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The community magazine BlenderArt Magazine has published their ninth issue. In this issue they have tutorials and articles on "space". With over 60 pages it is quite the read!
Blender is an amazing tool for 3D production and post-production but what about animation pre-production? Alot of projects begin by creating a website, installing a forum, a blog, a project management system such as DotProject and then kind of slap it all together. Although doable, I was gladly surprised that there is an open source creative commons licensed software that combines all of the features for pre-production into one software.
YotoPhoto – it's a weird name but it's an awesome resource! Have you ever been working on a project and needed a reference image. Maybe you needed a color pallette, a background reference, or just some stock art for details in your textures – you can find all of these at YotoPhoto.
BlenderNation is constantly looking for press sitings of Blender and Blender artwork. Recently a South African digital magazine has been publishing articles about Blender and has several tutorials complete with downloadable reference files.
Ever see those little coordinate buttons in your Texture Input panel beneath the mapping methods such as Orco, UV, Sticky, etc. and wonder to yourself – what are the XYZ coordinates for my geometry? This small article describes exactly what is going on with those buttons and how you can use them.
Blender has found it’s uses in many different toolboxes of the CG industry and one example of commercial Blender usage is in this new short live action/cg film that Nathan Matsuda (nathanmatsuda.com) is creating.
Jason Schluter (Jasonlan) of Blender3DTutorials.com reports that a new search site has been developed based on the new Google Co-op service for searching specifically through Blender related tutorials. Although extremely simple it already has plenty of quality tutorials archived.
DecadeCreations and Raive Studios have a new search engine in development called Tutorial Search Beta. This new search engine has hundreds of tutorials ready for browsing. It even has a category for Blender tutorials!
Greybeard has done it again with a great new tutorial on creating telephone cord in Blender. As with all of his video tutorials the care for details and quality have impressed us. If for anything, it is worth taking a look at this just for seeing how professional a video tutorial can be.
BlenderNation writer Daniel LaBarge recently had a chance to sit down and talk with Sandra Gilbert (DreamsGate) of BlenderArt Magazine to discuss her interests in Blender and a retrospective on the magazine which she manages. The interview covers everything from her beginning in Blender to what suggestions she offer for others interested in producing a digital magazine.
A great application that doesn't always get the lime-light is Terragen. It's slow in development but it's new features that will be coming in Terragen 2 are really impressive.
Interested in seeing how the Blender Game Engine (GE) works? Well, BlenderNation has compiled a small list of available resources that feature various GE demos and tutorials just for those trying to learn more about using Blender for game and architectual development.
BlenderNation recently came across a really interesting tool which takes 2D freehand drawings and converts them into 3D models which can be loaded into other programs such as Blender. You can literally create just about anything you can draw on the screen!
TomLog over at BlenderArtists recently posted a really good video tutorial on how to make a Spanish style roof tile and then repeat the shape across an entire roof quickly and easily.
It often happens that while modelling you forget about the final details of your model and you need to go back and add a hole to your mesh. There are many different approaches that can be used but which one is the best? This video tutorial featured on BlenderNewbies is one approach that works really well.
Bees, wasps, fish, butterflies – these are just a few of the things that you can animate with this nifty little script. Swarm Script by Macouno at AlienHelpDesk has recently updated his script that takes a series of objects and animates them within a defined space and makes them act like swarms each avoiding the other and surrounding objects.
Archive for Daniel (Prince).
Blender Artist & Contributor at ID Studios [www.idstudios.org] Web Designer & Programmer at MonsterWeb [www.monsterweb.net]
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