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Greybeard has done it again with a great new tutorial on creating telephone cord in Blender. As with all of his video tutorials the care for details and quality have impressed us. If for anything, it is worth taking a look at this just for seeing how professional a video tutorial can be.
BlenderNation writer Daniel LaBarge recently had a chance to sit down and talk with Sandra Gilbert (DreamsGate) of BlenderArt Magazine to discuss her interests in Blender and a retrospective on the magazine which she manages. The interview covers everything from her beginning in Blender to what suggestions she offer for others interested in producing a digital magazine.
A great application that doesn’t always get the lime-light is Terragen. It’s slow in development but it’s new features that will be coming in Terragen 2 are really impressive.
Interested in seeing how the Blender Game Engine (GE) works? Well, BlenderNation has compiled a small list of available resources that feature various GE demos and tutorials just for those trying to learn more about using Blender for game and architectual development.
BlenderNation recently came across a really interesting tool which takes 2D freehand drawings and converts them into 3D models which can be loaded into other programs such as Blender. You can literally create just about anything you can draw on the screen!
TomLog over at BlenderArtists recently posted a really good video tutorial on how to make a Spanish style roof tile and then repeat the shape across an entire roof quickly and easily.
It often happens that while modelling you forget about the final details of your model and you need to go back and add a hole to your mesh. There are many different approaches that can be used but which one is the best? This video tutorial featured on BlenderNewbies is one approach that works really well.
Bees, wasps, fish, butterflies – these are just a few of the things that you can animate with this nifty little script. Swarm Script by Macouno at AlienHelpDesk has recently updated his script that takes a series of objects and animates them within a defined space and makes them act like swarms each avoiding the other and surrounding objects.
Interested in making realistic Earth models with stunning topography and recent climate changes? NASA, the ever popular space program has once again amazed us with high resolution photographs of our great planet Earth.
With all of the hype about Blender Compositor Node system, Fluid simulation, Game Engine, etc. it is nice to see that we don’t forget the good old Blender UI! Matt over at his blog has recently published a really interesting menu selector concept which he refers to as Radial (Pie) Menus. This concept is nothing new but it is a very interesting and fast selection mode.
Archive for Daniel (Prince).
Blender Artist & Contributor at ID Studios [www.idstudios.org] Web Designer & Programmer at MonsterWeb [www.monsterweb.net]
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