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	<title>BlenderNation &#187; Alex Delderfield (AD-Edge)</title>
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	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Fri, 20 Nov 2009 11:00:52 +0000</lastBuildDate>
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		<title>Atmospheric Scattering &#8211; Blender Game Engine</title>
		<link>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/</link>
		<comments>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:37:07 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Atmospheric]]></category>
		<category><![CDATA[BGE]]></category>
		<category><![CDATA[Martinsh]]></category>
		<category><![CDATA[Scattering]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10463</guid>
		<description><![CDATA[Martinsh has once again raised the bar, this time he&#039;s taken the spectacular mountain demo we saw a while back and added&#8230; well&#8230; the rest of the planet?

Martinsh explains:
Hello, I haven`t posted anything for too long time
So, here I present you a shader i`ve  recently been busy with.
It is based on the chapter &#034;Accurate [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/atmospheric-scattering-blender-game-engine/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Over 50 Youtube Tutorials from cganim8or</title>
		<link>http://www.blendernation.com/over-50-youtube-tutorials-from-cganim8or/</link>
		<comments>http://www.blendernation.com/over-50-youtube-tutorials-from-cganim8or/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:53:48 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videotutorials]]></category>
		<category><![CDATA[cganim8or]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10405</guid>
		<description><![CDATA[Derrick Sesson (cganim8or) has spent a lot of time making a bunch of 50+ tutorials on youtube lately.
Derrick writes:
I&#039;ve been spending the last few months making blender tutorials of all topics and putting them on youtube.  I&#039;ve made over 50 tutorials from modeling to using the node editor. I&#039;m very open to suggestions, so if [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/over-50-youtube-tutorials-from-cganim8or/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Unity game engine releases free license</title>
		<link>http://www.blendernation.com/unity-game-engine-releases-free-license/</link>
		<comments>http://www.blendernation.com/unity-game-engine-releases-free-license/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:31:02 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10340</guid>
		<description><![CDATA[Until a few days ago the well established game engine &#039;Unity&#039; had a $200 indie version for purchase, which has now been dropped in favor of a free version. Great news for indie game developers and Blender users as Unity has a strong degree of Blender support built in.

Check out the Unity free section at [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/unity-game-engine-releases-free-license/feed/</wfw:commentRss>
		<slash:comments>76</slash:comments>
		</item>
		<item>
		<title>Blender Game Competition 2010</title>
		<link>http://www.blendernation.com/blender-game-competition-2010/</link>
		<comments>http://www.blendernation.com/blender-game-competition-2010/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:00:45 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10272</guid>
		<description><![CDATA[Things are gearing up for the 2010 Blender Game competition. We saw similar contests organized by Erwin in 2006, 2007 and more recently the one organized by malcando earlier in 2009.

Similar to the game contest in 2009 there will be 3 main categories:
1) Gameplay/physics
2) Graphics
3) Logic bricks only
Check out Erwin&#039;s announcement thread here while Mokazon&#039;s [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/blender-game-competition-2010/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Render Speed Comparison (2.49b VS 2.5)</title>
		<link>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/</link>
		<comments>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:57:59 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Google Summer of Code]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=10170</guid>
		<description><![CDATA[Virgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project.  The results are very impressive!

Virgilio writes:
After I saw the news that the rendering optimizations made by the [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/render-speed-comparison-2-49b-vs-2-5/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Johnny Blender DVD by David Ward</title>
		<link>http://www.blendernation.com/johnny-blender-dvd-by-david-ward/</link>
		<comments>http://www.blendernation.com/johnny-blender-dvd-by-david-ward/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 13:37:12 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Training Videos]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Videotutorials]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9923</guid>
		<description><![CDATA[David Ward has just finished a great DVD. We wrote earlier about his detailed youtube series- its now complete, online and also available on DVD. Plus, just to add to it, hes even helping out the Blender Foundation!

David wrote:
Well i finished up the series (see the Youtube playlist here: http://www.youtube.com/view_play_list?p=23220C9F539F61DC) and went ahead and stuck [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/johnny-blender-dvd-by-david-ward/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>1700 Preorders for Durian</title>
		<link>http://www.blendernation.com/1700-preorders-for-durian/</link>
		<comments>http://www.blendernation.com/1700-preorders-for-durian/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 10:53:11 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Durian]]></category>
		<category><![CDATA[1700]]></category>
		<category><![CDATA[durian]]></category>
		<category><![CDATA[Preorder]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9735</guid>
		<description><![CDATA[In the past 6 weeks there have been an amazing 1700 preorders for the Durian project DVD, 300 short of the goal, but a record amount for any Blender Foundation project so far and a great effort by the community!

Ton writes:
Whoa! We’re all totally happy with the level of support we’ve had the past 6 [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/1700-preorders-for-durian/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Realtime BGE Pistol</title>
		<link>http://www.blendernation.com/realtime-bge-pistol/</link>
		<comments>http://www.blendernation.com/realtime-bge-pistol/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 08:32:37 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9748</guid>
		<description><![CDATA[Here&#039;s a very professional looking Pistol model made by Padfoot7726 over at Blenderartists.org. Its a great example of realtime art and the level of graphics possible with the Blender Game Engine these days.

Padfoot7726 writes:
A simple Pistol, made low poly, for the Blender Game Engine, with GLSL graphics. Uses a color, normal, specular, occlusion, hdr reflection, [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/realtime-bge-pistol/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>4&#215;4 Autodrive System and Tracks Creator</title>
		<link>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/</link>
		<comments>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 10:00:25 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Python Scripts]]></category>
		<category><![CDATA[4x4]]></category>
		<category><![CDATA[autodrive]]></category>
		<category><![CDATA[creator]]></category>
		<category><![CDATA[philippe]]></category>
		<category><![CDATA[roubal]]></category>
		<category><![CDATA[tracks]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9694</guid>
		<description><![CDATA[Philippe Roubal has recently completed both a 4&#215;4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.

Philippe writes:
Hi,
After several months and 6 main differents versions alternating Setups made of solid objects and Armatures, with tens of various attempts and variations in between, I have finally built this 6.1 [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/4x4-autodrive-system-and-tracks-creator/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Durian Preproduction Week</title>
		<link>http://www.blendernation.com/durian-preproduction-week/</link>
		<comments>http://www.blendernation.com/durian-preproduction-week/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 09:00:03 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
				<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Durian]]></category>
		<category><![CDATA[durian]]></category>
		<category><![CDATA[Preproduction]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=9584</guid>
		<description><![CDATA[On the Durian blog a humorous and insightful video has been posted about the preproduction week with the team. There&#039;s even a surprise appearance by someone here at Blendernation ;)

From the blog:
Well, this week has been entirely dedicated to story and coming up with a final script, so it’s taken me some time to wade [...]]]></description>
		<wfw:commentRss>http://www.blendernation.com/durian-preproduction-week/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
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