Ben Simonds gives us breakdown of his Sub Surface Scattering “Something that gives a lot of people trouble when creating characters is implementing convincing subsurface scattering (SSS). Blender’s SSS shader comes with a wealth of options that make it easy to customize how light scatters under a surface, but also makes it tough to hit on what options exactly make for convincing skin.”
Author Archives: Tim Formica [Room335]
A Collection of Albinal’s Ads
Big Buck Bunny Outakes
Sintel’s Cabin, sneak peek!
Work in progress!
For more details see Pablo’s message at Durian Open Movie Project
Animating Sintel
Torus Knot Plus Add-on for Blender 2.5
GreenButton Offering A Render Special
If you are looking for a deal on off-site rendering GreenButton has announced they are running a special price of $10.00.
SIGGRAPH Papers 2010
For those of you who have complained in the past as to why I cover SIGGRAPH on this site, I give you the following papers trailer. As I’ve stated before, that in addition to the Blender conferences held there SIGGRAPH also leads to new ideas for animation software including Blender.
Note the coverage of E.D. and Nils Thurey papers. (See the film credits for details)
And yes, I will be at SIGGRAPH this year and hope to bring you some exciting interviews.
Horus – Released in 2002
Originally released in 2002 by Shigeto Maeda. 100% Blender at 32 minutes in length.
Shigeto MaedaShigeto Maeda
HORUS(2002) from Shigeto Maeda on Vimeo.
