Articulation – modeling the human body

BodyCompSmallDo you need help with modeling and animating a human character? Then take a look at this generic tutorial on 'Articulation'.

The site focuses on how vertices of a character's mesh should move when body parts are animated. It demonstrates the importance of the placement of vertices, and the importance of retaining volume in animation.

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16 Responses to “Articulation – modeling the human body”  

  1. 1 dusty

    Ahhhhh good timing! My friend was looking for something like this and I was about to go mad Googling!

    Thanks!

  2. 2 claas

    few links dont work

  3. 3 ROUBAL

    Interesting. One of my own main difficulties is with weight painting…

  4. 4 Loky

    Thanks!

    ROUBAL: while you're in weight paint press F for precision :)

  5. 5 Andre Paz Leal

    Nice work, very good…

  6. 6 Robo3Dguy

    This is so helpful for what I'm doing in Blender right now, thanks a ton!

  7. 7 Mats Halldin

    Bookmarked!

  8. 8 starplayer

    Very helpful information!

  9. 9 zaniocz

    Some links are wrong, int this page " http://www.hippydrome.com/Modeling.html " in the part about the torso, exist two images that pointed to …Torso Three Quarters… in " http://www.hippydrome.com/ModelingTorsoThreeQuarters.html "

  10. 10 Samuel

    Wow! I was looking for a tutorial like this for a long time, congratulations!

  11. 11 Santi

    It seems like a Work In Progress to me. A good start but very incomplete yet.

  12. 12 XeroWolf

    Hahah sweet. This is very useful for me.

  13. 13 tyrant monkey

    that site has very good information on it proves why keeping an eye on this legendary thread is important
    http://forums.cgsociety.org/showthread.php?f=25&t=38469 links to the articulation site were posted months ago

  14. 14 ROUBAL

    @Loky : Good trick ! I didn't know. Wow, F makes faces visible during painting !Thank you for the information, I will try to remember that !o)

  15. 15 ralmon

    God it appeared here. I had found it a long, long time ago. High poly though, don't you think? PigBrain (http://www.pig-brain.com/tutorials.htm) has a similar article but with less polygons. Primarily for game characters. Maybe someone would find it helpful?

  16. 16 Kanpos

    This is a great resources…. many thanks

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