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	<title>BlenderNation &#187; banor</title>
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		<title>Byron Kindig to Teach Blender in Kingsport, TN</title>
		<link>http://www.blendernation.com/2011/06/29/byron-kindig-to-teach-blender-in-kingsport-tn/</link>
		<comments>http://www.blendernation.com/2011/06/29/byron-kindig-to-teach-blender-in-kingsport-tn/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 17:58:31 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[byron]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[july]]></category>
		<category><![CDATA[kindig]]></category>
		<category><![CDATA[Kingsport]]></category>
		<category><![CDATA[saturday]]></category>
		<category><![CDATA[Tennessee]]></category>
		<category><![CDATA[TN]]></category>
		<category><![CDATA[weekend]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=22689</guid>
		<description><![CDATA[Byron Kindig will be teaching a 3 Day Intensive Blender Basics Class in Kingsport, TN, on three consecutive Saturdays! &#160; Byron writes: I am teaching my Blender Class again in North East TN on 3 Consecutive Saturdays. Please pass this &#8230; <a href="http://www.blendernation.com/2011/06/29/byron-kindig-to-teach-blender-in-kingsport-tn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/06/29/byron-kindig-to-teach-blender-in-kingsport-tn/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Blender 2.58 Released!</title>
		<link>http://www.blendernation.com/2011/06/23/blender-2-58-released/</link>
		<comments>http://www.blendernation.com/2011/06/23/blender-2-58-released/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 15:57:05 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Version Tracker]]></category>
		<category><![CDATA[2.58]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[banor]]></category>
		<category><![CDATA[Ben]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[copy]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[grab]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[splash]]></category>
		<category><![CDATA[windmill]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=22511</guid>
		<description><![CDATA[Hey, everybody!  A new Blender release is fresh off the press!  Find out the new changes and grab your copy now!]]></description>
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		<slash:comments>97</slash:comments>
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	</item>
		<item>
		<title>&#8220;Z-Virus&#8221; &#8211; FPS Game Made with Blender</title>
		<link>http://www.blendernation.com/2011/06/05/z-virus-fps-game-made-with-blender/</link>
		<comments>http://www.blendernation.com/2011/06/05/z-virus-fps-game-made-with-blender/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 08:00:39 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[Ben]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fajrul falakh]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gun]]></category>
		<category><![CDATA[hiza]]></category>
		<category><![CDATA[indonesia]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[person]]></category>
		<category><![CDATA[ro]]></category>
		<category><![CDATA[scientist]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[spread]]></category>
		<category><![CDATA[virus]]></category>
		<category><![CDATA[z]]></category>
		<category><![CDATA[z-virus]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=21832</guid>
		<description><![CDATA[So, I just tried out this new FPS game created with Blender, created by Fajrul Falakh of Indonesia.  It&#8217;s a complete game, with levels, guns, baddies, sound FX, you name it.  Though the game is straightforward, it&#8217;s a valiant effort &#8230; <a href="http://www.blendernation.com/2011/06/05/z-virus-fps-game-made-with-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/06/05/z-virus-fps-game-made-with-blender/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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	</item>
		<item>
		<title>FreezingMoon.org Adds Tutorial Section</title>
		<link>http://www.blendernation.com/2011/02/26/freezingmoon-org-adds-tutorial-section/</link>
		<comments>http://www.blendernation.com/2011/02/26/freezingmoon-org-adds-tutorial-section/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 19:07:38 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[banor]]></category>
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		<category><![CDATA[dread]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[freeze]]></category>
		<category><![CDATA[freezing]]></category>
		<category><![CDATA[frozen]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Moon]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[non]]></category>
		<category><![CDATA[npo]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[page]]></category>
		<category><![CDATA[profit]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=17959</guid>
		<description><![CDATA[The Freezing Moon Foundation has been working on improving it&#8217;s website among other things since the last time they&#8217;ve been featured here on BlenderNation.  Along with those improvements, a tutorials page is being developed, which has been already populated with &#8230; <a href="http://www.blendernation.com/2011/02/26/freezingmoon-org-adds-tutorial-section/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2011/02/26/freezingmoon-org-adds-tutorial-section/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
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	</item>
		<item>
		<title>Sculpting a Zombie Head in Blender 2.54</title>
		<link>http://www.blendernation.com/2010/12/16/sculpting-a-zombie-head-in-blender-2-54/</link>
		<comments>http://www.blendernation.com/2010/12/16/sculpting-a-zombie-head-in-blender-2-54/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 06:00:21 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[2.54]]></category>
		<category><![CDATA[30 minutes]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[Ben]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brush]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[gross]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[hour]]></category>
		<category><![CDATA[in]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[paint]]></category>
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		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sculpting]]></category>
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		<category><![CDATA[undead]]></category>
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		<category><![CDATA[youtube]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=16891</guid>
