<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BlenderNation &#187; PlantPerson</title>
	<atom:link href="http://www.blendernation.com/author/plantperson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Boom &#8211; endi&#8217;s BGE Masterpiece</title>
		<link>http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/</link>
		<comments>http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 06:46:49 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Blender Game Engine]]></category>
		<category><![CDATA[Boom]]></category>
		<category><![CDATA[Depth-of-Field]]></category>
		<category><![CDATA[endi]]></category>
		<category><![CDATA[fresnel]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mpan3]]></category>
		<category><![CDATA[net neutrality]]></category>
		<category><![CDATA[new features]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4313</guid>
		<description><![CDATA[Everyone knows endi&#8211; he&#8217;s one of those guys who can&#8217;t seem to touch the computer without making something fabulous.Â  So when endi decided to try out the Blender Game Engine,Â  it was inevitable that something amazing would result. Boom (short &#8230; <a href="http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/07/12/boom-endis-bge-masterpiece/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=4313&amp;md5=8060eeb2cc1e5a2889cc38211298d4ab" type="text/html" />
	</item>
		<item>
		<title>Metaballs as Digital Clay</title>
		<link>http://www.blendernation.com/2008/03/25/metaballs-as-digital-clay/</link>
		<comments>http://www.blendernation.com/2008/03/25/metaballs-as-digital-clay/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 16:49:33 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[alternative]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[decimate]]></category>
		<category><![CDATA[flamingo]]></category>
		<category><![CDATA[metaballs]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[modifiers]]></category>
		<category><![CDATA[multires]]></category>
		<category><![CDATA[sculpt]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/03/25/metaballs-as-digital-clay/</guid>
		<description><![CDATA[From joe&#8217;s Secret Lab comes this interesting tutorial on how to create models in Blender using a &#8220;digital clay&#8221; method. Those of you interested in alternative methods of modeling will certainly not want to miss this! First, metaballs are used &#8230; <a href="http://www.blendernation.com/2008/03/25/metaballs-as-digital-clay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/03/25/metaballs-as-digital-clay/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3783&amp;md5=4cea915d5c6ebad2571d3992bcb6a112" type="text/html" />
	</item>
		<item>
		<title>PantoGraph:  The Vector Renderer</title>
		<link>http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/</link>
		<comments>http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 18:46:09 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[renderer]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/</guid>
		<description><![CDATA[The pantograph was a special tool invented in the 1600&#8242;s to copy diagrams. Today, with the advent of tools such as CAD, computer-based tools have become the norm for designing and drafting. But where does Blender fit into this? Simple. &#8230; <a href="http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/03/03/pantograph-the-vector-renderer/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3453&amp;md5=237739398605d10c794ed46f5ab77930" type="text/html" />
	</item>
		<item>
		<title>Blender &gt; ActionScript Exporter</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/</link>
		<comments>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 06:03:29 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[exporter]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/</guid>
		<description><![CDATA[Anyone who works with Flash should find this interesting. Blender user Dennis Ippel has created a script which can convert Blender objects in Flash ActionScript 3.0 objects. This allows the creation of realtime-3D rendering within Flash (which is more typically &#8230; <a href="http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3512&amp;md5=69ccd0ab24cdb62fa136d009c5b9692f" type="text/html" />
	</item>
		<item>
		<title>Learn Composition from Blue Sky</title>
		<link>http://www.blendernation.com/2007/12/24/learn-composition-from-blue-sky/</link>
		<comments>http://www.blendernation.com/2007/12/24/learn-composition-from-blue-sky/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 08:31:43 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blue Sky]]></category>
		<category><![CDATA[Composition]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/12/24/learn-composition-from-blue-sky/</guid>
		<description><![CDATA[In the art world, composition is one of the most important elements of an artwork. However, many Blender artists lack formal artistic training, and may not be familiar with either the concept or application of this important aspect of visual &#8230; <a href="http://www.blendernation.com/2007/12/24/learn-composition-from-blue-sky/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/12/24/learn-composition-from-blue-sky/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3394&amp;md5=2df0878493a361b88535be4b8af2990c" type="text/html" />
