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	<title>BlenderNation &#187; Allan Brito</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>New Fiat campaign in Brazil using Blender 3D</title>
		<link>http://www.blendernation.com/2009/04/16/new-fiat-campaign-in-brazil-using-blender-3d/</link>
		<comments>http://www.blendernation.com/2009/04/16/new-fiat-campaign-in-brazil-using-blender-3d/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 05:00:26 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Advertisement]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indigo]]></category>
		<category><![CDATA[YafaRay]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=7478</guid>
		<description><![CDATA[In the past few days a new campaign was released by Fiat to promote a new car. And this time whole web site of the campaign used Blender 3D to create stills and animations of the new car. All the &#8230; <a href="http://www.blendernation.com/2009/04/16/new-fiat-campaign-in-brazil-using-blender-3d/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2009/04/16/new-fiat-campaign-in-brazil-using-blender-3d/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<title>Almost two hours of tutorials about Sculpting with Blender</title>
		<link>http://www.blendernation.com/2008/11/27/almost-two-hours-of-tutorials-about-sculpting-with-blender/</link>
		<comments>http://www.blendernation.com/2008/11/27/almost-two-hours-of-tutorials-about-sculpting-with-blender/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 12:08:28 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[Videotutorial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5825</guid>
		<description><![CDATA[An artist from Brazil called Leonardo Davi published on his blog, a great collection of tutorials about sculpting with Blender. The tutorial was meant to be his final project, for a degree in visual arts. In the tutorial he shows &#8230; <a href="http://www.blendernation.com/2008/11/27/almost-two-hours-of-tutorials-about-sculpting-with-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>17</slash:comments>
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		<title>Third edition of the Brazilian Blender Book Released</title>
		<link>http://www.blendernation.com/2008/11/20/third-edition-of-the-brazilian-blender-book-released/</link>
		<comments>http://www.blendernation.com/2008/11/20/third-edition-of-the-brazilian-blender-book-released/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 17:00:03 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5642</guid>
		<description><![CDATA[The Brazilian Blender book, Blender 3D â€“ Guia do Usuario was released again with a revised and expanded third edition. Now the book has 552 pages covering most of the basic aspects of Blender. This new edition was updated with &#8230; <a href="http://www.blendernation.com/2008/11/20/third-edition-of-the-brazilian-blender-book-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/11/20/third-edition-of-the-brazilian-blender-book-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Autodesk internal discussion about Softimage</title>
		<link>http://www.blendernation.com/2008/10/27/autodesk-internal-discussion-about-softimage/</link>
		<comments>http://www.blendernation.com/2008/10/27/autodesk-internal-discussion-about-softimage/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 18:40:08 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Funny videos]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5297</guid>
		<description><![CDATA[Do you want to know how Autodesk made the decision to buy Softimage? A secret video was recorded during an internal meeting, and it reveals how they made the decision! Yeh, I know! The video is a joke, but it`s &#8230; <a href="http://www.blendernation.com/2008/10/27/autodesk-internal-discussion-about-softimage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>28</slash:comments>
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		<title>Etch-a-ton demo videos</title>
		<link>http://www.blendernation.com/2008/10/21/etch-a-ton-demo-videos/</link>
		<comments>http://www.blendernation.com/2008/10/21/etch-a-ton-demo-videos/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 12:09:08 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[etch-a-ton]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5112</guid>
		<description><![CDATA[What is etch-a-ton? This is a new feature in development for Blender, which will allow an artist to sketch out things like armatures! A few videos created by Theeth, who is the developer behind etch-a-ton, shows up what the feature &#8230; <a href="http://www.blendernation.com/2008/10/21/etch-a-ton-demo-videos/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>49</slash:comments>
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		<title>YafRay 0.1.0 Released</title>
		<link>http://www.blendernation.com/2008/10/13/yafray-010-released/</link>
		<comments>http://www.blendernation.com/2008/10/13/yafray-010-released/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 05:00:17 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[external renderer]]></category>
		<category><![CDATA[YafRay]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=5010</guid>
		<description><![CDATA[A brand new version of YafRay was released last week! After a long time, the most expected YafRay 0.1.0 is available to download. This is a complete rewrite of the renderer. The new release was expected to be available only &#8230; <a href="http://www.blendernation.com/2008/10/13/yafray-010-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/10/13/yafray-010-released/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
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		<title>Yo Frankie! Game engine logic explained</title>
		<link>http://www.blendernation.com/2008/10/02/yo-frankie-game-engine-logic-explained/</link>
		<comments>http://www.blendernation.com/2008/10/02/yo-frankie-game-engine-logic-explained/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 06:08:16 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Apricot]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Yo Frankie]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4874</guid>
		<description><![CDATA[The Yo Frankie! DVD is not out yet, but if you want to learn more about the logic used in the BGE, there is already a great page at the Blender Wiki, explaining a lot about the structure of the &#8230; <a href="http://www.blendernation.com/2008/10/02/yo-frankie-game-engine-logic-explained/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/10/02/yo-frankie-game-engine-logic-explained/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=4874&amp;md5=561eaafee924dfb8cdfbb999adb8daa9" type="text/html" />
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		<title>One more timelapse modeling series from Montage Studio</title>
		<link>http://www.blendernation.com/2008/09/24/one-more-timelapse-modeling-series-from-montage-studio/</link>
		<comments>http://www.blendernation.com/2008/09/24/one-more-timelapse-modeling-series-from-montage-studio/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 05:00:41 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videotutorial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4824</guid>
		<description><![CDATA[The guys from Montage Studio Just did it again. They have started another great timelapse modeling series, and this time they will model a Steampunk airship. By now, only the first part of the series of available. If you want &#8230; <a href="http://www.blendernation.com/2008/09/24/one-more-timelapse-modeling-series-from-montage-studio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/09/24/one-more-timelapse-modeling-series-from-montage-studio/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<title>Blender included in Dev.Mag</title>
		<link>http://www.blendernation.com/2008/09/16/blender-included-in-devmag/</link>
		<comments>http://www.blendernation.com/2008/09/16/blender-included-in-devmag/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 18:57:05 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Fluid Simulation]]></category>
		<category><![CDATA[magazine]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4643</guid>
		<description><![CDATA[A great article about the Blender fluid simulation has just been released by an online publication called DevMag. We have been contacted by Reynante Martinez, who wrote a small description of the publication and the article: Dev.Mag, an online publication &#8230; <a href="http://www.blendernation.com/2008/09/16/blender-included-in-devmag/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2008/09/16/blender-included-in-devmag/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=4643&amp;md5=9bc08be521bad720526a04c48d7859b5" type="text/html" />
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		<item>
		<title>Realistic smoke in Blender</title>
		<link>http://www.blendernation.com/2008/08/26/realistic-smoke-in-blender/</link>
		<comments>http://www.blendernation.com/2008/08/26/realistic-smoke-in-blender/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 16:00:59 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Blender physics]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Smoke]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=4480</guid>
		<description><![CDATA[If you don`t want to wait for the implementation of the Wavelet Turbulence for Fluid Simulation algorithm, a developer is already working on something similar. Do you remember Farsthary? The developer responsible for the True Volumetrics, is working on realistic &#8230; <a href="http://www.blendernation.com/2008/08/26/realistic-smoke-in-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>14</slash:comments>
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