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	<title>BlenderNation &#187; Tim Formica [Room335]</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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			<item>
		<title>Webinar with Disney Studio&#039;s Eric Goldberg Today 11-17-09</title>
		<link>http://www.blendernation.com/webinar-with-disney-studios-eric-goldberg-today-11-17-09/</link>
		<comments>http://www.blendernation.com/webinar-with-disney-studios-eric-goldberg-today-11-17-09/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:47:29 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10635</guid>
		<description><![CDATA[Our friends at Animation Mentor are hosting two events in November with acclaimed Disney animator Eric Goldberg.
Eric Goldberg and Animation Mentor CEO and cofounder Bobby Beck will discussing Goldberg’s book Character Animation Crash Course! at a free webinar on Nov. 17, 2009. With Hollywood credits ranging from Looney Tunes, Fantasia/2000, Aladdin, Pocahontas and Walt Disney [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/webinar-with-disney-studios-eric-goldberg-today-11-17-09/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Omega Teaser Teasing! by Andy</title>
		<link>http://www.blendernation.com/omega-teaser-teasing-by-andy/</link>
		<comments>http://www.blendernation.com/omega-teaser-teasing-by-andy/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 01:10:04 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10515</guid>
		<description><![CDATA[
Andy&#039;s website
OMEGA STOP MOTION PROJECT &#8211; TEASER TRAILER from Andy Goralczyk on Vimeo.
Andy&#039;s training DVD &#034;Creature Factory&#034;
]]></description>
		<wfw:commentRss>http://www.blendernation.com/omega-teaser-teasing-by-andy/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Microgrants for Climate Projects</title>
		<link>http://www.blendernation.com/microgrants-for-climate-projects/</link>
		<comments>http://www.blendernation.com/microgrants-for-climate-projects/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:00:13 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10505</guid>
		<description><![CDATA[&#034;I just completed an animation of a bumblebee for a microgranting project.  I&#039;d love to share it with the blendernation community, and if there is interest I&#039;d  love to share the rigs and write up a tutorial of some aspect of the production.&#034;

Daniel Houghton

Microgrants for Climate Projects from Brighter Planet on Vimeo.
Website: brighterplanet.com
]]></description>
		<wfw:commentRss>http://www.blendernation.com/microgrants-for-climate-projects/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Developer Meeting Notes (Blender 2.5 Report) 11-08-09</title>
		<link>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/</link>
		<comments>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 02:13:40 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Ton Roosendaal]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10499</guid>
		<description><![CDATA[1) Current projects
- GE logic editor design proposal was reviewed good so far, Benoit now checks on implementation side of design.
- the iTaSC project now has a final end-user design details wiki page.

- Janne, Raul and other developers join forces on goo, slime and other fluid sim code.
- Brecht is progressing well on speedup of [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/developer-meeting-notes-blender-2-5-report-11-08-09/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Blender Art Magazine  &quot;From Out of the Deep. . .&quot;</title>
		<link>http://www.blendernation.com/blenderart-magazine-from-out-of-the-deep/</link>
		<comments>http://www.blendernation.com/blenderart-magazine-from-out-of-the-deep/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 03:39:41 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender Art Magazine]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10479</guid>
		<description><![CDATA[&#034;From out of the Deep&#8230;&#034; conjures up images of all types of sea creatures, from the simple to the beautifully exotic. Dancing beams of light bouncing off of underwater life and hypnotic light patterns shimmering on the sea floor.

This issue we bring you fun articles and tutorials from the watery depths of our imaginations.
So grab [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blenderart-magazine-from-out-of-the-deep/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Lighting in Blender &#8211; Tutorials</title>
		<link>http://www.blendernation.com/lighting-in-blender-internal-tutorials/</link>
		<comments>http://www.blendernation.com/lighting-in-blender-internal-tutorials/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:00:08 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10417</guid>
		<description><![CDATA[&#034;Kroni has been working on some lighting tutorials and has published two. The lighting setup is done with blender&#039;s internal render engine.&#034;

the 1st tutorial is the basic of lighting

The second tutorial is about internal lighting.

&#034;The result is awesome and showcases the real power of inter engine with good setup.&#034;
abhishek gupta
abhishek gupta &#60;abhifx@gmail.com&#62; wrote:
kroni has been [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/lighting-in-blender-internal-tutorials/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Commercial ID&#039;s</title>
		<link>http://www.blendernation.com/commercial-ids/</link>
		<comments>http://www.blendernation.com/commercial-ids/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 05:00:18 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[TV Commercial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10413</guid>
		<description><![CDATA[Here&#039;s a bunch of ID&#039;s we made at Astral Media, a big television company in Canada, for Vrak.TV, a very popular channel for teenagers here in Quebec. We modeled, animated, and textured all the paper, frame by frame, using Blender.

We then made the compositing in AfterEffects, adding the many render layers over backgrounds we shot.
Hope [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/commercial-ids/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Bearubs Video</title>
		<link>http://www.blendernation.com/bearubs-video/</link>
		<comments>http://www.blendernation.com/bearubs-video/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 05:00:40 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10321</guid>
		<description><![CDATA[Created by David Lindsley &#034;Christmas is Coming&#034;  is in the style of those 60&#039;s stop-animation classics Rudolph the Red Nose Reindeer and Frosty the Snowman. The song was written by David with help on the arrangement from his neighbor and neighborhood kids on the vocals.

David is also looking for some help to create a longer [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/bearubs-video/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Mite!</title>
		<link>http://www.blendernation.com/mite/</link>
		<comments>http://www.blendernation.com/mite/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 17:55:24 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10394</guid>
		<description><![CDATA[Hello! Last year I made Da New Guys: For The Winnings, and now I&#039;ve finished Mite! &#8211; a short sci-fi comedy about an alien invasion gone wrong.

It was shown at the end of the Suzanne festival at BConf this year which was great for me to see it on the big screen.  I&#039;ve also [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/mite/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
		</item>
		<item>
		<title>Developer Meeting Notes (Blender 2.5 Report)</title>
		<link>http://www.blendernation.com/blender-2-5-report/</link>
		<comments>http://www.blendernation.com/blender-2-5-report/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 18:06:35 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10358</guid>
		<description><![CDATA[Previous week report, from Blender Conference meeting
- Blender 2.5 &#034;beta 0&#034; naming still has some pro/contra discussions&#8230; in some aspects it&#039;s more like an alpha. Everyone agrees it has to be communicated as a test build when released

- Beta0 targets: Python api is ready for exporters, importers work for mesh. Collada might be in as [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-2-5-report/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
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