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	<title>BlenderNation &#187; David Millet</title>
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		<title>Latest Blender Model Repository News</title>
		<link>http://www.blendernation.com/latest-blender-model-repository-news/</link>
		<comments>http://www.blendernation.com/latest-blender-model-repository-news/#comments</comments>
		<pubDate>Fri, 18 May 2007 05:58:56 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/05/18/latest-blender-model-repository-news/</guid>
		<description><![CDATA[It seems like every time we mention the Blender Model Repository here at BlenderNation, it&#039;s more bad news.  That&#039;s why I&#039;m so happy to bring you good news today straight from the fingers of Dion Moult, who is hosting and maintaining the latest iteration of the BMR.
Dion writes:
The BMR has recently been going through [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/latest-blender-model-repository-news/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Blender&#039;s Un-Documentation</title>
		<link>http://www.blendernation.com/blenders-un-documentation/</link>
		<comments>http://www.blendernation.com/blenders-un-documentation/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 17:51:08 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/26/blenders-un-documentation/</guid>
		<description><![CDATA[I remember a special epiphany that I had a long time ago, back when I had a lot of time to blend.  For days on end I had been pouring all my spare time into an animation, and on one such day I was sitting there trying to get a toy brontosaurus&#039;s eyes to [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blenders-un-documentation/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Cast(? or Spherify? or Cubeify? Oh My)</title>
		<link>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/</link>
		<comments>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/#comments</comments>
		<pubDate>Fri, 20 Apr 2007 04:59:50 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/20/cast-or-spherify-or-cubeify-oh-my/</guid>
		<description><![CDATA[One of the more interesting patches to be added to the tracker recently is the &#034;Cast&#034; patch, submitted by Willian Padovani Germano (also known as &#034;ianwill&#034;).  Willian explains that the patch adds a &#034;Cast&#034; mesh modifier, which casts a mesh into certain pre-determined shapes (such as spheres).
The tracker includes the following explanation of features:
- [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/cast-or-spherify-or-cubeify-oh-my/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Blender/Gimp Texturing and Unwrapping Tutorial</title>
		<link>http://www.blendernation.com/blendergimp-texturing-and-unwrapping-tutorial/</link>
		<comments>http://www.blendernation.com/blendergimp-texturing-and-unwrapping-tutorial/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 05:06:42 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/19/blendergimp-texturing-and-unwrapping-tutorial/</guid>
		<description><![CDATA[Somebody that I&#039;ve only been able to identify as &#034;Oto the Cleaner&#034; has provided the community with a good tutorial that is useful for any new 3D artists among us (edit: I have since learned that &#034;Oto&#039;s&#034; real name is Antonio Campos.  Thanks, Francisco!).  The tutorial covers basic image projection theory, UV unwrapping, texture [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blendergimp-texturing-and-unwrapping-tutorial/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Moray: Another Commercial 3D App Goes GPL</title>
		<link>http://www.blendernation.com/moray-another-commercial-3d-app-goes-gpl/</link>
		<comments>http://www.blendernation.com/moray-another-commercial-3d-app-goes-gpl/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 15:50:25 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/16/moray-another-commercial-3d-app-goes-gpl/</guid>
		<description><![CDATA[Recently, a small software company announced that they will be releasing their 3D modeling app as an open source project and turning it over to the community because the company is no longer able to develop it.  Am I talking about Blender?  Nope, not this time.  Moray, a shareware 3D modeler for [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/moray-another-commercial-3d-app-goes-gpl/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>The Making of the Night Elf</title>
		<link>http://www.blendernation.com/the-making-of-the-night-elf/</link>
		<comments>http://www.blendernation.com/the-making-of-the-night-elf/#comments</comments>
		<pubDate>Tue, 10 Apr 2007 05:17:45 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/10/the-making-of-the-night-elf/</guid>
		<description><![CDATA[Step aside, Joan!  There&#039;s a new lady in town, and if you&#039;re a fan of the Warcraft series, you&#039;ll really dig this contribution.
Max Kor, the artist behind the famous Night Elf render, has benevolently posted a tutorial on CGSociety.org.  He didn&#039;t (of course) use Blender, and he used a SSS shader, but us [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/the-making-of-the-night-elf/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Project Yellow?</title>
		<link>http://www.blendernation.com/project-yellow/</link>
		<comments>http://www.blendernation.com/project-yellow/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 06:22:18 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Orange]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/07/project-yellow/</guid>
		<description><![CDATA[Not too long ago, the Blender community was all abuzz with Project Orange excitement.  In case you weren’t around, here’s a summary of events: a small team of Blender artists and animators got together in Amsterdam for several months.  They created the world’s first open movie using mostly Blender and other open source [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/project-yellow/feed/</wfw:commentRss>
		<slash:comments>94</slash:comments>
		</item>
		<item>
		<title>PlaneShift Project Recruiting Blender Artists</title>
		<link>http://www.blendernation.com/planeshift-project-recruiting-blender-artists/</link>
		<comments>http://www.blendernation.com/planeshift-project-recruiting-blender-artists/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 05:00:46 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/04/05/planeshift-project-recruiting-blender-artists/</guid>
		<description><![CDATA[Are you a Blender artist looking for a good project?  If so, then take a look at PlaneShift, a free and open source MMORPG under heavy development. In case you&#039;re not already familiar with the PlaneShift project, Wikipedia has some useful information:
PlaneShift is a cross-platform fantasy MMORPG in development. Client software is available for [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/planeshift-project-recruiting-blender-artists/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Getting Started in Blender IRC</title>
		<link>http://www.blendernation.com/getting-started-in-blender-irc/</link>
		<comments>http://www.blendernation.com/getting-started-in-blender-irc/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 20:28:13 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/10/25/getting-started-in-blender-irc/</guid>
		<description><![CDATA[Getting help with Blender is often arduous task. Between books you can&#039;t afford, forum posts that go ignored, and online tutorials that were written on autopilot, where&#039;s a beginner to go for quick answers? This may not be news to many, but there is a collection of public Blender chatroooms where Blender users can get [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/getting-started-in-blender-irc/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>T-Shirt Design Contest</title>
		<link>http://www.blendernation.com/t-shirt-design-contest/</link>
		<comments>http://www.blendernation.com/t-shirt-design-contest/#comments</comments>
		<pubDate>Wed, 07 Jun 2006 18:14:20 +0000</pubDate>
		<dc:creator>David Millet</dc:creator>
				<category><![CDATA[Contests]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/07/t-shirt-design-contest/</guid>
		<description><![CDATA[Macouno (the guy that brought us the BCG Panorama Renderer, BrayBaker 3, this cool animation and more) has announced today a Blender t-shirt design competition!
All the details are on the official page, but the general idea is to create a design to be imprinted on a white t-shirt under the topic &#034;The heart of summer.&#034; [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/t-shirt-design-contest/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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