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Author Archives: cekuhnen

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Four Complete Basic Animation Rigs By CGCookie at Blend Swap

Posted on January 31, 2012 by cekuhnen
6

CGCookie uploaded 4 complete basic animations rigs to Blend Swap free of charge for you to download and learn from under the CC-BY license model.

Continue reading →

Posted in Models & Rigs | 6 Replies

Tutorial: Creating a Reusable Light Box

Posted on January 30, 2012 by cekuhnen
1

For everybody who is new to Blender and product rendering Alex Telford released a small tutorial which in a very compressed format highlights a best practice approach for modeling a scene and setting up lights with Blender Internal.

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Posted in Tutorials | 1 Reply

Timelapse: Modeling a Human Head in Blender with BMesh

Posted on January 28, 2012 by cekuhnen
58

Working also with NURBS and T-Splines concepts such as N-Gons is very familiar to me when it comes to locally subdivide the mes for detailing. Blendercookie made this timelapsed movie demonstrating the workflow BMesh will bring to you, which eliminates many old school mesh clean up tasks when subdividing faces or edges by hand.

Continue reading →

Posted in Video | 58 Replies

Tutorial: How to create realistic rain

Posted on January 26, 2012 by cekuhnen
41

Andrew released a new tutorial demonstrating how to create realistic rain combining particle system, the new Dynamic Paint system, and textures in Blender.

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Posted in Videotutorials | 41 Replies

Add-On: Balcon and Jamb Generator Scripts

Posted on January 25, 2012 by cekuhnen
24

For all architects this might be an interesting tool box addition to evaluate. It offers an interface to design balconies, windows, and jambs providing you access to modify dimensions as well as design styles.

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Posted in Add-ons, Toolbox | 24 Replies

Tutorial: How to make a realistic sea using Cycles

Posted on January 24, 2012 by cekuhnen
5

Peter Draculic posted a video tutorial on Youtube demonstrating how to generate a texture driven realistic seawater surface. He covers scene design as well as materials with Cycles and finale touch-ups with the compositor.

Posted in Videotutorials | 5 Replies

Tutorial: Fracture Add-On with Dynamic Paint System

Posted on January 24, 2012 by cekuhnen
15

You all might now the fracture add-on in Blender. Ian Moore-Kilgannon just uploaded his latest video tutorial demonstrating how you can combine pre-made facture elements with the new dynamic paint system to drive the interaction between shards, objects, and control surfaces. This is pretty cool.

Posted in Videotutorials | 15 Replies

BLAM – Geometry camera matching add-on

Posted on January 23, 2012 by cekuhnen
46

Per from Stuffmatic.com released an add-on for Blender which provides you with the tools to do a geometry camera matching over an existing still image similar to what SketchUp can do.

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Posted in Add-ons | 46 Replies

Tutorial: How to create a Anamorphic Lens Flare in Blender 2.61

Posted on January 23, 2012 by cekuhnen
5

Micah Austin uploaded an interesting approach to creating anamorphic lens flare effects with Blender’s internal renderer and the compositor system using geometry and textures. Because this is hand made it is very flexible, can be customized to your needs and is usable for animation.

Posted in Videotutorials | 5 Replies

Tutorial: Navigation Meshes and Pathfinding

Posted on December 15, 2011 by cekuhnen
8

Spencer Dupre released a new tutorial demonstrating the new Navigation Mesh and Pathfinding features in the 2.61 Game Engine.

Continue reading →

Posted in Videotutorials | 8 Replies

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