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	<title>BlenderNation &#187; Federico</title>
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		<title>Gen3 (tree generator Python script) version 0.4</title>
		<link>http://www.blendernation.com/gen3-tree-generator-python-script-version-04/</link>
		<comments>http://www.blendernation.com/gen3-tree-generator-python-script-version-04/#comments</comments>
		<pubDate>Sun, 09 Jul 2006 05:43:51 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/07/09/gen3-tree-generator-python-script-version-04/</guid>
		<description><![CDATA[A new version of this nice script is out,  here&#039;s a short changelog:

Save/load parameters functionality     have been added
generation time significantly reduced (sometimes it     works two times faster than v0.3)

You can download it here. If you don&#039;t know what it is all about read the full article.
]]></description>
		<wfw:commentRss>http://www.blendernation.com/gen3-tree-generator-python-script-version-04/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>BURP! Oh, sorry&#8230; (B.U.R.P. Project Update)</title>
		<link>http://www.blendernation.com/burp-oh-sorry-burp-project-update/</link>
		<comments>http://www.blendernation.com/burp-oh-sorry-burp-project-update/#comments</comments>
		<pubDate>Fri, 07 Jul 2006 17:53:23 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/07/07/burp-oh-sorry-burp-project-update/</guid>
		<description><![CDATA[&#8230; time to take a break and go on vacation. No, it&#039;s not about me being an alcoholic under stress, it&#039;s simpy the Big and Ugly Rendering Project team informing us that all the testing sessions and related services (support, website, etc.) are going to be put on idle for a little amount of time.

It isn&#039;t laziness, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/burp-oh-sorry-burp-project-update/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Tutorial: Create Your Own Racetrack!</title>
		<link>http://www.blendernation.com/create-your-own-racetrack/</link>
		<comments>http://www.blendernation.com/create-your-own-racetrack/#comments</comments>
		<pubDate>Fri, 30 Jun 2006 18:47:58 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/30/create-your-own-racetrack/</guid>
		<description><![CDATA[This is the title of an interesting series of tutorials released by Daniel Sefton on his site, a &#034;must&#034; for all those racing-sim-developers-wanna-be being hardly tempted by Club SILO.

This guide shows you how to create basic models step by step starting from a 2D draft  and ending with a simple engine to test your [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Materializer: Instant Random Materials in Blender</title>
		<link>http://www.blendernation.com/materializer-instant-random-materials-in-blender/</link>
		<comments>http://www.blendernation.com/materializer-instant-random-materials-in-blender/#comments</comments>
		<pubDate>Thu, 29 Jun 2006 05:03:14 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/29/materializer-instant-random-materials-in-blender/</guid>
		<description><![CDATA[The creator of the Blender Library script, Mariano Hidalgo, did it again, a new amazing script is ready to be downloaded from his site, it&#039;s name says it all: Materializer.

Putting it in simply words it is&#8230;
&#8230;a random material generator       for materials with procedural textures. It can generate totally new [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/materializer-instant-random-materials-in-blender/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Club SILO, Driving Sim Eye Candy</title>
		<link>http://www.blendernation.com/club-silo-driving-sim-eye-candy/</link>
		<comments>http://www.blendernation.com/club-silo-driving-sim-eye-candy/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 17:39:31 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/06/27/club-silo-driving-sim-eye-candy/</guid>
		<description><![CDATA[The last time I&#039;ve written this kind of article (preview of a really promising game under development) that didn&#039;t had an happy ending (too bad, it was a really good looking game); three months later time to write something about Club SILO (CS from now on) has come and hopefully, since the game is in [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/club-silo-driving-sim-eye-candy/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Tutorial: Cartoon Eyes and IpoDrivers</title>
		<link>http://www.blendernation.com/tutorial-cartoon-eyes-and-ipodrivers/</link>
		<comments>http://www.blendernation.com/tutorial-cartoon-eyes-and-ipodrivers/#comments</comments>
		<pubDate>Thu, 04 May 2006 15:13:09 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/04/tutorial-cartoon-eyes-and-ipodrivers/</guid>
		<description><![CDATA[IpoDrivers are one of the less exploited feature of the new ones packed in the previous version of Blender (2.40) although it could be a powerful tool and a real time saver when it comes to complex animations, this is mainly due to the difficulty in understanding what they really are, how they can be [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/tutorial-cartoon-eyes-and-ipodrivers/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>PyDrivers at Last!</title>
		<link>http://www.blendernation.com/pydrivers-at-last/</link>
		<comments>http://www.blendernation.com/pydrivers-at-last/#comments</comments>
		<pubDate>Wed, 03 May 2006 05:06:22 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/05/03/pydrivers-at-last/</guid>
		<description><![CDATA[This one was really an unexpected surprise; those of you guys who follow the development related mailing lists (Bf-committers and Bf-blender-cvs) know that the end of the Orange &#034;affair&#034; and the discussions about this year&#039;s Google Summer of Code proposal made the development slow down considerably, in this fermenting scene nearly noone noticed two small [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/pydrivers-at-last/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Elysiun changes</title>
		<link>http://www.blendernation.com/elysiun-changes/</link>
		<comments>http://www.blendernation.com/elysiun-changes/#comments</comments>
		<pubDate>Thu, 13 Apr 2006 04:57:45 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/13/elysiun-changes/</guid>
		<description><![CDATA[Those of us who spend most of their community life wondering on Elysiun&#039;s forums in search of the latest news/infos/projects/tutorials have aknowledged for sure the change, now if you try to reach www.elysiun.com you&#039;ll be instantaneously redirected to the brand new Blenderartist.org forums; but don&#039;t worry, all the preciuos old contents will still be there [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/elysiun-changes/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>BlenderCE: alpha version available</title>
		<link>http://www.blendernation.com/blenderce-alpha-version-available/</link>
		<comments>http://www.blendernation.com/blenderce-alpha-version-available/#comments</comments>
		<pubDate>Tue, 04 Apr 2006 05:58:07 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/04/blenderce-alpha-version-available/</guid>
		<description><![CDATA[A new version of the Blender PocketPC porting is available on  the BlenderCE Blog, now modelling, texturing, lightning, rendering, animating, the raytracer and the radiosity solver are backed in, what&#039;s more load/save operations are finally possible.
The project mantainer wants also to make you all mobile-BlenderHeads know that now a dedicated bullettin board (aka forum) [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blenderce-alpha-version-available/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Kerkythea v1.3.02 is out!</title>
		<link>http://www.blendernation.com/kerkythea-v1302-is-out/</link>
		<comments>http://www.blendernation.com/kerkythea-v1302-is-out/#comments</comments>
		<pubDate>Mon, 03 Apr 2006 05:01:21 +0000</pubDate>
		<dc:creator>Federico</dc:creator>
				<category><![CDATA[Toolbox]]></category>
		<category><![CDATA[Version Tracker]]></category>

		<guid isPermaLink="false">http://www.BlenderNation.com/2006/04/03/kerkythea-v1302-is-out/</guid>
		<description><![CDATA[Since Yafray development seems to be frozen anyone got interested in finding a good external GI renderer to be used as a real alternative; actually there are a few options, most of them are in a early stage of development, only two of them are good for production level: the first is Pov-Ray, which can [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/kerkythea-v1302-is-out/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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