Martinsh has once again raised the bar, this time he’s taken the spectacular mountain demo we saw a while back and added… well… the rest of the planet?
Author Archives: Alex Delderfield (AD-Edge)
Over 50 Youtube Tutorials from cganim8or
Derrick Sesson (cganim8or) has spent a lot of time making a bunch of 50+ tutorials on youtube lately.
Unity game engine releases free license
Until a few days ago the well established game engine ‘Unity’ had a $200 indie version for purchase, which has now been dropped in favor of a free version. Great news for indie game developers and Blender users as Unity has a strong degree of Blender support built in.
Blender Game Competition 2010
Render Speed Comparison (2.49b VS 2.5)
Virgilio Vasconcelos has recently compared the render speed of the current version of Blender (2.49) with the latest 2.5 build (svn revision 23930). The render optimizations are thanks to Jaguarandi and his Google summer of code 2009 project. The results are very impressive!
Johnny Blender DVD by David Ward
David Ward has just finished a great DVD. We wrote earlier about his detailed youtube series- its now complete, online and also available on DVD. Plus, just to add to it, hes even helping out the Blender Foundation!
1700 Preorders for Durian
In the past 6 weeks there have been an amazing 1700 preorders for the Durian project DVD, 300 short of the goal, but a record amount for any Blender Foundation project so far and a great effort by the community!
Realtime BGE Pistol
Here’s a very professional looking Pistol model made by Padfoot7726 over at Blenderartists.org. Its a great example of realtime art and the level of graphics possible with the Blender Game Engine these days.
4×4 Autodrive System and Tracks Creator
Philippe Roubal has recently completed both a 4×4 drive system and a very cool looking tracks creator, which leaves tracks wherever your vehicle drives.
Durian Preproduction Week
On the Durian blog a humorous and insightful video has been posted about the preproduction week with the team. There’s even a surprise appearance by someone here at Blendernation ;)
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