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	<title>Comments on: Baking Light and Normal Maps</title>
	<atom:link href="http://www.blendernation.com/baking-light-and-normal-maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/baking-light-and-normal-maps/</link>
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		<title>By: Biel</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-329212</link>
		<dc:creator>Biel</dc:creator>
		<pubDate>Sat, 24 May 2008 00:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-329212</guid>
		<description>The link: http://forums.cgsociety.org/showpost.php?p=4964563&amp;postcount=12

Just in case the url doesn&#039;t show up again: click in my name above (Biel)...</description>
		<content:encoded><![CDATA[<p>The link: <a href="http://forums.cgsociety.org/showpost.php?p=4964563&amp;postcount=12" rel="nofollow">http://forums.cgsociety.org/showpost.php?p=4964563&amp;postcount=12</a></p>
<p>Just in case the url doesn&#039;t show up again: click in my name above (Biel)&#8230;</p>
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	<item>
		<title>By: ByronK</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-329209</link>
		<dc:creator>ByronK</dc:creator>
		<pubDate>Sat, 24 May 2008 00:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-329209</guid>
		<description>Excellent tutorial. Thanks</description>
		<content:encoded><![CDATA[<p>Excellent tutorial. Thanks</p>
]]></content:encoded>
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	<item>
		<title>By: Biel</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-329208</link>
		<dc:creator>Biel</dc:creator>
		<pubDate>Sat, 24 May 2008 00:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-329208</guid>
		<description>Thanks!
I found this tutorial about normal map baking in Blender 2.46 in a CGTalk thread. Very useful too...</description>
		<content:encoded><![CDATA[<p>Thanks!<br />
I found this tutorial about normal map baking in Blender 2.46 in a CGTalk thread. Very useful too&#8230;</p>
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	<item>
		<title>By: Dusty</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-328952</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Fri, 23 May 2008 14:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-328952</guid>
		<description>Woot! Great timing on the normal map tutorial. I was struggling with this.

THANK YOU!!!!!!</description>
		<content:encoded><![CDATA[<p>Woot! Great timing on the normal map tutorial. I was struggling with this.</p>
<p>THANK YOU!!!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: madman</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-328948</link>
		<dc:creator>madman</dc:creator>
		<pubDate>Fri, 23 May 2008 14:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-328948</guid>
		<description>Thanks for the tutorial!</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial!</p>
]]></content:encoded>
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	<item>
		<title>By: Rakunko</title>
		<link>http://www.blendernation.com/baking-light-and-normal-maps/comment-page-1/#comment-328947</link>
		<dc:creator>Rakunko</dc:creator>
		<pubDate>Fri, 23 May 2008 13:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4104#comment-328947</guid>
		<description>really nice i had to learn this on my own though rofl
this is great for games also but be ware of using alhpas in BGE or you can do a post comp in GIMP or PS to merge the two layers into one and then use that one in BGE also be care full if you do use this method in BGE to clamp the texture size at a good size or it will be LAGGY
also...
FIRST post!</description>
		<content:encoded><![CDATA[<p>really nice i had to learn this on my own though rofl<br />
this is great for games also but be ware of using alhpas in BGE or you can do a post comp in GIMP or PS to merge the two layers into one and then use that one in BGE also be care full if you do use this method in BGE to clamp the texture size at a good size or it will be LAGGY<br />
also&#8230;<br />
FIRST post!</p>
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