Boom – endi’s BGE Masterpiece

Everyone knows endi– he’s one of those guys who can’t seem to touch the computer without making something fabulous.  So when endi decided to try out the Blender Game Engine,  it was inevitable that something amazing would result.

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PantoGraph: The Vector Renderer

cube_array.pngThe pantograph was a special tool invented in the 1600′s to copy diagrams. Today, with the advent of tools such as CAD, computer-based tools have become the norm for designing and drafting. But where does Blender fit into this? Simple. Blender user rocketship has created a new plugin renderer called PantoGraph which can render your models not to a typical image file, but as Scalable Vector Graphics.

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Blender > ActionScript Exporter

torus.jpgAnyone who works with Flash should find this interesting. Blender user Dennis Ippel has created a script which can convert Blender objects in Flash ActionScript 3.0 objects. This allows the creation of realtime-3D rendering within Flash (which is more typically used to render two-dimensional vector imagery). For more information, visit the exporter’s official page, or its wiki entry.

 

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Gimp 2.4 Released

gimp.jpgAfter years in development, The GNU Image Manipulation Program (GIMP) v. 2.4 is now available for download for your favorite OS, be it Windows, Linux or Mac OS. The popular open source image editing tool has been redesigned with new features and a new look, and it’s ready to take on all your texturing and image post-processing needs. Oh, and you can edit photos too! Don’t miss out, check out GIMP 2.4 today!

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Sun to render Peach!

rt1thumbnail.jpgExciting news! Sun Microsystems has agreed to donate processing power to render the Blender Foundation’s new open-movie venture, Peach! The corporation has granted the project free hours of computing time on their supercomputing network network.com. This will enable far faster rendering and allow the team to build more-complex scenes than they might have otherwise! See more on the official Peach blog.

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Making a Skybox with Blender

skybox_file.jpgA skybox is one of the most typical ways to create a sky for a game. A sky texture is mapped onto a large sphere or box, which then surrounds the game environment to provide the illusion of a sky and distant background. Skyboxes can, however, be a pain to make, requiring a lot of touchy manipulation and set up. With this tutorial, you’ll learn how to use Blender to make fairly realistic skyboxes quickly and easily.

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