		<description><![CDATA[Benjamin Bailey has recently created a video tutorial series titled &#8220;Sculpting a Zombie Head in Blender 2.54.&#8221; With over an hour and a half (1.5 hours) of video instruction, you will learn how to sculpt a basic cube into a &#8230; <a href="http://www.blendernation.com/2010/12/16/sculpting-a-zombie-head-in-blender-2-54/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/12/16/sculpting-a-zombie-head-in-blender-2-54/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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	</item>
		<item>
		<title>First Commercial Blender Book in Indonesia</title>
		<link>http://www.blendernation.com/2010/11/29/first-commercial-blender-book-in-indonesia/</link>
		<comments>http://www.blendernation.com/2010/11/29/first-commercial-blender-book-in-indonesia/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 10:50:46 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[animasi]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[booklet]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[dengan]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[hiza]]></category>
		<category><![CDATA[indonesia]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[membuat]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[proyek]]></category>
		<category><![CDATA[ro]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=16608</guid>
		<description><![CDATA[The very first commercial Indonesian Blender book has recently been published! Hiza Ro of Blender Indonesia writes: Today we are in the Studio (Open Studio Society) is very happy because Blender&#8217;s first book was published. Not too special, just a &#8230; <a href="http://www.blendernation.com/2010/11/29/first-commercial-blender-book-in-indonesia/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/11/29/first-commercial-blender-book-in-indonesia/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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	</item>
		<item>
		<title>Salam Blender</title>
		<link>http://www.blendernation.com/2010/08/26/salam-blender/</link>
		<comments>http://www.blendernation.com/2010/08/26/salam-blender/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 07:43:56 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[army]]></category>
		<category><![CDATA[blenderhead]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[gathering]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[hello]]></category>
		<category><![CDATA[hiza]]></category>
		<category><![CDATA[indonesia]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[peace]]></category>
		<category><![CDATA[ro]]></category>
		<category><![CDATA[salam]]></category>
		<category><![CDATA[salem]]></category>
		<category><![CDATA[sign]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=14341</guid>
		<description><![CDATA[The Hiza Ro and the &#8220;Blender Army&#8221; in Indonesia have come up with a smart, beautiful hand sign which illustrates both an expression of peace and of the love for Blender.  They call it &#8220;Salam Blender&#8221; &#8211; that is, &#8220;Peace, &#8230; <a href="http://www.blendernation.com/2010/08/26/salam-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>44</slash:comments>
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	</item>
		<item>
		<title>[dot]Blend Magz Issue .04 is Available!</title>
		<link>http://www.blendernation.com/2010/04/30/dotblend-magz-issue-04-is-available/</link>
		<comments>http://www.blendernation.com/2010/04/30/dotblend-magz-issue-04-is-available/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:00:56 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Magazines]]></category>
		<category><![CDATA[.blend]]></category>
		<category><![CDATA[04]]></category>
		<category><![CDATA[4]]></category>
		<category><![CDATA[army]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[go]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[hiza]]></category>
		<category><![CDATA[indonesia]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[magazine]]></category>
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		<category><![CDATA[ro]]></category>
		<category><![CDATA[submit]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=12472</guid>
		<description><![CDATA[Hiza Ro and the Blender Indonesia Army have done it again!  Check out the latest issue of [dot]Blend Magz, Issue .04!. Also, be thinking about what you will submit for their next issue, on the theme &#8220;Go Green&#8221;.]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/04/30/dotblend-magz-issue-04-is-available/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=12472&amp;md5=e7a9748797df45644fa25dde486ce2a3" type="text/html" />
	</item>
		<item>
		<title>Project London: Multiply Teaser</title>
		<link>http://www.blendernation.com/2010/03/24/project-london-multiply-teaser/</link>
		<comments>http://www.blendernation.com/2010/03/24/project-london-multiply-teaser/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 20:12:17 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[acre]]></category>
		<category><![CDATA[after]]></category>
		<category><![CDATA[day]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[half]]></category>
		<category><![CDATA[hubert]]></category>
		<category><![CDATA[ian]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indipendent]]></category>
		<category><![CDATA[jerry]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[McCoy]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[multiply]]></category>
		<category><![CDATA[novel]]></category>
		<category><![CDATA[phil]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11890</guid>
		<description><![CDATA[Project London has just unleashed a new teaser trailer! Phil McCoy writes: This clip explores the world of Project London and introduces the opposing forces, Joint Command and The London Underground. All 3D animated elements were created using Blender, open &#8230; <a href="http://www.blendernation.com/2010/03/24/project-london-multiply-teaser/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2010/03/24/project-london-multiply-teaser/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
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	</item>
		<item>
		<title>Intro to Indirect Lighting</title>
		<link>http://www.blendernation.com/2010/03/18/intro-to-indirect-lighting/</link>
		<comments>http://www.blendernation.com/2010/03/18/intro-to-indirect-lighting/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 06:00:50 +0000</pubDate>
		<dc:creator>banor</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[bailey]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[indirect]]></category>
		<category><![CDATA[Light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=11809</guid>
		<description><![CDATA[Hello, everyone.  This is Benjamin Bailey (Banor,) coming to you with one of my first video tutorials, &#8220;Intro to Indirect Lighting&#8221;. Enjoy! Although not an expansive look into the new feature, this little tutorial will show you how to add &#8230; <a href="http://www.blendernation.com/2010/03/18/intro-to-indirect-lighting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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