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Author Archives: rcas

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December / January CVS Report: CVS Frozen and Many Improvements

Posted on January 19, 2007 by rcas
35

splash1_th.jpgI’ve been really busy lately, but still managed to take some time to keep you all updated with the latest CVS changes.

I waited till Ton officially said that CVS was in Freeze state to write this article. What this really means is, no more features are getting included and the team is entering the Bug Fixing state.

Continue reading →

Posted in Development | 35 Replies

November CVS Report: Render passes, bug fixing …

Posted on December 7, 2006 by rcas
52

Nov - CVS - 2006 - Super Wu-ManAlready wondering why the CVS report hadn’t appeared?

No, we didn’t ditch it, but we did wait for some new features to be available before posting the report.

The title gives you a hint, but I’m sure you aren’t even close to imagine what changed this past month.

Continue reading →

Posted in Development | 52 Replies

October CVS Report: Sculpt mode, fluids and much more …

Posted on November 7, 2006 by rcas
29

Fluids - CVS October ReportWell, with October coming to an end, its time for a new CVS report. Everyone wants to know what happened during the past month.

You might have been wondering why I haven’t posted this already, the reason is really simple, we decided to include some features added to the CVS during this weekend and also generate the proper builds for testing.

Continue reading →

Posted in Development | 29 Replies

Development Report: Particles Rewrite

Posted on October 30, 2006 by rcas
31

UV-Mapped StrandsTo all of you following what is being done for the upcoming versions of Blender, this might be a really good one to keep an eye on.

Jahka has been rewriting the Particles system. And while I would normally save this for my monthly CVS report I just couldn’t wait to show you guys his latest image.

Continue reading →

Posted in Development | 31 Replies

Animatu: Elephants Dream Selected For The Competition

Posted on October 13, 2006 by rcas
9

AnimatuWell, the title says it all, Elephants Dream (ED) has been nominated for the 3D Shorts category. The announcement can be seen at the official website and the competition is harder then one might think.

Continue reading →

Posted in 3D News, Conferences, Contests, Orange | 9 Replies

Blender Conference 2006: What to Tape ?

Posted on October 12, 2006 by rcas
13

PaparazziFor those not coming to the Blender Conference 2006, the next best thing is to have it recorded. Even if you are coming, I’m sure that with so much things being presented at the same time you will miss something you would like to see.

This is where Filipp Lepalaan comes to the rescue.

Continue reading →

Posted in Community, Conferences | 13 Replies

Club Silo – Updated to version 1.1

Posted on October 11, 2006 by rcas
27

Club SiloIn case you haven’t noticed, Club Silo, the Arcade Racer Game being done by Luma using the Blender Game Engine has been updated to version 1.1, adding some major improvements to it.

Continue reading →

Posted in Games | 27 Replies

Blender Conference 2006 Program Online

Posted on October 10, 2006 by rcas
16

De WaagIf you haven’t noticed, the Blender Conference 2006 Program is already online and I must say that this seems to be one of the best so far.

It will be my third Conference and believe me when I say, it will be one heck of a weekend !

Continue reading →

Posted in Conferences | 16 Replies

September CVS Report: What Has Changed Since 2.42a

Posted on October 9, 2006 by rcas
48

cvsreport.jpgWondering what your favorite 3D package is cooking for the next release ?

Then read on as I try to sum all the major additions to the CVS and what developers have been doing since 2.42a has been released.

Continue reading →

Posted in Development | 48 Replies

Basic Blender to Kerkythea videotutorials

Posted on October 7, 2006 by rcas
9

thedicerbq6.jpgAlvaro F. Celis wrote to us pointing out some basic videotutorials for a Blender to Kerkythea export and subsequent rendering.

Continue reading →

Posted in Videotutorials | 9 Replies

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