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	<title>BlenderNation &#187; Mark</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>Animux used in Blender Booth at Siggraph 2009</title>
		<link>http://www.blendernation.com/2009/08/19/animux-used-in-blender-boot-siggraph-2009/</link>
		<comments>http://www.blendernation.com/2009/08/19/animux-used-in-blender-boot-siggraph-2009/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:00:40 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9197</guid>
		<description><![CDATA[Mark Puttnam writes: Animux (designed to be an animator&#8217;s operating system which is a customized linux distribution) was used to run the machines in the Blender Booth at Siggraph 2009. We thank Ton, who gave us this opportunity and made &#8230; <a href="http://www.blendernation.com/2009/08/19/animux-used-in-blender-boot-siggraph-2009/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Interview with Mathias Pedersen</title>
		<link>http://www.blendernation.com/2007/11/04/interview-with-mathias-pedersen/</link>
		<comments>http://www.blendernation.com/2007/11/04/interview-with-mathias-pedersen/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 02:00:27 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/11/04/interview-with-mathias-pedersen/</guid>
		<description><![CDATA[You might know Mathias Pedersen from his &#8220;Starry Night&#8221; image that was used as the Blender 2.43 splash screen. He also is one of the authors of the &#8220;the Essential Blender&#8221; book recently out. It is quite an accomplishment for &#8230; <a href="http://www.blendernation.com/2007/11/04/interview-with-mathias-pedersen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>23</slash:comments>
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		<title>Interview with Bassam Kurdali (Director of Elephants Dream)</title>
		<link>http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/</link>
		<comments>http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 06:00:24 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/</guid>
		<description><![CDATA[My name is Bassam Kurdali. You may know me as the director of &#8220;Elephants Dream&#8221;. I am a blender user for many years- since the 2.2x versions of the software, a bit before the Open Source Era. Q .1 What &#8230; <a href="http://www.blendernation.com/2007/02/21/interview-with-bassam-kurdali-director-of-elephants-dream/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Interview with Jason Van Gumster (Groo)</title>
		<link>http://www.blendernation.com/2006/12/01/interview-with-jason-van-gumster-groo/</link>
		<comments>http://www.blendernation.com/2006/12/01/interview-with-jason-van-gumster-groo/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 06:27:22 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/28/interview-with-jason-van-gumster-groo/</guid>
		<description><![CDATA[During Siggraph 2006 I met Jason van Gumster; many people know him as Groo or Fweeb (on forums ), who demostrated the fluid simulation capabilities of Blender. He runs a small animation and print design company (Hand Turkey Studios) in &#8230; <a href="http://www.blendernation.com/2006/12/01/interview-with-jason-van-gumster-groo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Interview with Colin Levy</title>
		<link>http://www.blendernation.com/2006/11/08/interview-with-colin-levy/</link>
		<comments>http://www.blendernation.com/2006/11/08/interview-with-colin-levy/#comments</comments>
		<pubDate>Wed, 08 Nov 2006 21:00:06 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/11/08/interview-with-colin-levy/</guid>
		<description><![CDATA[*After the great interview of @ndy, Mark continues on through his list of interviewees at Siggraph 2006. During Siggraph 2006, I had the opportunity meet and interview Colin Levy (effstops) who was there to not only support Blender but do &#8230; <a href="http://www.blendernation.com/2006/11/08/interview-with-colin-levy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Interview with Andy Goralczyk</title>
		<link>http://www.blendernation.com/2006/10/25/interview-with-andy-goralczyk/</link>
		<comments>http://www.blendernation.com/2006/10/25/interview-with-andy-goralczyk/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 07:41:07 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[People]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/10/25/interview-with-andy-goralczyk/</guid>
		<description><![CDATA[During Siggraph 2006, Mark Puttnam (who along with Bob Holcomb, Martin and Dave was keeping an eye on all the Linux machines) conducted the following interview with several Blender notables. The first was Andy Goralczyk aka @ndy. What do you &#8230; <a href="http://www.blendernation.com/2006/10/25/interview-with-andy-goralczyk/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>19</slash:comments>
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