Club SILO, Driving Sim Eye Candy

Club Silo previewThe last time I’ve written this kind of article (preview of a really promising game under development) that didn’t had an happy ending (too bad, it was a really good looking game); three months later time to write something about Club SILO (CS from now on) has come and hopefully, since the game is in an advanced phase of development, this time we’ll see the finished product (I feel a little like Tutankamon, I’ve to admit it).

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Tutorial: Cartoon Eyes and IpoDrivers

IpoDriver tutorial screenshotIpoDrivers are one of the less exploited feature of the new ones packed in the previous version of Blender (2.40) although it could be a powerful tool and a real time saver when it comes to complex animations, this is mainly due to the difficulty in understanding what they really are, how they can be used and in which scenarios they are more handy.

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PyDrivers at Last!

IposThis one was really an unexpected surprise; those of you guys who follow the development related mailing lists (Bf-committers and Bf-blender-cvs) know that the end of the Orange “affair” and the discussions about this year’s Google Summer of Code proposal made the development slow down considerably, in this fermenting scene nearly noone noticed two small commitments from Ianwill (aka William Padovani Germano) which make the PyDrivers dream come true.

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Elysiun changes

Elysiun's logoThose of us who spend most of their community life wondering on Elysiun’s forums in search of the latest news/infos/projects/tutorials have aknowledged for sure the change, now if you try to reach www.elysiun.com you’ll be instantaneously redirected to the brand new Blenderartist.org forums; but don’t worry, all the preciuos old contents will still be there for the joy of the nostalgic ones and the future generations of BlenderHeads.

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Kerkythea v1.3.02 is out!

Kerkythea logoSince Yafray development seems to be frozen anyone got interested in finding a good external GI renderer to be used as a real alternative; actually there are a few options, most of them are in a early stage of development, only two of them are good for production level: the first is Pov-Ray, which can be used with Blender 2.41 thanks to RCRuiz’s custom builds, the second one, which I’m using in my daily workflow, is Kerkythea, a commercial quality renderer which boasts a straightforward standalone GUI and different GI solvers.
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