Author Archive for



fiat-stiloIn the past few days a new campaign was released by Fiat to promote a new car. And this time whole web site of the campaign used Blender 3D to create stills and animations of the new car.

Continue Reading 'New Fiat campaign in Brazil using Blender 3D' »

An artist from Brazil called Leonardo Davi published on his blog, a great collection of tutorials about sculpting with Blender. The tutorial was meant to be his final project, for a degree in visual arts.

Continue Reading 'Almost two hours of tutorials about Sculpting with Blender' »

The Brazilian Blender book, Blender 3D – Guia do Usuario was released again with a revised and expanded third edition. Now the book has 552 pages covering most of the basic aspects of Blender.

Continue Reading 'Third edition of the Brazilian Blender Book Released' »

Do you want to know how Autodesk made the decision to buy Softimage? A secret video was recorded during an internal meeting, and it reveals how they made the decision!

Continue Reading 'Autodesk internal discussion about Softimage' »

Etch-a-ton demo videos

What is etch-a-ton? This is a new feature in development for Blender, which will allow an artist to sketch out things like armatures!

Continue Reading 'Etch-a-ton demo videos' »

YafRay 0.1.0 Released

Magic Bullet 2 - by enricocerica

A brand new version of YafRay was released last week! After a long time, the most expected YafRay 0.1.0 is available to download. This is a complete rewrite of the renderer.

Continue Reading 'YafRay 0.1.0 Released' »

The Yo Frankie! DVD is not out yet, but if you want to learn more about the logic used in the BGE, there is already a great page at the Blender Wiki, explaining a lot about the structure of the game.

Continue Reading 'Yo Frankie! Game engine logic explained' »

The guys from Montage Studio Just did it again. They have started another great timelapse modeling series, and this time they will model a Steampunk airship.

Continue Reading 'One more timelapse modeling series from Montage Studio' »

Blender included in Dev.Mag

A great article about the Blender fluid simulation has just been released by an online publication called DevMag. We have been contacted by Reynante Martinez, who wrote a small description of the publication and the article:

Continue Reading 'Blender included in Dev.Mag' »

Realistic smoke in Blender

If you don`t want to wait for the implementation of the Wavelet Turbulence for Fluid Simulation algorithm, a developer is already working on something similar.

Continue Reading 'Realistic smoke in Blender' »

It seems like SoC 2008 may add another extra feature to the Blender internal renderer. It`s because UncleZeiv, from the Lightcuts project, is working on a way to add indirect illumination to Blender!

Continue Reading 'Indirect lighting with Blender internal renderer' »

No official announcements yet, but seems like Blender 2.47 RC1 is available to download. This is mostly a bug fix release, so don't expect to find new tools.

Continue Reading 'Blender 2.47 RC1 available to download' »

Do you remember MOSAIC? The script that allows Blender to export 3d scenes, to Pixar RiSpec and related renders. At the web site Blender to RenderMan, the autor of the script has posted a full set of tutorials, showing how to use the script.

Continue Reading 'Full tutorials on how to use MOSAIC' »

Last week a very cool making-of, for a scene called Sci-fi City was published at itsartmag.com. The scene was made by Bertrand Benoit, who modeled the scene in Blender 3D and rendered it in Indigo.

Continue Reading 'Making of the sci-fi city by Bertrand Benoit' »

Have you ever tried to add a texture to an area light? One of the SoC 2008 projects will add a possibility to modulate the color and intensity of the area light.

Continue Reading 'Textured area lights in Blender' »

New feature for Blender 3D? This is the kind of news that we always love to spread. The new feature today is called Grease Pencil and it`s been developed by Aligorith.

Continue Reading 'Grease Pencil: New feature on development' »

If you live in Belfast (Ireland) a Blender Game Engine course will take place there.

Here are a few details about the course, according to Mal Duffin:

A 1 week course, from 28th July to 1st August, will be taking place in the Waterfront hall in Belfast, Northern Ireland

Continue Reading 'Northern Ireland Week-long Blender Game Engine Course' »

A few weeks ago, and article about the development of true volumetrics in Blender was published here. Well, now there are test builds available, along with a tutorial at graphicall.org!

Continue Reading 'True volumetrics in Blender: Test builds available' »




About

Archive for Allan Brito.

Longer entries are truncated. Click the headline of an entry to read it in its entirety.