	</item>
		<item>
		<title>Tufts University Online Blender Course</title>
		<link>http://www.blendernation.com/2007/12/21/tufts-university-online-blender-course/</link>
		<comments>http://www.blendernation.com/2007/12/21/tufts-university-online-blender-course/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 18:34:33 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Training Videos]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/12/21/tufts-university-online-blender-course/</guid>
		<description><![CDATA[Neal Hirsig, a professor at the prestigious Tufts University, has created an online course to teach students to use Blender. The course is available to all for free on Hirsig&#8217;s website. The course is made up of a variety of &#8230; <a href="http://www.blendernation.com/2007/12/21/tufts-university-online-blender-course/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/12/21/tufts-university-online-blender-course/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3391&amp;md5=5c71533a564dc7adbe90d9ad9428b781" type="text/html" />
	</item>
		<item>
		<title>Gimp 2.4 Released</title>
		<link>http://www.blendernation.com/2007/11/21/gimp-24-released/</link>
		<comments>http://www.blendernation.com/2007/11/21/gimp-24-released/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 06:37:26 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/11/21/gimp-24-released/</guid>
		<description><![CDATA[After years in development, The GNU Image Manipulation Program (GIMP) v. 2.4 is now available for download for your favorite OS, be it Windows, Linux or Mac OS. The popular open source image editing tool has been redesigned with new &#8230; <a href="http://www.blendernation.com/2007/11/21/gimp-24-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/11/21/gimp-24-released/feed/</wfw:commentRss>
		<slash:comments>54</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3283&amp;md5=079a4575075df353b8f80a48aef772fc" type="text/html" />
	</item>
		<item>
		<title>Sun to render Peach!</title>
		<link>http://www.blendernation.com/2007/10/27/sun-to-render-peach/</link>
		<comments>http://www.blendernation.com/2007/10/27/sun-to-render-peach/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 06:55:34 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Orange]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/10/27/sun-to-render-peach/</guid>
		<description><![CDATA[Exciting news! Sun Microsystems has agreed to donate processing power to render the Blender Foundation&#8217;s new open-movie venture, Peach! The corporation has granted the project free hours of computing time on their supercomputing network network.com. This will enable far faster &#8230; <a href="http://www.blendernation.com/2007/10/27/sun-to-render-peach/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/10/27/sun-to-render-peach/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3174&amp;md5=22d85dfdc9735e99970d756a52726a94" type="text/html" />
	</item>
		<item>
		<title>Blender&#8217;s 1.5 GB RAM Limitation</title>
		<link>http://www.blendernation.com/2007/10/13/blenders-15-gb-ram-limitation/</link>
		<comments>http://www.blendernation.com/2007/10/13/blenders-15-gb-ram-limitation/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 15:30:43 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/10/13/blenders-15-gb-ram-limitation/</guid>
		<description><![CDATA[Astute users of Microsoft 32-bit Windows may have noticed that Blender is never allowed to use more than 1.5 GB of memory. As Blender can often consume a lot of memory, this can be a severe limitation at times. In &#8230; <a href="http://www.blendernation.com/2007/10/13/blenders-15-gb-ram-limitation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/10/13/blenders-15-gb-ram-limitation/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3128&amp;md5=d7331efd39ea18b2fed8cbefa79f2488" type="text/html" />
	</item>
		<item>
		<title>Making a Skybox with Blender</title>
		<link>http://www.blendernation.com/2007/10/03/making-a-skybox-with-blender/</link>
		<comments>http://www.blendernation.com/2007/10/03/making-a-skybox-with-blender/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 04:32:17 +0000</pubDate>
		<dc:creator>PlantPerson</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/10/03/making-a-skybox-with-blender/</guid>
		<description><![CDATA[A skybox is one of the most typical ways to create a sky for a game. A sky texture is mapped onto a large sphere or box, which then surrounds the game environment to provide the illusion of a sky &#8230; <a href="http://www.blendernation.com/2007/10/03/making-a-skybox-with-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/10/03/making-a-skybox-with-blender/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3092&amp;md5=14667a33fe0b00b742f807761e7e3e09" type="text/html" />
	</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/50 queries in 0.114 seconds using disk: basic
Object Caching 755/877 objects using disk: basic

Served from: www.blendernation.com @ 2012-02-14 22:30:34 -->
