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	<title>BlenderNation &#187; Bart</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Tue, 14 Feb 2012 19:00:37 +0000</lastBuildDate>
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		<title>Forensic reconstruction with Blender and free software</title>
		<link>http://www.blendernation.com/2012/02/14/forensic-reconstruction-with-blender-and-free-software/</link>
		<comments>http://www.blendernation.com/2012/02/14/forensic-reconstruction-with-blender-and-free-software/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 15:00:01 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26231</guid>
		<description><![CDATA[Here&#8217;s a topic we don&#8217;t see every day: forensic 3d reconstruction of faces. Cícero Moraes shows you how to achieve this using only free software. Cícero writes: I wrote an article about forensic reconstruction. I used only Linux and free &#8230; <a href="http://www.blendernation.com/2012/02/14/forensic-reconstruction-with-blender-and-free-software/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/14/forensic-reconstruction-with-blender-and-free-software/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Blender Bad Habits</title>
		<link>http://www.blendernation.com/2012/02/14/blender-bad-habits/</link>
		<comments>http://www.blendernation.com/2012/02/14/blender-bad-habits/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 11:00:06 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26225</guid>
		<description><![CDATA[WK Bong shares a list of &#8216;Blender bad habits&#8217; and how to prevent them. WK Bong writes: Through the years I have seen many bad habits taught to Blender users through video and text/screen shot tutorials. Most of them are &#8230; <a href="http://www.blendernation.com/2012/02/14/blender-bad-habits/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>17</slash:comments>
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	</item>
		<item>
		<title>Developer Meeting Notes, February 12, 2012</title>
		<link>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/</link>
		<comments>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 07:00:13 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26212</guid>
		<description><![CDATA[Blender 2.62 is still on schedule for release at the end of this week. Ton Roosendaal writes: Hi all, Here&#8217;s the summary of today&#8217;s meeting: 1) Blender 2.62 release Jens Verwiebe solved issues with linking Lux and Cycles together with &#8230; <a href="http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/13/developer-meeting-notes-february-12-2012/feed/</wfw:commentRss>
		<slash:comments>60</slash:comments>
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		<item>
		<title>Videotutorial: Groundhog Day</title>
		<link>http://www.blendernation.com/2012/02/11/videotutorial-groundhog-day/</link>
		<comments>http://www.blendernation.com/2012/02/11/videotutorial-groundhog-day/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 06:00:13 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26172</guid>
		<description><![CDATA[In this 4-part Blender Cookie videotutorial, David Ward shows you the entire creation process of a cartoon ground hog character. David writes: This character modeling tutorial series is on modeling a cartoon, ground hog character in Blender 2.6. In this &#8230; <a href="http://www.blendernation.com/2012/02/11/videotutorial-groundhog-day/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Friday Hangout: How&#8217;s your Blender Project Going?</title>
		<link>http://www.blendernation.com/2012/02/10/friday-hangout-hows-your-blender-project-going/</link>
		<comments>http://www.blendernation.com/2012/02/10/friday-hangout-hows-your-blender-project-going/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 20:12:06 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26192</guid>
		<description><![CDATA[It&#8217;s been a while since our last Friday Hangout, so it&#8217;s time to catch up: how&#8217;s your current Blender Project going? Please share your images or videos below!]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/10/friday-hangout-hows-your-blender-project-going/feed/</wfw:commentRss>
		<slash:comments>81</slash:comments>
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	</item>
		<item>
		<title>Live 3D Stream from Blender to Browser</title>
		<link>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/</link>
		<comments>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:00:04 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26178</guid>
		<description><![CDATA[From the Pyppet blog: Hart has created a connection between Blender and his (local) webrowser. Hart writes: For streaming the data the only real option is Websockets, and the best Python3 library for Websockets I could find is Websockify by &#8230; <a href="http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/10/live-3d-stream-from-blender-to-browser/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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	</item>
		<item>
		<title>RC helicopter</title>
		<link>http://www.blendernation.com/2012/02/10/rc-helicopter/</link>
		<comments>http://www.blendernation.com/2012/02/10/rc-helicopter/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 06:00:17 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Images]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26166</guid>
		<description><![CDATA[By BlendShadow. BlendShadow writes: This is my first project rendered in Cycles. All the textures were created in Gimp. The model is Syma S107 indoor rc helicopter that can land on the palm of your hand. Very cool. When I &#8230; <a href="http://www.blendernation.com/2012/02/10/rc-helicopter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/10/rc-helicopter/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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	</item>
		<item>
		<title>Blender 2.62 Release Candidates Now Available</title>
		<link>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/</link>
		<comments>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 21:21:45 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26186</guid>
		<description><![CDATA[The Blender Foundation has just published the first release candidates of Blender 2.62. Please download, test, and report any bugs that you may (or rather, will!) find. If everything goes according to plan, the final release should be next week! &#8230; <a href="http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/09/blender-2-62-release-candidates-now-available/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=26186&amp;md5=c9c5a3798731e7a7e185fdd7c4edd63e" type="text/html" />
	</item>
		<item>
		<title>Juggernaut</title>
		<link>http://www.blendernation.com/2012/02/09/juggernaut/</link>
		<comments>http://www.blendernation.com/2012/02/09/juggernaut/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 09:06:28 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Images]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26164</guid>
		<description><![CDATA[By MmAaXx. MmAaXx writes: Hi all. here my latest personal work done for a competition on a italian forum charactersforum.com. Modeling in Blender 2.61 (bat3a builds) render in vray Because I haven&#8217;t gpu memory enought for render in cycles (sigh) Timelapse Link &#8230; <a href="http://www.blendernation.com/2012/02/09/juggernaut/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/09/juggernaut/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		<atom:link rel="payment" href="http://www.blendernation.com/?flattrss_redirect&amp;id=26164&amp;md5=024fc70d51074c9f42ee7f917c37b4ed" type="text/html" />
	</item>
		<item>
		<title>Remesh Modifier: Sharp Mode</title>
		<link>http://www.blendernation.com/2012/02/08/remesh-modifier-sharp-mode/</link>
		<comments>http://www.blendernation.com/2012/02/08/remesh-modifier-sharp-mode/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:00:15 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=26153</guid>
		<description><![CDATA[Nicholas Bishop explains the difference between the &#8216;smooth&#8217; and &#8216;sharp&#8217; mode of the remesh modifier. Nicholas writes: I’ve noticed that people are often unsure why you’d ever want to use the Sharp mode of the Remesh modifier, rather than Smooth &#8230; <a href="http://www.blendernation.com/2012/02/08/remesh-modifier-sharp-mode/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.blendernation.com/2012/02/08/remesh-modifier-sharp-mode/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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