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The next major release of Microsoft's OS, Vista, will embed a new UI subsystem called Windows Presentation Foundation (WPF), part of the managed WinFX framework; WPF will introduce XAML, an XML based descriptive language which enables developers to manipulate the object model to do such things as display a 3D object in a window with a few lines of code.
Continue Reading 'Blender XAML exporter for Vista's Windows Presentation Foundation framework' »
Trying to make Blender run smoothly on ATI graphics equipped machines is like trying to win a dragster racing challenge riding a bike: you're gonna loose for sure.
Well, at least any attempt was going to be a failure until a brave-hearted BlenderHead (a very crazy one, believe me) fell accidentally upon the solution.
Continue Reading 'ATI graphics cards + Blender: it works thanks to NVidia!' »
Time has come for taking a look at the CVS repository again; so many changes were committed since our last overview that here at BlenderNation we were thinking of turning this into a fixed appointment (i.e. 2 times a month) with more detailed information so that anyone can be aware of where Blender is being pushed by the devs and take on a fully functional testing build without having to dig into the developers' forum or battle against gcc complaints. Now sit back and relax, its a long way down, but its worth it, believe me.
All those nice little (and sometimes unfinished) games made with Blender's game engine that can easily be found here and there in the community's forums are really a good way to start learning and to show off what Blender is capable of in the game-design panorama, but what about a real game, with professional looking graphics and a gameplay longer than 2/3 minutes?
Well, let's face the truth, Blender's layer feature isn't what makes us choose it for our projects ;-)
Almost Maya, the less architect-friendly 3d package, managed to have a nice layer manager in its last versions.
Finally this is going to change thanks to another Python script project: Layer Manager by FourMadMen.
Are you a fan of POV-Ray & co. ? Are you bored by the thousands of settings available in the POVAnim script?
Then you'll be interested in taking a look at Blend2POV for sure.
Continue Reading 'One way ticket from Blender to POV-Ray (through Yafray)' »
Directly from SharpConstruct website:
"SharpConstruct is a 3D modeling program designed to paint depth on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to model organic shapes.

I know what You're thinking, I'm anything but illiterate ;-)
While surfing the web trying to waste my precious spare time (it's an hobby of mine) I fell on something funny: the "BlenderHeads Around the Globe" Frappr online service!
Are you tired of feeling like the only Blender User in your town/city/country/continent/planet (sorry actually no space positioning system available, complain about it at Nasa.com :-P)? Well go and search for another BlenderHead near you.
Blender is having a great time during this period, Project Orange is boosting development and some mid-high level artists are getting interested in using this amazing piece of software; so it seems that after years Blender is getting the right amount of popularity/visibility it'll need to make a big step towards the professional audience.
Recently three different patches made their public debut in the last testing builds posted on blender.org's forum, the features introduced by those contributions are worth writing a small overview, so here we are.
Anyone of us BlenderHeads know that in the last days CVS repository's code is being updated every 40-50 minutes, but only the brave hearted who tried to make a development build know what's going on in detail apart from Ton's rederer rewrite and noodles (the new node system for material definition and compositing).
Archive for Federico.
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