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	<title>BlenderNation &#187; Eugene (etr9j)</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
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		<item>
		<title>February CVS Report: During The Freeze</title>
		<link>http://www.blendernation.com/2007/02/12/february-cvs-report-during-the-freeze/</link>
		<comments>http://www.blendernation.com/2007/02/12/february-cvs-report-during-the-freeze/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 18:31:34 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/02/12/february-cvs-report-during-the-freeze/</guid>
		<description><![CDATA[Look out everyone, we are on the verge of the next great Blender release. After the CVS freeze shortly after our last report, the cvs has been filled everyday with bug fixes. The freeze means that nothing new should be &#8230; <a href="http://www.blendernation.com/2007/02/12/february-cvs-report-during-the-freeze/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/02/12/february-cvs-report-during-the-freeze/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Review: Advanced Fluid Dynamics In Blender DVD</title>
		<link>http://www.blendernation.com/2007/01/15/review-advanced-fluid-dynamics-in-blender-dvd/</link>
		<comments>http://www.blendernation.com/2007/01/15/review-advanced-fluid-dynamics-in-blender-dvd/#comments</comments>
		<pubDate>Mon, 15 Jan 2007 20:00:03 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Training Videos]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/15/review-advanced-fluid-dynamics-in-blender-dvd/</guid>
		<description><![CDATA[Recently, Jason â€œGrooâ€ Van Gumster (Fweeb) announced on BA that he had been working with cmiVFX on a 3 hour training DVD for Blender entitled â€œAdvanced Fluid Dynamics In Blender.â€ Thanks to cmiVFX, BlenderNation got a look at the DVD. &#8230; <a href="http://www.blendernation.com/2007/01/15/review-advanced-fluid-dynamics-in-blender-dvd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/01/15/review-advanced-fluid-dynamics-in-blender-dvd/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
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		<item>
		<title>Detonation Films: Effects Stock Footage</title>
		<link>http://www.blendernation.com/2007/01/11/detonation-films-effects-stock-footage/</link>
		<comments>http://www.blendernation.com/2007/01/11/detonation-films-effects-stock-footage/#comments</comments>
		<pubDate>Thu, 11 Jan 2007 19:40:14 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Repositories]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/11/detonation-films-effects-stock-footage/</guid>
		<description><![CDATA[Need some real looking explosions for your nextÂ cinematic masterpiece?Â  Then this is the site for you. Detonation Films is a nice low-tech site with several freely available (and some for purchase) videos of explosions, fires, rocket trails, dirt hits, blood &#8230; <a href="http://www.blendernation.com/2007/01/11/detonation-films-effects-stock-footage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>23</slash:comments>
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		<item>
		<title>Tutorial:  Building A Better Eyeball</title>
		<link>http://www.blendernation.com/2007/01/09/tutorial-building-a-better-eyeball/</link>
		<comments>http://www.blendernation.com/2007/01/09/tutorial-building-a-better-eyeball/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 20:07:52 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/09/tutorial-building-a-better-eyeball/</guid>
		<description><![CDATA[Jon McKay (Ammusionist) has posted a pdf on BA about creating an eyeball.Â  Been there, done that you say?Â  Think again.Â  Jon breathes new life into creating an old favorite. From the thread: Having made some characters recently, I wanted &#8230; <a href="http://www.blendernation.com/2007/01/09/tutorial-building-a-better-eyeball/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/01/09/tutorial-building-a-better-eyeball/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
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		<title>Chemical Structure Import Script Updated</title>
		<link>http://www.blendernation.com/2007/01/08/chemical-structure-import-script-updated/</link>
		<comments>http://www.blendernation.com/2007/01/08/chemical-structure-import-script-updated/#comments</comments>
		<pubDate>Mon, 08 Jan 2007 07:50:04 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/08/chemical-structure-import-script-updated/</guid>
		<description><![CDATA[We posted a while back about a script for bringing in chemical structures that are in the standard pdb (protein data bank) format into Blender. After several months Malte Reimold (intermalte) has updated the script. From the site: Pdb2blend is &#8230; <a href="http://www.blendernation.com/2007/01/08/chemical-structure-import-script-updated/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>2.43 RC1 Released</title>
		<link>http://www.blendernation.com/2007/01/03/243-rc1-released/</link>
		<comments>http://www.blendernation.com/2007/01/03/243-rc1-released/#comments</comments>
		<pubDate>Wed, 03 Jan 2007 19:35:45 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/03/243-rc1-released/</guid>
		<description><![CDATA[With theÂ availability ofÂ release candidate 1, we&#8217;re getting that much closerÂ to the final release of the much anticipated Blender 2.43. The release of 2.43 beta shows thatÂ the developers are in the final stages of testing, and from the changes that have &#8230; <a href="http://www.blendernation.com/2007/01/03/243-rc1-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/01/03/243-rc1-released/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
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		<item>
		<title>Blender Fluids To Max Format Script</title>
		<link>http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/</link>
		<comments>http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 20:41:10 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/</guid>
		<description><![CDATA[Mark Theriault has written a neat script for Max users to take Blender fluid sims and bring them into Max. You might be thinking: &#8220;I already use Blender exclusively, what can I do with a script that takes Blender fluid &#8230; <a href="http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2007/01/02/blender-fluids-to-max-format-script/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
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		<title>Erroneous: Blender Model Repository Moves</title>
		<link>http://www.blendernation.com/2006/12/30/blender-model-repository-moves/</link>
		<comments>http://www.blendernation.com/2006/12/30/blender-model-repository-moves/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 01:43:27 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/12/30/blender-model-repository-moves/</guid>
		<description><![CDATA[**Looks like we got this one wrong and I personally blew it. It seems that BMR hasn&#8217;t moved, but is just off-line temporarily. The site I link to here is a private site NOT BMR. Sorry for the mis-information, we &#8230; <a href="http://www.blendernation.com/2006/12/30/blender-model-repository-moves/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>Tutorial:  Ice Material</title>
		<link>http://www.blendernation.com/2006/12/28/tutorial-ice-material/</link>
		<comments>http://www.blendernation.com/2006/12/28/tutorial-ice-material/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 06:22:10 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/12/28/tutorial-ice-material/</guid>
		<description><![CDATA[Let&#8217;s face it, a good material can make even a cube look amazing. This tutorial will show you how to make just such a material. Blender user cyaNn has been nice enough to show us how to create an ice &#8230; <a href="http://www.blendernation.com/2006/12/28/tutorial-ice-material/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2006/12/28/tutorial-ice-material/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=1805&amp;md5=465353af8249dbb1476ba45d4591d983" type="text/html" />
	</item>
		<item>
		<title>Blender2Mentalray v 0.0.3</title>
		<link>http://www.blendernation.com/2006/12/24/blender2mentalray-v-003/</link>
		<comments>http://www.blendernation.com/2006/12/24/blender2mentalray-v-003/#comments</comments>
		<pubDate>Sun, 24 Dec 2006 09:15:29 +0000</pubDate>
		<dc:creator>Eugene (etr9j)</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2006/12/24/blender2mentalray-v-003/</guid>
		<description><![CDATA[You might recall the one small step for Blender which was the incorporation of MentalRay support in a build by RCRuiz. Well now comes the giant leap of Blender2MentalRay 0.0.3. From RCRuiz: Hi, another update. I think it&#8217;s a big &#8230; <a href="http://www.blendernation.com/2006/12/24/blender2mentalray-v-003/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>16</slash:comments>
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