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	<title>BlenderNation &#187; Kernon</title>
	<atom:link href="http://www.blendernation.com/author/kernond/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
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		<title>&#8220;Unlimited Clay&#8221; soon in Blender?</title>
		<link>http://www.blendernation.com/2010/05/22/unlimited-clay-soon-in-blender/</link>
		<comments>http://www.blendernation.com/2010/05/22/unlimited-clay-soon-in-blender/#comments</comments>
		<pubDate>Sat, 22 May 2010 15:28:24 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=12863</guid>
		<description><![CDATA[From the developer that spearheaded Blender&#8217;s volumetrics (among other new features) comes the great hope of Sculpting Dynamic Subdivision. Raúl Fernández Hernández (aka farsthary) writes: The first time I saw voxel sculpting in 3D Coat I said to myself: I &#8230; <a href="http://www.blendernation.com/2010/05/22/unlimited-clay-soon-in-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/05/22/unlimited-clay-soon-in-blender/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
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		<title>Inside Pixar&#8217;s Leadership</title>
		<link>http://www.blendernation.com/2010/04/30/inside-pixars-leadership/</link>
		<comments>http://www.blendernation.com/2010/04/30/inside-pixars-leadership/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 09:02:13 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=12353</guid>
		<description><![CDATA[A very frank and mature discussion about creative leadership with Ed Catmull (president of Pixar and Disney Animation Studios). Inside Pixar&#8217;s Leadership]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/04/30/inside-pixars-leadership/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
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		<title>Call for Testing of BMesh Integration (NGons)</title>
		<link>http://www.blendernation.com/2009/11/06/call-for-testing-of-bmesh-integration-ngons/</link>
		<comments>http://www.blendernation.com/2009/11/06/call-for-testing-of-bmesh-integration-ngons/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 05:00:51 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender Development]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10453</guid>
		<description><![CDATA[BMesh is now in the Alpha testing stage. It&#8217;s reached the point where it needs user testing to further progress and identify bugs. Build Links Please use a build no older then November 4th. Linux (Open SuSe) Win32 Bug Reporting &#8230; <a href="http://www.blendernation.com/2009/11/06/call-for-testing-of-bmesh-integration-ngons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2009/11/06/call-for-testing-of-bmesh-integration-ngons/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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		<title>True Volumetrics in early development for Blender</title>
		<link>http://www.blendernation.com/2008/05/03/true-volumetrics-in-early-development-for-blender/</link>
		<comments>http://www.blendernation.com/2008/05/03/true-volumetrics-in-early-development-for-blender/#comments</comments>
		<pubDate>Sat, 03 May 2008 06:11:16 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3966</guid>
		<description><![CDATA[The visual effects capabilities of Blender are constantly growing by leaps and bounds. A major milestone for this relentless progress will be the integration of true volumetrics in Blender. It&#8217;s on the horizon&#8230; The developer, farsthary, writes: I&#8217;ve being coding &#8230; <a href="http://www.blendernation.com/2008/05/03/true-volumetrics-in-early-development-for-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/05/03/true-volumetrics-in-early-development-for-blender/feed/</wfw:commentRss>
		<slash:comments>79</slash:comments>
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		<title>Bolt Factory Script</title>
		<link>http://www.blendernation.com/2008/04/28/bolt-factory-script/</link>
		<comments>http://www.blendernation.com/2008/04/28/bolt-factory-script/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 05:17:25 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3959</guid>
		<description><![CDATA[This script allows the user to quickly create various types of screw fasteners. Created by spudmn, he writes: This version is very much a work in progress. [It's] unpolished and doesn&#8217;t do much error checking. Therefore if the user sets &#8230; <a href="http://www.blendernation.com/2008/04/28/bolt-factory-script/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>17</slash:comments>
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		<title>Last Chance for Submission into Powua Animation Contest</title>
		<link>http://www.blendernation.com/2008/04/19/last-chance-for-submission-into-powua-animation-contest/</link>
		<comments>http://www.blendernation.com/2008/04/19/last-chance-for-submission-into-powua-animation-contest/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 19:56:56 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Contests]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3926</guid>
		<description><![CDATA[Recently reported, the Powua renderfarm is offering rendering time on their servers as prizes for their animation contest. Marco, from Powua, writes: We had only 3 users submitting a frame for this contest, so [we are extending the deadline until &#8230; <a href="http://www.blendernation.com/2008/04/19/last-chance-for-submission-into-powua-animation-contest/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/04/19/last-chance-for-submission-into-powua-animation-contest/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Two Easy Ways to Maintain a History of Your Project Renders</title>
		<link>http://www.blendernation.com/2008/04/12/two-easy-ways-to-maintain-a-history-of-your-project-renders/</link>
		<comments>http://www.blendernation.com/2008/04/12/two-easy-ways-to-maintain-a-history-of-your-project-renders/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 15:38:32 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3876</guid>
		<description><![CDATA[Here are two scripts that will add a nice enhancement to your workflow and your ability to graphically document the progress of your projects. Render History script Created by Victor Barberan, he writes: I made a little script for keeping &#8230; <a href="http://www.blendernation.com/2008/04/12/two-easy-ways-to-maintain-a-history-of-your-project-renders/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/04/12/two-easy-ways-to-maintain-a-history-of-your-project-renders/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<item>
		<title>Animation Contest &#8211; winners receive free rendering time on the Powua renderfarm</title>
		<link>http://www.blendernation.com/2008/04/09/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/</link>
		<comments>http://www.blendernation.com/2008/04/09/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 16:26:32 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Contests]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3868</guid>
		<description><![CDATA[Here&#8217;s an opportunity to win up to one full week of free rendering on the Powua renderfarm! Contest Rules: Animation made on Blender using internal render or Yafray. Send to beta at powua dot com one still image of the &#8230; <a href="http://www.blendernation.com/2008/04/09/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/04/09/animation-contest-winners-receive-free-rendering-time-on-the-powua-renderfarm/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3868&amp;md5=01dfe0533dc033987108faae3be46a39" type="text/html" />
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		<title>PasteAll.org (beta) &#8211; easily share large blocks of code and text</title>
		<link>http://www.blendernation.com/2008/04/08/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/</link>
		<comments>http://www.blendernation.com/2008/04/08/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 16:24:11 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=3864</guid>
		<description><![CDATA[From the creators of GraphicAll.org comes a slick new online tool for sharing programming code and text in many different formats, complete with syntax highlighting! Of particular interest to the Blender community is its built-in support for the Blender API. &#8230; <a href="http://www.blendernation.com/2008/04/08/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/04/08/pasteallorg-beta-easily-share-large-blocks-of-code-and-text/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=3864&amp;md5=b3321b7ad848b9e92cb0db8e2164413d" type="text/html" />
	</item>
		<item>
		<title>Blenderart Mag Issue #15 now available &#8211; &#8220;Animation&#8221;</title>
		<link>http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/</link>
		<comments>http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 22:55:28 +0000</pubDate>
		<dc:creator>Kernon</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlenderArt]]></category>
		<category><![CDATA[magazine]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/</guid>
		<description><![CDATA[This issue covers animation basics and beyond with a variety of articles and tutorials that will help you take your animation from Okay to Wow! We also hear from Claas Eicke Kuhnen on his use of Blender in the classroom &#8230; <a href="http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/04/04/blenderart-mag-issue-15-now-available-animation/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
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