Architectural Walk Throughs

By optimizing, I mean principally using as much billboarding as we could, setting all raytrace bounce depths to 1, and tune the octree setting to its best value (depends on the model size). That last thing can sometimes, in an animation, cut your rendering times by 2.

As a result, the smallest animations rendered in about 4 or 5 hours, the biggest one in about 12 hours. So we were able to render several times, and correct (almost) all small errors…

Ah, in case you need, my site is here below, and Maíra’s site is http://maira.orgfree.com Anything you may need (more text, etc…) don’t hesitate to ask!”
Cheers,
Yorik

Yorik van Havre http://yorik.orgfree.com

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