Recently I became interested in writing Python scripts for Blender (being the new maintainer of the Kerkythea exporter I needed to get a little training), I’m amazed by the control level supplied by the API, handling/creating objects/materials, modifying meshes/IPO curves, building/animating full scenes is almost straightforward (at least for any mid-level C/C++/Java/C# programmer), creating a script of average complexity is really a matter of minutes… at the pact of sticking to “Alt+P” scripts.
Author Archives: Federico
50/60′s styled toon contest
Guys at BlenderProjects.com chose a very original topic for their first contest which is being sponsored by directron.com, the challenge deals with toons in the style of 1950′s or 1960′s ones and focuses mainly on modeling and materials settings.
CVS: what’s going on – Chapter III
Welcome to the third appointment with Blender CVS development overview; since you are all probably used to this kind of article, I’ll leave out all the cerimonials and go directly to the list of new features/improvements that the CVS official repository is actually storing.
As always, sit back and relax, the list is long to read ;-) Ready? Let’s go then.
Fully rigged character for free (as in free beer)
Free software is a great thing as long as it enables us to keep our hands on tools that otherwise would be impossible to try/learn/use (mainly for economical resons), but sometimes free contents created for/with such tools are even more usefull since they supply us with something that can be used as a template for our projects; when those contents are high quality ones they become a great educational resource, and this is the case for CuteBear, a fully rigged character created by Tommy Helgevold (aka Joongle) and released on elYsiun for the pleasure of all the animators-wanna-be around here.
Torque Engine exporter from GarageGames
GarageGames, producers of the Torque Engine, opened recently a project page on projects.blender.org for the Python exporter targeting their product.
For those of you that don’t know it the Torque Engine is what was used to build such great commercial games as Dungeon Siege I, Dungeon Siege II, Tribes II, Auto Assault, Starsiege and many many more for both PC and Xbox.
Blender on Subdivisionmodeling.com
Fast issue this time, just a few words to report that recently subdivisionmodeling.com added Blender on its Reviews section banners area and on the Software review section with a quick’n'nice introduction about 2.41 written by Patrick Noland.
It’s always a pleasure to see Blender advertised on websites not strictly connected to it, expecially when they have a huge community made up of real pros.
Digital Graphics strikes back
Those of you who were there in Amsterdam attending Blender Conference 2005 will remember Marc and Serge Umé’s participation about Blender and SFX in Feature Film; for those who missed it these two guys from Digital Graphics were there to illustrate how they used Blender in the Visual FX production workflow of “Friday or another day”, a full length movie by Yvan Lemoine. Now they’re back with a new work, powered by Blender of course!
64 or 32 bits? That is the question…
Many of the x64 equipped BlenderHeads running on Linux (let’s face the truth, Windows XP 64 exists only on MS’s products list, it isn’t real, it’s a state of mind) wondered at least one time which are the advantages in using a 64 bit version of Blender over a 32 bit one; time has come to unfold the truth.
Blender XAML exporter for Vista’s Windows Presentation Foundation framework
The next major release of Microsoft’s OS, Vista, will embed a new UI subsystem called Windows Presentation Foundation (WPF), part of the managed WinFX framework; WPF will introduce XAML, an XML based descriptive language which enables developers to manipulate the object model to do such things as display a 3D object in a window with a few lines of code.
ATI graphics cards + Blender: it works thanks to NVidia!
Trying to make Blender run smoothly on ATI graphics equipped machines is like trying to win a dragster racing challenge riding a bike: you’re gonna loose for sure.
Well, at least any attempt was going to be a failure until a brave-hearted BlenderHead (a very crazy one, believe me) fell accidentally upon the solution.