Brecht is developing this new sub-surface scattering node. Though it’s still under development it yields quite nice results already, and it seems Brecht has a few ideas up his sleeve on how to improve it even further in the future.
Author Archives: MathiasPedersen
Boost the Performance of Old ATI Cards under Windows
Howitzer has posted instructions on the Blender Artists Forums on how to optimize the Blender performance of old ATI cards using an old driver. This has been reported to work really well.
Blender Ocean Tutorial in Computer Arts Magazine
The Power of the High Pass Filter for Texturing
Elephants Dream Used to Test JPEG 2000 Decoder Chip
The company behind this chip has upon request received original renderers of Elephants Dream from the Blender Foundation. These were used to test the 2K video screening capabilities of their new JPEG 2000 decoder chip.
Blenderart Magazine #10 Call for Content
Blenderart Magazine is preparing for their 10th issue and they are looking for content. Sandra Gilbert sent in the following call for content:
It’s time again to start thinking about articles, tutorials and images for Issue #10 of Blenderart Magazine. In this issue we are focusing on ‘Organic Modeling’.
Grass Tutorial
Tim Ellis wins Maxwell Rendering Contest, Writes Tutorial
This deserves a headline here at BlenderNation.com for sure! Tim Ellis (also known as “sonix†on the forums) has done an incredibly photorealistic image for the Maxwell Rendering Contest. It was modelled in Blender, and rendered with the widely acclaimed Maxwell renderer. Competition was tough, many great entries were submitted, but Tim Ellis came out on top. He landed on no less than a clear 1st place!