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	<title>BlenderNation &#187; Kernon</title>
	<atom:link href="http://www.blendernation.com/author/kernond/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
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			<item>
		<title>Call for Testing of BMesh Integration (NGons)</title>
		<link>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/</link>
		<comments>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 05:00:51 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10453</guid>
		<description><![CDATA[BMesh is now in the Alpha testing stage.  It’s reached the point where it needs user testing to further progress and identify bugs.

Build Links
Please use a build no older then November 4th.

Linux (Open SuSe)
Win32

Bug Reporting
Report bugs on the BMesh Bug Tracker. Please only use this bug tracker!
More Info
More info on keystrokes, feature notes, crash [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/call-for-testing-of-bmesh-integration-ngons/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>True Volumetrics in early development for Blender</title>
		<link>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/</link>
		<comments>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/#comments</comments>
		<pubDate>Sat, 03 May 2008 06:11:16 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3966</guid>
		<description><![CDATA[The visual effects capabilities of Blender are constantly growing by leaps and bounds. A major milestone for this relentless progress will be the integration of true volumetrics in Blender. It&#039;s on the horizon&#8230;



The developer, farsthary, writes:
I&#039;ve being coding some real volumetrics for Blender, a Raycaster volumetrics, for any object interior media, still the raycaster are [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/true-volumetrics-in-early-development-for-blender/feed/</wfw:commentRss>
		<slash:comments>79</slash:comments>
		</item>
		<item>
		<title>Bolt Factory Script</title>
		<link>http://www.blendernation.com/bolt-factory-script/</link>
		<comments>http://www.blendernation.com/bolt-factory-script/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 05:17:25 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3959</guid>
		<description><![CDATA[This script allows the user to quickly create various types of screw fasteners.

Created by spudmn, he writes:
This version is very much a work in progress. [It's] unpolished and doesn&#039;t do much error checking. Therefore if the user sets strange variables, the model created will be as equally strange.
For best results set the material to smooth [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/bolt-factory-script/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Last Chance for Submission into Powua Animation Contest</title>
		<link>http://www.blendernation.com/last-chance-for-submission-into-powua-animation-contest/</link>
		<comments>http://www.blendernation.com/last-chance-for-submission-into-powua-animation-contest/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 19:56:56 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Contests]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3926</guid>
		<description><![CDATA[Recently reported, the Powua renderfarm is offering rendering time on their servers as prizes for their animation contest.

Marco, from Powua, writes:
We had only 3 users submitting a frame for this contest, so [we are extending the deadline until the 20th of April]. Otherwise, we will choose the prizes between those three entries.
If you have anything [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/last-chance-for-submission-into-powua-animation-contest/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Two Easy Ways to Maintain a History of Your Project Renders</title>
		<link>http://www.blendernation.com/two-easy-ways-to-maintain-a-history-of-your-project-renders/</link>
		<comments>http://www.blendernation.com/two-easy-ways-to-maintain-a-history-of-your-project-renders/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 15:38:32 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3876</guid>
		<description><![CDATA[Here are two scripts that will add a nice enhancement to your workflow and your ability to graphically document the progress of your projects.

Render History script
Created by Victor Barberan, he writes:
I made a little script for keeping a number of renders inside the image editor, as a form of &#039;Render History&#039;. I think this is [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/two-easy-ways-to-maintain-a-history-of-your-project-renders/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Animation Contest &#8211; winners receive free rendering time on the Powua renderfarm</title>
		<link>http://www.blendernation.com/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/</link>
		<comments>http://www.blendernation.com/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 16:26:32 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Contests]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3868</guid>
		<description><![CDATA[Here&#039;s an opportunity to win up to one full week of free rendering on the Powua renderfarm!

Contest Rules:

Animation made on Blender using internal render or Yafray.
Send to beta at powua dot com one still image of the animation in Jpeg or Tiff format between the 14-18 of April. On the 21 of April we will [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>PasteAll.org (beta) &#8211; easily share large blocks of code and text</title>
		<link>http://www.blendernation.com/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/</link>
		<comments>http://www.blendernation.com/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 16:24:11 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3864</guid>
		<description><![CDATA[From the creators of GraphicAll.org comes a slick new online tool for sharing programming code and text in many different formats, complete with syntax highlighting! Of particular interest to the Blender community is its built-in support for the Blender API.

PasteAll.org is the perfect place to store and share your Blender code. Simply paste it and [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #15 now available &#8211; &quot;Animation&quot;</title>
		<link>http://www.blendernation.com/blenderart-mag-issue-15-now-available-animation/</link>
		<comments>http://www.blendernation.com/blenderart-mag-issue-15-now-available-animation/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 22:55:28 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlenderArt]]></category>
		<category><![CDATA[magazine]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/</guid>
		<description><![CDATA[This issue covers animation basics and beyond with a variety of articles and tutorials that will help you take your animation from Okay to Wow!

We also hear from Claas Eicke Kuhnen on his use of Blender in the classroom setting as well as using Blender for product modeling and light setups for quick renders.
Table of [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blenderart-mag-issue-15-now-available-animation/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Blender Material Repository Anniversary, Contest</title>
		<link>http://www.blendernation.com/blender-material-repository-anniversary-contest/</link>
		<comments>http://www.blendernation.com/blender-material-repository-anniversary-contest/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 13:29:53 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[repository]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/04/04/blender-material-repository-anniversary-contest/</guid>
		<description><![CDATA[The Blender Material Repository has its one-year anniversary coming up and they plan to celebrate it with a contest!

Christian Engel,  owner of the Blender Material Repository, writes:
&#8230;on May 3rd, the Blender Material Repository has it&#039;s first anniversary.
Under all submitted Materials with a rating of 6+ there will be randomly chosen two materials from two [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-material-repository-anniversary-contest/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Adaptive Subdivision Modifier (in development)</title>
		<link>http://www.blendernation.com/adaptive-subdivision-modifier-in-development/</link>
		<comments>http://www.blendernation.com/adaptive-subdivision-modifier-in-development/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 05:24:37 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[modifiers]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/04/04/adaptive-subdivision-modifier-in-development/</guid>
		<description><![CDATA[Kai Kostack, developer of the awesome Demolition script, is at it again&#8230;
During the initial development stages, Kai writes:
I had another strange idea. Now it&#039;s the implementation of micropolygons via python. It&#039;s probably the worst implementation of micropolygons ever made, because it&#039;s so slow and needs unbelievable amounts of memory but at least it works.


Further developments
I [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/adaptive-subdivision-modifier-in-development/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
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