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	<title>BlenderNation &#187; Mark</title>
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	<description>Fresh Blender News, Every Day</description>
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		<title>Animux used in Blender Booth at Siggraph 2009</title>
		<link>http://www.blendernation.com/animux-used-in-blender-boot-siggraph-2009/</link>
		<comments>http://www.blendernation.com/animux-used-in-blender-boot-siggraph-2009/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:00:40 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9197</guid>
		<description><![CDATA[Mark Puttnam writes:
Animux (designed to be an animator&#039;s operating system which is a customized linux distribution) was used to run the machines in the Blender Booth at Siggraph 2009. We thank Ton, who gave us this opportunity and made suggestions to fine-tune Animux to meet the needs of animators around the world.

At the booth, Animux [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Interview with Mathias Pedersen</title>
		<link>http://www.blendernation.com/interview-with-mathias-pedersen/</link>
		<comments>http://www.blendernation.com/interview-with-mathias-pedersen/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 02:00:27 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/11/04/interview-with-mathias-pedersen/</guid>
		<description><![CDATA[You might know Mathias Pedersen from his &#034;Starry Night&#034; image that was used as the Blender 2.43 splash screen.  He also is one of the authors of the &#034;the Essential Blender&#034; book recently out.  It is quite an accomplishment for someone that is 16 years old.  I see great promise in Mathias, [...]]]></description>
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		<slash:comments>23</slash:comments>
		</item>
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		<title>Interview with Bassam Kurdali (Director of Elephants Dream)</title>
		<link>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/</link>
		<comments>http://www.blendernation.com/interview-with-bassam-kurdali-director-of-elephants-dream/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 06:00:24 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/</guid>
		<description><![CDATA[My name is Bassam Kurdali. You may know me as the director of  &#034;Elephants Dream&#034;.  I am a blender user for many years- since the 2.2x versions of the software, a bit before the Open Source Era.

Q .1 What do you think about the open-source movement and when did you start using open [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Interview with Jason Van Gumster (Groo)</title>
		<link>http://www.blendernation.com/interview-with-jason-van-gumster-groo/</link>
		<comments>http://www.blendernation.com/interview-with-jason-van-gumster-groo/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 06:27:22 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/28/interview-with-jason-van-gumster-groo/</guid>
		<description><![CDATA[During Siggraph 2006 I met Jason van Gumster; many people know him as Groo or Fweeb (on forums ), who demostrated the fluid simulation capabilities of Blender. He runs a small animation and print design company (Hand Turkey Studios) in Richmond, Virginia and they use Blender for nearly all of their animation needs.

Q .1 What [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Interview with Colin Levy</title>
		<link>http://www.blendernation.com/interview-with-colin-levy/</link>
		<comments>http://www.blendernation.com/interview-with-colin-levy/#comments</comments>
		<pubDate>Wed, 08 Nov 2006 21:00:06 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/08/interview-with-colin-levy/</guid>
		<description><![CDATA[*After the great interview of @ndy, Mark continues on through his list of interviewees at Siggraph 2006.
During Siggraph 2006, I had the opportunity meet and interview Colin Levy (effstops) who was there to not only support Blender but do a presentation on the techniques he used to make &#034;Suburban Plight&#034; with Blender, which we posted [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
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		<title>Interview with Andy Goralczyk</title>
		<link>http://www.blendernation.com/interview-with-andy-goralczyk/</link>
		<comments>http://www.blendernation.com/interview-with-andy-goralczyk/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 07:41:07 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/10/25/interview-with-andy-goralczyk/</guid>
		<description><![CDATA[
During Siggraph 2006, Mark Puttnam (who along with Bob Holcomb, Martin and Dave was keeping an eye on all the Linux machines) conducted the following interview with several Blender notables.  The first was Andy Goralczyk aka @ndy.

What do you think about the open source movement and when did you start using open source tools?
I [...]]]></description>
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		<slash:comments>18</slash:comments>
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