Lighting “Resistance: Fall of Man”

31a_lit.jpgWhether you make games, play games, or even if you don’t like games, you should find this article useful. Eric Gooch, a game lighting artist working for Insomniac Games, has put together this interesting article about how he lit the recent game Resistance: Fall of Man. You’ll learn about the difference lighting makes both in realism and in mood, and a bit about the artist’s workflow.

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Blender-Compatible Motion Capture Library

Motion CaptureMotion capture is a special animation technique that allows human actors to define the movements of an animated character. Special cameras track the actor’s movements and can then transfer them onto a CG character. The result is a simple yet realistic method of animating. Unfortunately, however, motion capture systems are very expensive, far too expensive for the hobbyist. That’s where this great resource comes in!

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