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	<title>Comments on: AutoCAD assisting the unemployed?</title>
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		<title>By: kram1032</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-481176</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Tue, 14 Apr 2009 08:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-481176</guid>
		<description>sorry for the doublepost up there...
Stupid account ^^&#039; That login system didn&#039;t like me while I wasn&#039;t at home but on a different computer... And then, changing my nick a bit, it didn&#039;t show my post. Posting it again gave me: &quot;doublepost -&gt; deleted&quot;, so I totally changed my nick to post it again - then finally I saw it.
Now I see that both times worked. On the other PC only the second time showed up for some reason -.-</description>
		<content:encoded><![CDATA[<p>sorry for the doublepost up there&#8230;<br />
Stupid account ^^&#8217; That login system didn&#8217;t like me while I wasn&#8217;t at home but on a different computer&#8230; And then, changing my nick a bit, it didn&#8217;t show my post. Posting it again gave me: &#8220;doublepost -&gt; deleted&#8221;, so I totally changed my nick to post it again &#8211; then finally I saw it.<br />
Now I see that both times worked. On the other PC only the second time showed up for some reason -.-</p>
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		<title>By: Rod Naugler</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-481078</link>
		<dc:creator>Rod Naugler</dc:creator>
		<pubDate>Mon, 13 Apr 2009 11:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-481078</guid>
		<description>I like most of these suggestions. Here are some of mine:

1.    It seems to me that there are several user levels of Blender user. There should be at least some tutorials setup for each of these. Some of these levels that I see are:
   a. Total noob. Needs to learn about 3D in general as well as Blender. Needs a rather long series of tutorials to get them to a basic proficient level.
   b. Total Blender noob. Has learned about 3D principles and may have used them in any one of the other 3D programs out there but need a shorter series of tutorials to get up to a basic proficient level in blender.
   c. 3D professional but a noob in Blender. Only needs either a overall tutorial on how to do most everything in blender, or a quick list of equivalences from their program to Blender.
2.   It seems to me that there are several types of information that users are looking for from tutorials. Some sections would be series of tutorials, others would be single tutorials. Some of these series could be:
   a. How to model
   b. How to rig
   c.  How to edit video
   d. How to render
   e. How to animate
   (you&#039;ll notice that many of these have Blender modes)
   f. How to do a Star Trek transporter
   g. How to do a greenscreen
   h. Modeling a tree
   i. Specific plugin tutorials, etc.
3.   It seems to me that the biggest complaint about Blender tutorials is that they aren&#039;t centrally located. While its great that there are a ton of user tutorials, it is essential that Blender have its own set of tutorials for access by new users. It would be nice if a hierarchical structure of tutorials could be developed on the wiki for the basic set of tutorials that lead people through all of the above mentioned paths. Each tutorial section could then have a &#039;further reading&#039; link section that links to these user tutorials.
4.   Another major concern is the version validity of the linked tutorials. It is essential that the wiki tutorials mentioned above be maintained at the current release. However, the &#039;further reading&#039; tutorials would not have to be maintained. Maintaining this huge database of tutorials would be a daunting task for a single person. I have a proposal. If such a wiki of tutorials could be created, we have a huge user base. If each of us could commit to merely checking a single tutorial for validity with each new release, the validity of each article could be updated. Once they are all checked, users could probably update the tutorials themselves with new screenshots or minor corrections. If the tutorial needs a large updates beyond the users skill level, it could be passed on or tagged for a more skillful user to update.
5.   Because of the varied resources of Blender users the wiki tutorials should provide a consistent presentation mediums. What I mean by this is that every tutorial should include the HTML tutorial, a downloadable PDF link, in a consistent format that could be printed and stored in a binder, and a video link, again, in a consistent format on a single video server (vimeo?). Further reading links would not have to maintain this standard (but it would be nice).
6. There are other topics related to Blender usage that don&#039;t fall into this setup, but that should be added. Some other topics I see would be things like:
   a. Make a cheap green screen
   b. How to light a video for CG
   c. How to make money as a Blender Artist
   d. Adding sound/foley to your videos (sound site resources as well)
   e. Recommended systems, peripherals, office layouts, office lighting, etc.


