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	<title>Comments on: BGE Updates + New YoFrankie Video!</title>
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	<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485249</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Mon, 25 May 2009 04:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485249</guid>
		<description>This is such a wonderful time for real time graphics.</description>
		<content:encoded><![CDATA[<p>This is such a wonderful time for real time graphics.</p>
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		<title>By: panzi</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485076</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Fri, 22 May 2009 19:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485076</guid>
		<description>Because my internet connection sucks again I have no idea whether my last posting was successful and only awaits moderation therefore I post it again. Or the parts I can remember (gah!).

&quot;Strafe&quot; isn&#039;t right for a jump and run either. That would be a FPS. Movement in jump and runs is like I said. Here I made illustrations to make it even more clear (images+description text):

Tank like (current behaviour):
http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297

FPS like (strafe):
http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967

Jump and Run like:
http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363</description>
		<content:encoded><![CDATA[<p>Because my internet connection sucks again I have no idea whether my last posting was successful and only awaits moderation therefore I post it again. Or the parts I can remember (gah!).</p>
<p>&#034;Strafe&#034; isn&#039;t right for a jump and run either. That would be a FPS. Movement in jump and runs is like I said. Here I made illustrations to make it even more clear (images+description text):</p>
<p>Tank like (current behaviour):<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297</a></p>
<p>FPS like (strafe):<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967</a></p>
<p>Jump and Run like:<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363</a></p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485074</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Fri, 22 May 2009 18:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485074</guid>
		<description>@Campbell Barton (ideasman42):
Strafe is not what we (jump-n-run gamers) want either. Strafe-left/-right and turn-left/-right are both movement types you&#039;ve got in FPS games. Yo Frankie is no FPS. You cannot play a 3-person jump and run with FPS controls. No 3D jump and run I ever tried did use such controls (and I played/tried others than Super Mario, e.g. Rayman). I made some illustrations to show you what I mean (images+descriptions).

Current behaviour:
http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297

Strafe (FPS like):
http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967

Jump and Run:
http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363</description>
		<content:encoded><![CDATA[<p>@Campbell Barton (ideasman42):<br />
Strafe is not what we (jump-n-run gamers) want either. Strafe-left/-right and turn-left/-right are both movement types you&#039;ve got in FPS games. Yo Frankie is no FPS. You cannot play a 3-person jump and run with FPS controls. No 3D jump and run I ever tried did use such controls (and I played/tried others than Super Mario, e.g. Rayman). I made some illustrations to show you what I mean (images+descriptions).</p>
<p>Current behaviour:<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-Tank-Movement-123343297</a></p>
<p>Strafe (FPS like):<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-FPS-Movement-123342967</a></p>
<p>Jump and Run:<br />
<a href="http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363" rel="nofollow">http://panzi.deviantart.com/art/Yo-Frankie-Jump-and-Movement-123344363</a></p>
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	<item>
		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485061</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Fri, 22 May 2009 14:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485061</guid>
		<description>regarding &#039;Yo Frankie&#039;, I did not pre-order it because the fact that it would not use Blender Game Engine. I felt sore when it turned out that the game did in the end use BGE. Meh.

Good to see the BGE getting the attention it deserves as not that long ago even the regular Blender devs looked down on it. Now the only problem left is finally being able to produce protected blend files or non GPL game executables to finally get this engine used for real in the indie marked.</description>
		<content:encoded><![CDATA[<p>regarding &#039;Yo Frankie&#039;, I did not pre-order it because the fact that it would not use Blender Game Engine. I felt sore when it turned out that the game did in the end use BGE. Meh.</p>
<p>Good to see the BGE getting the attention it deserves as not that long ago even the regular Blender devs looked down on it. Now the only problem left is finally being able to produce protected blend files or non GPL game executables to finally get this engine used for real in the indie marked.</p>
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	<item>
		<title>By: Alex Delderfield (AD-Edge)</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485038</link>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		<pubDate>Fri, 22 May 2009 08:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485038</guid>
		<description>Blengine your comments on CS always make me laugh :)

&quot;It failed to be a game, but it was good enough as proof of concept for the game engine to help save it from the gallows and inspire a revolution. That&#039;s not a complete failure in my opinion, especially when the main goal of the project was blender development. So go suck a lemon. The one and only good thing about that crystal space travesty was how fantastic it made the bge look by contrast, though there&#039;s a lot to be said about an ability like that.&quot;

Exactly, all good points. Yo Frankie was successful in more ways that most people realize, and started the BGE down a new path which I don&#039;t think anyone could have foreseen (we&#039;re only just seeing the start now). 

Good times ahead for the BGE!</description>
		<content:encoded><![CDATA[<p>Blengine your comments on CS always make me laugh :)</p>
<p>&#034;It failed to be a game, but it was good enough as proof of concept for the game engine to help save it from the gallows and inspire a revolution. That&#039;s not a complete failure in my opinion, especially when the main goal of the project was blender development. So go suck a lemon. The one and only good thing about that crystal space travesty was how fantastic it made the bge look by contrast, though there&#039;s a lot to be said about an ability like that.&#034;</p>
<p>Exactly, all good points. Yo Frankie was successful in more ways that most people realize, and started the BGE down a new path which I don&#039;t think anyone could have foreseen (we&#039;re only just seeing the start now). </p>
<p>Good times ahead for the BGE!</p>
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		<title>By: blengine</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485035</link>
		<dc:creator>blengine</dc:creator>
		<pubDate>Fri, 22 May 2009 07:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485035</guid>
		<description>Deloince jp, I&#039;m not a blender developer, just a consumer of software as well that meandered into a favorable position to apply some leverage towards bge development. The sculptors are a force for software marketing and its development. There&#039;s a lot of influence there. That&#039;s the point behind the open projects at the BI, to get artists in a room with a goal and subject the devs to their every whim. Tools making tools for tools.

