Three Layer SSS in Blender Demystified

Ben Simonds gives us breakdown of his Sub Surface Scattering  “Something that gives a lot of people trouble when creating characters is implementing convincing subsurface scattering (SSS). Blender’s SSS shader comes with a wealth of options that make it easy to customize how light scatters under a surface, but also makes it tough to hit on what options exactly make for convincing skin.”

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SIGGRAPH Papers 2010

For those of you who have complained in the past as to why I cover SIGGRAPH on this site, I give you the following papers trailer. As I’ve stated before, that in addition to the Blender conferences held there  SIGGRAPH also leads to new ideas for animation software including Blender.

Note the coverage of  E.D. and Nils Thurey papers. (See the film credits for details)

And yes, I will be at SIGGRAPH this year and hope to bring you some exciting interviews.

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