<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BlenderNation &#187; Bart</title>
	<atom:link href="http://www.blendernation.com/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Open Source Normal Map Generator</title>
		<link>http://www.blendernation.com/open-source-normal-map-generator/</link>
		<comments>http://www.blendernation.com/open-source-normal-map-generator/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 11:00:52 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10686</guid>
		<description><![CDATA[SSbump is an open source normal map generator.
Pure_bordem wrote:
Seeing as a lot of people used Crazy Bump (myself included) but it went commercial some time ago, I tripped across this awesome open source software SSbump Generator. It can create normal maps, ambient occ maps as well as what appears to be a cross between them? [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/open-source-normal-map-generator/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>V-Ray/Blender integration update</title>
		<link>http://www.blendernation.com/v-ray-blender-integration-update/</link>
		<comments>http://www.blendernation.com/v-ray-blender-integration-update/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 12:41:38 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10676</guid>
		<description><![CDATA[Andrey Izrantsev&#039;s V-Ray/Blender integration script has come a long way. Sebastian König (well known for his Blender video tutorials) reports.
Sebastian writes:
Hey there!
I am going to do a bit yellow press and introduce to you the new celebrity couple of the year!
Ladies and Gentlemen, it&#039;s &#8211; drumroll please &#8211; Blender and V-Ray!
Andrey Izrantsev has written an [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/v-ray-blender-integration-update/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Grand Prix d&#039;Horlogerie de Genève 2009 &#8211; Introduction</title>
		<link>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/</link>
		<comments>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 08:55:33 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10673</guid>
		<description><![CDATA[
Olivier Amrein wrote:
We have just finished our latest job here at RGBprod . We were invited to create the 3d animations for the introduction of the different awards of the Grand Prix de l’Horlogerie de Genève 2009. This event can be explained as the “oscars” of watchmaking. It was shown last Saturday to an audience [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/grand-prix-dhorlogerie-de-geneve-2009-introduction/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>MakeHuman updates</title>
		<link>http://www.blendernation.com/makehuman-updates/</link>
		<comments>http://www.blendernation.com/makehuman-updates/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:02:03 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10668</guid>
		<description><![CDATA[MakeHuman is rapidly improving. Here&#039;s a quick overview of their latest updates.
Abhishek Gupta wrote:
Just like the new upcoming Blender 2.50, MakeHuman is also going through huge changes. Some of the features to wet the appetite:

new base mesh &#8211; new topology
all quad face mesh
hairs (already reported on BlenderNation) will sport collision detection
export to blender with advance [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/makehuman-updates/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Review: &#039;Johnny Blender &#8211; The Complete Series&#039;</title>
		<link>http://www.blendernation.com/review-johnny-blender-the-complete-series/</link>
		<comments>http://www.blendernation.com/review-johnny-blender-the-complete-series/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 12:00:18 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Training Videos]]></category>
		<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10665</guid>
		<description><![CDATA[Terry Wallwork reviews Johnny Blender, a &#039;Twenty-Eight part series on the complete creation of a character in Blender, from a single polygon to a fully-rigged and textured character. You can either watch these tutorials for free on YouTube, or order a DVD &#8211; for each sold DVD, a donation will be made to the Blender Foundation.
Terry [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/review-johnny-blender-the-complete-series/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Yafaray Update: Development version 0.1.2</title>
		<link>http://www.blendernation.com/yafaray-update-development-version-0-1-2/</link>
		<comments>http://www.blendernation.com/yafaray-update-development-version-0-1-2/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 20:11:47 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10648</guid>
		<description><![CDATA[The new Yafaray 0.1.2 version is coming up and the current development version already reveals a few of the new features.
Abhishek Gupta wrote:
The latest development version of yafaray&#039;s upcoming version 0.1.2 now supports
blender&#039;s static particles and has a frosted glass shader.
Here are some test renders for static particles, for the frosted/rough glass shader and some other test [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/yafaray-update-development-version-0-1-2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Meet Sintel!</title>
		<link>http://www.blendernation.com/meet-sintel/</link>
		<comments>http://www.blendernation.com/meet-sintel/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:50:02 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Durian]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10629</guid>
		<description><![CDATA[The Durian team have released the first images of Sintel, the main character of the new Blender Open Movie Project.
What you&#039;ll see below are a first turn-table animation of the 3D model by Angela, and several iterations of a paint-over job by David. Finally, there&#039;s a hilarious &#039;anti-industry-standards&#039; version of her. I can only hope [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/meet-sintel/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>2012 uses Bullet</title>
		<link>http://www.blendernation.com/2012-uses-bullet/</link>
		<comments>http://www.blendernation.com/2012-uses-bullet/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 12:39:06 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10626</guid>
		<description><![CDATA[This article on digitalcontentproducer.com gives an interesting insight into the special effects in &#039;2012&#039;. A *huge* surprise: they built part of their simulation software around Bullet &#8211; the open source physics simulation engine that&#039;s also part of Blender.
Eibriel wrote:
It&#039;s a great news for the Open Source community:
This challenge led DD [Digital Domain] to develop a [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012-uses-bullet/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Open Game Art &#8211; free game content</title>
		<link>http://www.blendernation.com/open-game-art-free-game-content/</link>
		<comments>http://www.blendernation.com/open-game-art-free-game-content/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 15:00:10 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Repositories]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10618</guid>
		<description><![CDATA[Open Game Art offers a wide range of free 2D and 3D content that you can use in your game projects.
MaximB wrote:
There is a new website that offers FREE content for artists and game developers, FREE meaning that the content is licensed under GPLv2 or later, creative commons or/and other free as freedom licenses.
The goal [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/open-game-art-free-game-content/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Blender Workshop, Barcelona</title>
		<link>http://www.blendernation.com/blender-workshop-barcelona/</link>
		<comments>http://www.blendernation.com/blender-workshop-barcelona/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 12:00:45 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10615</guid>
		<description><![CDATA[Raimon is hosting an introductory Blender workshop in Barcelona over the next two weeks.
Raimon wrote:
Days 18, 19 and 23, 24 and 25 of current month, I will teach a Blender workshop in the Laboratori Mèdia of the Fine Arts Faculty facilities, in Barcelona. Teaching is in catalan (and some student-hints in spanish and english), so [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-workshop-barcelona/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