Panzi, I was speaking about both.. But either way, here&#039;s looking forward to another and more successful open game project... which doesn&#039;t seem completely ruled-out anymore. BGE from day one this time, no screwing around with B2CS and its pipsqueak dev.</description>
		<content:encoded><![CDATA[<p>Deloince jp, I&#039;m not a blender developer, just a consumer of software as well that meandered into a favorable position to apply some leverage towards bge development. The sculptors are a force for software marketing and its development. There&#039;s a lot of influence there. That&#039;s the point behind the open projects at the BI, to get artists in a room with a goal and subject the devs to their every whim. Tools making tools for tools.</p>
<p>Panzi, I was speaking about both.. But either way, here&#039;s looking forward to another and more successful open game project&#8230; which doesn&#039;t seem completely ruled-out anymore. BGE from day one this time, no screwing around with B2CS and its pipsqueak dev.</p>
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	<item>
		<title>By: Ubuntuist</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485034</link>
		<dc:creator>Ubuntuist</dc:creator>
		<pubDate>Fri, 22 May 2009 06:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485034</guid>
		<description>Great work! 
With LOD and other improvements GE gets more and more suitable for my purposes with virtual reality :)

Only if it was possible to dynamically load models during execution, Blender would be an excellent tool for VR also. Are there any plans for this?</description>
		<content:encoded><![CDATA[<p>Great work!<br />
With LOD and other improvements GE gets more and more suitable for my purposes with virtual reality :)</p>
<p>Only if it was possible to dynamically load models during execution, Blender would be an excellent tool for VR also. Are there any plans for this?</p>
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	<item>
		<title>By: Campbell Barton (ideasman42)</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485028</link>
		<dc:creator>Campbell Barton (ideasman42)</dc:creator>
		<pubDate>Fri, 22 May 2009 05:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485028</guid>
		<description>&quot;Frankie moves like a freaking car! &quot;  - lol, Ok some improvements to do for sure. Im still going to maintain it and add some features every so often. Some time I might rework the movement and add strafe though with a simple gamepad this is tricky.

Something missed in this report is the huge number of BugFixes that have been done to the BGE since 2.48a. Even though users think in terms of Features mostly, keep in mind that developing a game should be a much less frustrating experience in 2.49.</description>
		<content:encoded><![CDATA[<p>&#034;Frankie moves like a freaking car! &#034;  &#8211; lol, Ok some improvements to do for sure. Im still going to maintain it and add some features every so often. Some time I might rework the movement and add strafe though with a simple gamepad this is tricky.</p>
<p>Something missed in this report is the huge number of BugFixes that have been done to the BGE since 2.48a. Even though users think in terms of Features mostly, keep in mind that developing a game should be a much less frustrating experience in 2.49.</p>
]]></content:encoded>
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	<item>
		<title>By: Deloince jp</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485014</link>
		<dc:creator>Deloince jp</dc:creator>
		<pubDate>Thu, 21 May 2009 23:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485014</guid>
		<description>Alex Delderfield (AD-Edge),
MatrixNAN,
Blengine,

Guys, all these advances, I am unable to participate in these ambitious projects 
that will revolutionize every faith the Blender game engine, because I do not have 
any theoretical knowledge in programming, this limit my work to create real time 
3D content.
I am a consumer of software and not a creator. You are magicians without which, 
we sculptors from Worlds virtual, we would not ... And I have this question in my 
closet for the moment only the spots have brought shadows, you will soon have 
for the Lamp, Aera, Sun, Hemi, shadows in real time in Blender GE?

Sincerely Deloince Jp
http://deloincejp.cgsociety.org/gallery/</description>
		<content:encoded><![CDATA[<p>Alex Delderfield (AD-Edge),<br />
MatrixNAN,<br />
Blengine,</p>
<p>Guys, all these advances, I am unable to participate in these ambitious projects<br />
that will revolutionize every faith the Blender game engine, because I do not have<br />
any theoretical knowledge in programming, this limit my work to create real time<br />
3D content.<br />
I am a consumer of software and not a creator. You are magicians without which,<br />
we sculptors from Worlds virtual, we would not &#8230; And I have this question in my<br />
closet for the moment only the spots have brought shadows, you will soon have<br />
for the Lamp, Aera, Sun, Hemi, shadows in real time in Blender GE?</p>
<p>Sincerely Deloince Jp<br />
<a href="http://deloincejp.cgsociety.org/gallery/" rel="nofollow">http://deloincejp.cgsociety.org/gallery/</a></p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/bge-updates-new-yofrankie-video/comment-page-1/#comment-485007</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Thu, 21 May 2009 22:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=8001#comment-485007</guid>
		<description>@blengine
I&#039;m not speaking about the BGE. I&#039;m only speaking about Yo Frankie. However, I 	bought the DVD and I would do it again, just to sponsor blenders development.</description>
		<content:encoded><![CDATA[<p>@blengine<br />
I&#039;m not speaking about the BGE. I&#039;m only speaking about Yo Frankie. However, I 	bought the DVD and I would do it again, just to sponsor blenders development.</p>
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