ScriptUI: Give your scripts a nice GUI the easy way

ScriptUI test script GUIRecently I became interested in writing Python scripts for Blender (being the new maintainer of the Kerkythea exporter I needed to get a little training), I’m amazed by the control level supplied by the API, handling/creating objects/materials, modifying meshes/IPO curves, building/animating full scenes is almost straightforward (at least for any mid-level C/C++/Java/C# programmer), creating a script of average complexity is really a matter of minutes… at the pact of sticking to “Alt+P” scripts.

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Fully rigged character for free (as in free beer)

CuteBear - Free poseable characterFree software is a great thing as long as it enables us to keep our hands on tools that otherwise would be impossible to try/learn/use (mainly for economical resons), but sometimes free contents created for/with such tools are even more usefull since they supply us with something that can be used as a template for our projects; when those contents are high quality ones they become a great educational resource, and this is the case for CuteBear, a fully rigged character created by Tommy Helgevold (aka Joongle) and released on elYsiun for the pleasure of all the animators-wanna-be around here.

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Torque Engine exporter from GarageGames

Torque Engine export scriptGarageGames, producers of the Torque Engine, opened recently a project page on projects.blender.org for the Python exporter targeting their product.

For those of you that don’t know it the Torque Engine is what was used to build such great commercial games as Dungeon Siege I, Dungeon Siege II, Tribes II, Auto Assault, Starsiege and many many more for both PC and Xbox.

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Blender on Subdivisionmodeling.com

Subdivisionmodeling.com frontpageFast issue this time, just a few words to report that recently subdivisionmodeling.com added Blender on its Reviews section banners area and on the Software review section with a quick’n'nice introduction about 2.41 written by Patrick Noland.

It’s always a pleasure to see Blender advertised on websites not strictly connected to it, expecially when they have a huge community made up of real pros.

Digital Graphics strikes back

Le Masque de la Mort RougeThose of you who were there in Amsterdam attending Blender Conference 2005 will remember Marc and Serge Umé’s participation about Blender and SFX in Feature Film; for those who missed it these two guys from Digital Graphics were there to illustrate how they used Blender in the Visual FX production workflow of “Friday or another day”, a full length movie by Yvan Lemoine. Now they’re back with a new work, powered by Blender of course!

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Blender XAML exporter for Vista’s Windows Presentation Foundation framework

WPF 3d preview of a Blender modelThe next major release of Microsoft’s OS, Vista, will embed a new UI subsystem called Windows Presentation Foundation (WPF), part of the managed WinFX framework; WPF will introduce XAML, an XML based descriptive language which enables developers to manipulate the object model to do such things as display a 3D object in a window with a few lines of code.

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