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	<title>BlenderNation &#187; Federico</title>
	<atom:link href="http://www.blendernation.com/author/lox_federico/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
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		<item>
		<title>Gen3 (tree generator Python script) version 0.4</title>
		<link>http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/</link>
		<comments>http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/#comments</comments>
		<pubDate>Sun, 09 Jul 2006 05:43:51 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/</guid>
		<description><![CDATA[A new version of this nice script is out, here&#8217;s a short changelog: Save/load parameters functionality have been added generation time significantly reduced (sometimes it works two times faster than v0.3) You can download it here. If you don&#8217;t know &#8230; <a href="http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>BURP! Oh, sorry&#8230; (B.U.R.P. Project Update)</title>
		<link>http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/</link>
		<comments>http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/#comments</comments>
		<pubDate>Fri, 07 Jul 2006 17:53:23 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/</guid>
		<description><![CDATA[&#8230; timeÂ to take a break and goÂ on vacation. No, it&#8217;s not about me being an alcoholic under stress, it&#8217;s simpy the Big and Ugly Rendering Project team informing us that all the testing sessions and related services (support, website, etc.) &#8230; <a href="http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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		<item>
		<title>Tutorial: Create Your Own Racetrack!</title>
		<link>http://www.blendernation.com/2006/06/30/create-your-own-racetrack/</link>
		<comments>http://www.blendernation.com/2006/06/30/create-your-own-racetrack/#comments</comments>
		<pubDate>Fri, 30 Jun 2006 18:47:58 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/30/create-your-own-racetrack/</guid>
		<description><![CDATA[This is the title of an interesting series of tutorials released by Daniel Sefton on his site, a &#8220;must&#8221; for all those racing-sim-developers-wanna-be being hardly tempted by Club SILO. This guide shows you how to create basic models step by &#8230; <a href="http://www.blendernation.com/2006/06/30/create-your-own-racetrack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/06/30/create-your-own-racetrack/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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		<title>Materializer: Instant Random Materials in Blender</title>
		<link>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/</link>
		<comments>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/#comments</comments>
		<pubDate>Thu, 29 Jun 2006 05:03:14 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/</guid>
		<description><![CDATA[The creator of the Blender Library script, Mariano Hidalgo, did it again, a new amazing script is ready to be downloaded from his site, it&#8217;s name says it all: Materializer. Putting it in simply words it is&#8230; &#8230;a random material &#8230; <a href="http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<item>
		<title>Club SILO, Driving Sim Eye Candy</title>
		<link>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/</link>
		<comments>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 17:39:31 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/</guid>
		<description><![CDATA[The last time I&#8217;ve written this kind of article (preview of a really promising game under development) that didn&#8217;t had an happy ending (too bad, it was a really good looking game); three months later time to write something about &#8230; <a href="http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
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		<title>Tutorial: Cartoon Eyes and IpoDrivers</title>
		<link>http://www.blendernation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/</link>
		<comments>http://www.blendernation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/#comments</comments>
		<pubDate>Thu, 04 May 2006 15:13:09 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/</guid>
		<description><![CDATA[IpoDrivers are one of the less exploited feature of the new ones packed in the previous version of Blender (2.40) although it could be a powerful tool and a real time saver when it comes to complex animations, this is &#8230; <a href="http://www.blendernation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>PyDrivers at Last!</title>
		<link>http://www.blendernation.com/2006/05/03/pydrivers-at-last/</link>
		<comments>http://www.blendernation.com/2006/05/03/pydrivers-at-last/#comments</comments>
		<pubDate>Wed, 03 May 2006 05:06:22 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/03/pydrivers-at-last/</guid>
		<description><![CDATA[This one was really an unexpected surprise; those of you guys who follow the development related mailing lists (Bf-committers and Bf-blender-cvs) know that the end of the Orange &#8220;affair&#8221; and the discussions about this year&#8217;s Google Summer of Code proposal &#8230; <a href="http://www.blendernation.com/2006/05/03/pydrivers-at-last/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/05/03/pydrivers-at-last/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<item>
		<title>Elysiun changes</title>
		<link>http://www.blendernation.com/2006/04/13/elysiun-changes/</link>
		<comments>http://www.blendernation.com/2006/04/13/elysiun-changes/#comments</comments>
		<pubDate>Thu, 13 Apr 2006 04:57:45 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/13/elysiun-changes/</guid>
		<description><![CDATA[Those of us who spend most of their community life wondering on Elysiun&#8217;s forums in search of the latest news/infos/projects/tutorials have aknowledged for sure the change, now if you try to reach www.elysiun.com you&#8217;ll be instantaneously redirected to the brand &#8230; <a href="http://www.blendernation.com/2006/04/13/elysiun-changes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/04/13/elysiun-changes/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>BlenderCE: alpha version available</title>
		<link>http://www.blendernation.com/2006/04/04/blenderce-alpha-version-available/</link>
		<comments>http://www.blendernation.com/2006/04/04/blenderce-alpha-version-available/#comments</comments>
		<pubDate>Tue, 04 Apr 2006 05:58:07 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/04/blenderce-alpha-version-available/</guid>
		<description><![CDATA[A new version of the Blender PocketPC porting is available on the BlenderCE Blog, now modelling, texturing, lightning, rendering, animating, the raytracer and the radiosity solver are backed in, what&#8217;s more load/save operations are finally possible. The project mantainer wants &#8230; <a href="http://www.blendernation.com/2006/04/04/blenderce-alpha-version-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/04/04/blenderce-alpha-version-available/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=365&amp;md5=b72178ba57ed02b166030bccdbddf748" type="text/html" />
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		<item>
		<title>Kerkythea v1.3.02 is out!</title>
		<link>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/</link>
		<comments>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/#comments</comments>
		<pubDate>Mon, 03 Apr 2006 05:01:21 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/</guid>
		<description><![CDATA[Since Yafray development seems to be frozen anyone got interested in finding a good external GI renderer to be used as a real alternative; actually there are a few options, most of them are in a early stage of development, &#8230; <a href="http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/04/03/kerkythea-v1302-is-out/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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