the tool ?<br />
what&#039;s the question &#8230;..</p>
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