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	<title>BlenderNation &#187; Daniel (Prince)</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>BlenderArt Magazine Issue #9 Released</title>
		<link>http://www.blendernation.com/blenderart-magazine-issue-9-released/</link>
		<comments>http://www.blendernation.com/blenderart-magazine-issue-9-released/#comments</comments>
		<pubDate>Sun, 25 Mar 2007 07:18:50 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/03/25/blenderart-magazine-issue-9-released/</guid>
		<description><![CDATA[The community magazine BlenderArt Magazine has published their ninth issue. In this issue they have tutorials and articles on &#034;space&#034;. With over 60 pages it is quite the read!

Here&#039;s what Sandra Gilbert has to say about this release:
Space Released: Welcome to Issue #9, &#034;Space&#034;
We have packed 63 pages full of space tutorials, covering tips and [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>SSS Rendering with Nodes</title>
		<link>http://www.blendernation.com/sss-rendering-with-nodes/</link>
		<comments>http://www.blendernation.com/sss-rendering-with-nodes/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 05:56:33 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/03/14/sss-rendering-with-nodes/</guid>
		<description><![CDATA[Tired of using scripts? Tired of crazy setups for Sub Surface Scattering? Look no further than Blender&#039;s built in Compositor Nodes! This novel approach by Mike Pan (mpan3) uses Blender&#039;s Compositor to create a highlight mask based on the Z render pass.
In theory you simply take a render from the front of the object (Front.Z) and you [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/sss-rendering-with-nodes/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Celtx &#8211; Pre-production Software</title>
		<link>http://www.blendernation.com/celtx-pre-production-software/</link>
		<comments>http://www.blendernation.com/celtx-pre-production-software/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 06:16:20 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/03/12/celtx-pre-production-software/</guid>
		<description><![CDATA[Blender is an amazing tool for 3D production and post-production but what about animation pre-production? Alot of projects begin by creating a website, installing a forum, a blog, a project management system such as DotProject and then kind of slap it all together. Although doable, I was gladly surprised that there is an open source [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/celtx-pre-production-software/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>YotoPhoto Image Repository</title>
		<link>http://www.blendernation.com/yotophoto-image-repository/</link>
		<comments>http://www.blendernation.com/yotophoto-image-repository/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 18:52:16 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Repositories]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/26/yotophoto-image-repository/</guid>
		<description><![CDATA[YotoPhoto &#8211; it&#039;s a weird name but it&#039;s an awesome resource! Have you ever been working on a project and needed a reference image. Maybe you needed a color pallette, a background reference, or just some stock art for details in your textures &#8211; you can find all of these at YotoPhoto.
YotoPhoto is a web [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/yotophoto-image-repository/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Blender in Dev.Mag</title>
		<link>http://www.blendernation.com/blender-in-devmag/</link>
		<comments>http://www.blendernation.com/blender-in-devmag/#comments</comments>
		<pubDate>Wed, 24 Jan 2007 20:13:55 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/24/blender-in-devmag/</guid>
		<description><![CDATA[BlenderNation is constantly looking for press sitings of Blender and Blender artwork. Recently a South African digital magazine has been publishing articles about Blender and has several tutorials complete with downloadable reference files.

DevMag is a digital magazine that publishes articles about Creating, Developing, and Experiencing digitial media. They have many articles in the downloadable magazine [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-in-devmag/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Spin Tutorial</title>
		<link>http://www.blendernation.com/spin-tutorial/</link>
		<comments>http://www.blendernation.com/spin-tutorial/#comments</comments>
		<pubDate>Fri, 15 Dec 2006 19:06:50 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/spin-tutorial/</guid>
		<description><![CDATA[Lucky141, a Blender Community member, has recently published a tutorial set concerning the ever popular, and often misunderstood spin modeling method. This tutorial is actually a 2in1 tutorial since it gives two methods of creating the same thing!

For those who speak Italian will be pleasantly surprised to find an Italian translation of the tutorial. The [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/spin-tutorial/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Making Sense of Texture Mapping</title>
		<link>http://www.blendernation.com/making-sense-of-texture-mapping/</link>
		<comments>http://www.blendernation.com/making-sense-of-texture-mapping/#comments</comments>
		<pubDate>Fri, 24 Nov 2006 06:08:18 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/</guid>
		<description><![CDATA[Ever see those little coordinate buttons in your Texture Input panel beneath the mapping methods such as Orco, UV, Sticky, etc. and wonder to yourself &#8211; what are the XYZ coordinates for my geometry? This small article describes exactly what is going on with those buttons and how you can use them.

The article explains how [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/making-sense-of-texture-mapping/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Hangar No. 5 Teaser Reel</title>
		<link>http://www.blendernation.com/hanger-no-5-teaser-reel/</link>
		<comments>http://www.blendernation.com/hanger-no-5-teaser-reel/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 06:42:22 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/21/hanger-no-5-teaser-reel/</guid>
		<description><![CDATA[Blender has found it’s uses in many different toolboxes of the CG industry and one example of commercial Blender usage is in this new short live action/cg film that Nathan Matsuda (nathanmatsuda.com) is creating.
Although still in early development a very nice teaser reel has been released to help get some publicity for the project as [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/hanger-no-5-teaser-reel/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Blender3D Tutorials Search Site</title>
		<link>http://www.blendernation.com/blender3d-tutorials-search-site/</link>
		<comments>http://www.blendernation.com/blender3d-tutorials-search-site/#comments</comments>
		<pubDate>Fri, 03 Nov 2006 06:15:07 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/03/blender3d-tutorials-search-site/</guid>
		<description><![CDATA[Jason Schluter (Jasonlan) of Blender3DTutorials.com reports that a new search site has been developed based on the new Google Co-op service for searching specifically through Blender related tutorials. Although extremely simple it already has plenty of quality tutorials archived.

The new website www.blender3dtutorials.com, although incredibly simple, already contains a better coverage of Blender3d Tutorials and is [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender3d-tutorials-search-site/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The Tutorial Search Engine</title>
		<link>http://www.blendernation.com/the-tutorial-search-engine/</link>
		<comments>http://www.blendernation.com/the-tutorial-search-engine/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 12:16:48 +0000</pubDate>
		<dc:creator>Daniel (Prince)</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/10/23/the-tutorial-search-engine/</guid>
		<description><![CDATA[DecadeCreations and Raive Studios have a new search engine in development called Tutorial Search Beta. This new search engine has hundreds of tutorials ready for browsing. It even has a category for Blender tutorials!

We have released a new tutorial system which is in beta by Decade Creations and Raive Studios. There are many tutorial categories [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/the-tutorial-search-engine/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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