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	<title>Comments on: Bathroom Demo (Blender Game Engine)</title>
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	<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Eloston</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-498322</link>
		<dc:creator>Eloston</dc:creator>
		<pubDate>Sat, 26 Sep 2009 13:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-498322</guid>
		<description>How about post it on Rapid Share?

Their server is always up</description>
		<content:encoded><![CDATA[<p>How about post it on Rapid Share?</p>
<p>Their server is always up</p>
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	<item>
		<title>By: Jean_R</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-498084</link>
		<dc:creator>Jean_R</dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-498084</guid>
		<description>Dead link for now. I tried to test it on a new GC.</description>
		<content:encoded><![CDATA[<p>Dead link for now. I tried to test it on a new GC.</p>
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	</item>
	<item>
		<title>By: Eloston</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-497739</link>
		<dc:creator>Eloston</dc:creator>
		<pubDate>Fri, 18 Sep 2009 01:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-497739</guid>
		<description>Can you upload the blend file to a different server?</description>
		<content:encoded><![CDATA[<p>Can you upload the blend file to a different server?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob Johnson</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-488034</link>
		<dc:creator>Bob Johnson</dc:creator>
		<pubDate>Sat, 20 Jun 2009 15:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-488034</guid>
		<description>Wow! just incredible, and some would think you need to have a fancy GPU, (for those who dont know this runs on 720p on a GeForce 8500) , you can make some kind of horror film with this (probably minus the ducks ;P)</description>
		<content:encoded><![CDATA[<p>Wow! just incredible, and some would think you need to have a fancy GPU, (for those who dont know this runs on 720p on a GeForce 8500) , you can make some kind of horror film with this (probably minus the ducks ;P)</p>
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	<item>
		<title>By: Hai</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-386644</link>
		<dc:creator>Hai</dc:creator>
		<pubDate>Fri, 17 Oct 2008 11:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-386644</guid>
		<description>I tried to open this in the sharp version of 2.48 but it always crashes for me :(. I&#039;m on Windows XP.</description>
		<content:encoded><![CDATA[<p>I tried to open this in the sharp version of 2.48 but it always crashes for me :(. I&#039;m on Windows XP.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ripsting</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-386322</link>
		<dc:creator>ripsting</dc:creator>
		<pubDate>Thu, 16 Oct 2008 16:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-386322</guid>
		<description>Oh.... my... God...</description>
		<content:encoded><![CDATA[<p>Oh&#8230;. my&#8230; God&#8230;</p>
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	<item>
		<title>By: Ized</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-385825</link>
		<dc:creator>Ized</dc:creator>
		<pubDate>Tue, 14 Oct 2008 20:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-385825</guid>
		<description>Reminds me Lifeforce by ASD.....</description>
		<content:encoded><![CDATA[<p>Reminds me Lifeforce by ASD&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satish 'ILuvBlender' Goda</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-385730</link>
		<dc:creator>Satish 'ILuvBlender' Goda</dc:creator>
		<pubDate>Tue, 14 Oct 2008 15:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-385730</guid>
		<description>Woah!! Top class stuff......

Realtime GLSL materials is the awesomest thing of 2008.........</description>
		<content:encoded><![CDATA[<p>Woah!! Top class stuff&#8230;&#8230;</p>
<p>Realtime GLSL materials is the awesomest thing of 2008&#8230;&#8230;&#8230;</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-385719</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Tue, 14 Oct 2008 14:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-385719</guid>
		<description>Wow!  The screenshot is really high quality.  I definitely want to check this out.

NathanKP - &lt;a href=&quot;http://imagination-manifesto.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;Imagination Manifesto&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow!  The screenshot is really high quality.  I definitely want to check this out.</p>
<p>NathanKP &#8211; <a href="http://imagination-manifesto.blogspot.com" rel="nofollow">Imagination Manifesto</a></p>
]]></content:encoded>
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	<item>
		<title>By: Victor van Schagen</title>
		<link>http://www.blendernation.com/bathroom-demo-blender-game-engine/comment-page-1/#comment-385680</link>
		<dc:creator>Victor van Schagen</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4984#comment-385680</guid>
		<description>As a professional level designer I have worked with the Jupiter EX engine (used for F.E.A.R.) and I have to admit the atmosphere and visual results are very impressive when comparing the two.

There is no doubt that Blender&#039;s GE is becoming a viable option for a freelancer / no-budget game studio. However, it seems to me that the only thing which is holding the Blender GE back from greatness is the dramatically fluctuating framerate. Since the beginning Blender has been suffering from this, and unfortunately with these new &#039;frame-hungry&#039; graphics it remains the biggest problem. Things can look cool, but at 10 FPS it gets real irritating real fast, especially when you don&#039;t have a state-of-the-art computer.

It would be great if in Blender a system of &#039;sectors&#039; would be implemented. Sectors being simple boxes which cut the game level in smaller pieces and are not rendered when the camera is looking away. Otherwise, for wide, open spaces a system of &#039;culling&#039; would be more useful. Have faraway objects automatically replaced by a low-poly copy.</description>
		<content:encoded><![CDATA[<p>As a professional level designer I have worked with the Jupiter EX engine (used for F.E.A.R.) and I have to admit the atmosphere and visual results are very impressive when comparing the two.</p>
<p>There is no doubt that Blender&#039;s GE is becoming a viable option for a freelancer / no-budget game studio. However, it seems to me that the only thing which is holding the Blender GE back from greatness is the dramatically fluctuating framerate. Since the beginning Blender has been suffering from this, and unfortunately with these new &#039;frame-hungry&#039; graphics it remains the biggest problem. Things can look cool, but at 10 FPS it gets real irritating real fast, especially when you don&#039;t have a state-of-the-art computer.</p>
<p>It would be great if in Blender a system of &#039;sectors&#039; would be implemented. Sectors being simple boxes which cut the game level in smaller pieces and are not rendered when the camera is looking away. Otherwise, for wide, open spaces a system of &#039;culling&#039; would be more useful. Have faraway objects automatically replaced by a low-poly copy.</p>
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