Just some &#039;brief&#039; ideas.:)

Statik
aka Rod Naugler</description>
		<content:encoded><![CDATA[<p>I like most of these suggestions. Here are some of mine:</p>
<p>1.    It seems to me that there are several user levels of Blender user. There should be at least some tutorials setup for each of these. Some of these levels that I see are:<br />
   a. Total noob. Needs to learn about 3D in general as well as Blender. Needs a rather long series of tutorials to get them to a basic proficient level.<br />
   b. Total Blender noob. Has learned about 3D principles and may have used them in any one of the other 3D programs out there but need a shorter series of tutorials to get up to a basic proficient level in blender.<br />
   c. 3D professional but a noob in Blender. Only needs either a overall tutorial on how to do most everything in blender, or a quick list of equivalences from their program to Blender.<br />
2.   It seems to me that there are several types of information that users are looking for from tutorials. Some sections would be series of tutorials, others would be single tutorials. Some of these series could be:<br />
   a. How to model<br />
   b. How to rig<br />
   c.  How to edit video<br />
   d. How to render<br />
   e. How to animate<br />
   (you&#8217;ll notice that many of these have Blender modes)<br />
   f. How to do a Star Trek transporter<br />
   g. How to do a greenscreen<br />
   h. Modeling a tree<br />
   i. Specific plugin tutorials, etc.<br />
3.   It seems to me that the biggest complaint about Blender tutorials is that they aren&#8217;t centrally located. While its great that there are a ton of user tutorials, it is essential that Blender have its own set of tutorials for access by new users. It would be nice if a hierarchical structure of tutorials could be developed on the wiki for the basic set of tutorials that lead people through all of the above mentioned paths. Each tutorial section could then have a &#8216;further reading&#8217; link section that links to these user tutorials.<br />
4.   Another major concern is the version validity of the linked tutorials. It is essential that the wiki tutorials mentioned above be maintained at the current release. However, the &#8216;further reading&#8217; tutorials would not have to be maintained. Maintaining this huge database of tutorials would be a daunting task for a single person. I have a proposal. If such a wiki of tutorials could be created, we have a huge user base. If each of us could commit to merely checking a single tutorial for validity with each new release, the validity of each article could be updated. Once they are all checked, users could probably update the tutorials themselves with new screenshots or minor corrections. If the tutorial needs a large updates beyond the users skill level, it could be passed on or tagged for a more skillful user to update.<br />
5.   Because of the varied resources of Blender users the wiki tutorials should provide a consistent presentation mediums. What I mean by this is that every tutorial should include the HTML tutorial, a downloadable PDF link, in a consistent format that could be printed and stored in a binder, and a video link, again, in a consistent format on a single video server (vimeo?). Further reading links would not have to maintain this standard (but it would be nice).<br />
6. There are other topics related to Blender usage that don&#8217;t fall into this setup, but that should be added. Some other topics I see would be things like:<br />
   a. Make a cheap green screen<br />
   b. How to light a video for CG<br />
   c. How to make money as a Blender Artist<br />
   d. Adding sound/foley to your videos (sound site resources as well)<br />
   e. Recommended systems, peripherals, office layouts, office lighting, etc.</p>
<p>Just some &#8216;brief&#8217; ideas.:)</p>
<p>Statik<br />
aka Rod Naugler</p>
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		<title>By: iulian flester</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480915</link>
		<dc:creator>iulian flester</dc:creator>
		<pubDate>Sun, 12 Apr 2009 01:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480915</guid>
		<description>i forgot to put the link....

http://free3dmodels.fleshsoft.eu/blender_tutorials.php

and anyway, i&#039;ve started to collect  videotutorials links.... :) 

happy blending</description>
		<content:encoded><![CDATA[<p>i forgot to put the link&#8230;.</p>
<p><a href="http://free3dmodels.fleshsoft.eu/blender_tutorials.php" rel="nofollow">http://free3dmodels.fleshsoft.eu/blender_tutorials.php</a></p>
<p>and anyway, i&#8217;ve started to collect  videotutorials links&#8230;. :) </p>
<p>happy blending</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iulian flester</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480894</link>
		<dc:creator>iulian flester</dc:creator>
		<pubDate>Sat, 11 Apr 2009 20:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480894</guid>
		<description>I started to collect videotutorials. The tutorials are organized by language  and category

So I&#039;m working on a system where you can submit a videotutorial (or you can mail me if you don&#039;t have where to host, or you don&#039;t have the time to upload it to youtube or vimeo).

