development-compositing_nodes-bas-relief-node-source-and-resultPildanovak has developed a very useful composite node which can make bas-reliefs out of regular 3d models. Originally bas-reliefs can be seen throughout the art history but are very difficult to make by hand (be it in real-life or 3d).

The process is now made much easier using this new composite node. You can find more information about the node at Blenderartists thread and more at the wiki page.

development-compositing_nodes-bas-relief-node-example

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7 Responses to “Bas-relief node in Blender”  

  1. 1 kotakotakota

    Oh wow this looks great!

  2. 2 Olaf

    Very cool! You could use this to make one of those old Roman reliefs.

  3. 3 Alex Blank

    Wow…very pleased by this news

  4. 4 Mpu.Bater

    This what i looking for! Thank you very much Pildanovak!
    I will make a temple relief for you next time!

  5. 5 pildanovak

    wow, I've been blendernationed! :) thanks for this.

  6. 6 Meatlover

    Awsome

  7. 7 Brando

    How do you install the patch?

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