I plan to collect tutorials in any language with a database, to allow you to search for a specific subject

Here is the link if you wanna submit videotutorials</description>
		<content:encoded><![CDATA[<p>I started to collect videotutorials. The tutorials are organized by language  and category</p>
<p>So I&#8217;m working on a system where you can submit a videotutorial (or you can mail me if you don&#8217;t have where to host, or you don&#8217;t have the time to upload it to youtube or vimeo).</p>
<p>I plan to collect tutorials in any language with a database, to allow you to search for a specific subject</p>
<p>Here is the link if you wanna submit videotutorials</p>
]]></content:encoded>
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	<item>
		<title>By: Raimon</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480878</link>
		<dc:creator>Raimon</dc:creator>
		<pubDate>Sat, 11 Apr 2009 17:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480878</guid>
		<description>Hi,

I think there is some reinvientig-the-wheel in approaching that Blender and Blender Foundation must act exactly as Asutodesk do with its software. My thoughts are that Blender open&#039;s issue is not related only to a license for the app, but to a whole panorama around it. 

Perhaps this open, this jungle panorama, is not helping Blender to reach at some points reputation and features and standarization enjoyed by other 3D packages. I&#039;m not saying that this shouldn&#039;t be amended. But most of proposals here written I think exists yet, and the problem is more an efficient communication issue than a knowledge generation one, I think.

My english is not enough to self explain me better than this, but in conclusion I can say that when I was not able to find something related to Blender inmediately, I ever discovered something interesting in the way, and soon or later, found finally what I&#039;m looking for in community&#039;s website.
Only MHO ;-)    (not so humble)
Raimon</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I think there is some reinvientig-the-wheel in approaching that Blender and Blender Foundation must act exactly as Asutodesk do with its software. My thoughts are that Blender open&#8217;s issue is not related only to a license for the app, but to a whole panorama around it. </p>
<p>Perhaps this open, this jungle panorama, is not helping Blender to reach at some points reputation and features and standarization enjoyed by other 3D packages. I&#8217;m not saying that this shouldn&#8217;t be amended. But most of proposals here written I think exists yet, and the problem is more an efficient communication issue than a knowledge generation one, I think.</p>
<p>My english is not enough to self explain me better than this, but in conclusion I can say that when I was not able to find something related to Blender inmediately, I ever discovered something interesting in the way, and soon or later, found finally what I&#8217;m looking for in community&#8217;s website.<br />
Only MHO ;-)    (not so humble)<br />
Raimon</p>
]]></content:encoded>
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	<item>
		<title>By: Mandoragon</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480760</link>
		<dc:creator>Mandoragon</dc:creator>
		<pubDate>Fri, 10 Apr 2009 17:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480760</guid>
		<description>I think that maybe there should be a template file for making tutorials and some guidelines for their creation and maintaining which could make it a lot easier to read and would seem to be more professional. 

Because as said before in early posts, a lot of the documentation is out of date, and when 2.50 comes out, all the videos will look slightly different and will confuse new users.

I was reading a post on slashdot (http://games.slashdot.org/article.pl?sid=09/04/10/0541217), as the BGE is now having massive updates, maybe now is the time to push it forward more into the open a bit more.

Im just wondering but how many of the lectures are actually in the Uk? Im based in newcastle and have yet to hear of anything in the north of england... :(</description>
		<content:encoded><![CDATA[<p>I think that maybe there should be a template file for making tutorials and some guidelines for their creation and maintaining which could make it a lot easier to read and would seem to be more professional. </p>
<p>Because as said before in early posts, a lot of the documentation is out of date, and when 2.50 comes out, all the videos will look slightly different and will confuse new users.</p>
<p>I was reading a post on slashdot (<a href="http://games.slashdot.org/article.pl?sid=09/04/10/0541217" rel="nofollow">http://games.slashdot.org/article.pl?sid=09/04/10/0541217</a>), as the BGE is now having massive updates, maybe now is the time to push it forward more into the open a bit more.</p>
<p>Im just wondering but how many of the lectures are actually in the Uk? Im based in newcastle and have yet to hear of anything in the north of england&#8230; :(</p>
]]></content:encoded>
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	<item>
		<title>By: vince</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480733</link>
		<dc:creator>vince</dc:creator>
		<pubDate>Fri, 10 Apr 2009 12:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480733</guid>
		<description>Hi,
wow, here are a lot of comments! - Interisting issue
I think the availible documentation is quite good, but as a beginner it`s hard to find what you need. It would be great to have space at blender.org - or linked to it where are free tutorials (video and text) that are organised in a learning order. Something simular to the Wiki - which is good - but with tutorials. 
It should be well structured and parted to beginners and advanced user, as well as issue orientated like game, movie, special effects, python scripting and so on... 
As well it would be good to have the same structure in all tutorials. Maybe there shpuld be links to further tutorials that already availible on other websites. 
A kind of show-reel for blender as mentioned in other comments could make Bblender more interisting to new users and helping to get their motivation for Blenders steep learning curve, which is maybe the most importend thing for beginners. 

- so sorry for my english, but I hope you understand my thoughts...

Vince</description>
		<content:encoded><![CDATA[<p>Hi,<br />
wow, here are a lot of comments! &#8211; Interisting issue<br />
I think the availible documentation is quite good, but as a beginner it`s hard to find what you need. It would be great to have space at blender.org &#8211; or linked to it where are free tutorials (video and text) that are organised in a learning order. Something simular to the Wiki &#8211; which is good &#8211; but with tutorials.<br />
It should be well structured and parted to beginners and advanced user, as well as issue orientated like game, movie, special effects, python scripting and so on&#8230;<br />
As well it would be good to have the same structure in all tutorials. Maybe there shpuld be links to further tutorials that already availible on other websites.<br />
A kind of show-reel for blender as mentioned in other comments could make Bblender more interisting to new users and helping to get their motivation for Blenders steep learning curve, which is maybe the most importend thing for beginners. </p>
<p>- so sorry for my english, but I hope you understand my thoughts&#8230;</p>
<p>Vince</p>
]]></content:encoded>
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	<item>
		<title>By: teachtech123</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480730</link>
		<dc:creator>teachtech123</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480730</guid>
		<description>I know it&#039;s getting a bit dated, but I&#039;m surprised how many emails I still get as people find my Blender Basics book. Guess it&#039;s still helpful.

(http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&amp;BMDRN=2000&amp;BCOB=0&amp;C=55205)

I&#039;m actually planning a re-write starting in a week or two. I&#039;ll see if BlenderNation will run an article on it when it&#039;s finished.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s getting a bit dated, but I&#8217;m surprised how many emails I still get as people find my Blender Basics book. Guess it&#8217;s still helpful.</p>
<p>(<a href="http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&amp;BMDRN=2000&amp;BCOB=0&amp;C=55205" rel="nofollow">http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&amp;BMDRN=2000&amp;BCOB=0&amp;C=55205</a>)</p>
<p>I&#8217;m actually planning a re-write starting in a week or two. I&#8217;ll see if BlenderNation will run an article on it when it&#8217;s finished.</p>
]]></content:encoded>
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	<item>
		<title>By: coolio</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480720</link>
		<dc:creator>coolio</dc:creator>
		<pubDate>Fri, 10 Apr 2009 09:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480720</guid>
		<description>Hey, cool!
Adobe starts the same thing as Autodesk!!
http://www.forta.com/blog/index.cfm/2009/4/3/Free-Flex-Builder-3-For-Unemployed-Developers</description>
		<content:encoded><![CDATA[<p>Hey, cool!<br />
Adobe starts the same thing as Autodesk!!<br />
<a href="http://www.forta.com/blog/index.cfm/2009/4/3/Free-Flex-Builder-3-For-Unemployed-Developers" rel="nofollow">http://www.forta.com/blog/index.cfm/2009/4/3/Free-Flex-Builder-3-For-Unemployed-Developers</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale</title>
		<link>http://www.blendernation.com/autocad-assisting-the-unemployed/comment-page-2/#comment-480719</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Fri, 10 Apr 2009 09:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7360#comment-480719</guid>
		<description>I&#039;m happy to get more insights from professional products!
Because Blender has one big problem:
there are hundreds of versions, SVNs and branches! And everything of it is updated every second!
To find the optimal Blender for your hardware and tasks is impossible!!
You have to spend more time to find it than you have for working with it!!</description>
		<content:encoded><![CDATA[<p>I&#8217;m happy to get more insights from professional products!<br />
Because Blender has one big problem:<br />
there are hundreds of versions, SVNs and branches! And everything of it is updated every second!<br />
To find the optimal Blender for your hardware and tasks is impossible!!<br />
You have to spend more time to find it than you have for working with it!!</p>
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