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	<title>Comments on: Apricot recruiting started</title>
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	<link>http://www.blendernation.com/apricot-recruiting-started/</link>
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		<title>By: Alex</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-190672</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 06 Nov 2007 10:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-190672</guid>
		<description>Cool thing.
I&#039;m really excited to see how this will work out.

If I wasn&#039;t too busy ATM I&#039;d probably try to apply for a position there myself. :(
Ah well ... I just hope this will give Blender the kick for those few missing game-features I was always hoping for over all this long time :)


Regarding the Game engine I feel that it indeed was the right decision to go for CS. Blender&#039;s own integrated engine is for me a nice toy but not at all mature enough for a commercial quality game. That probably wouldn&#039;t be much better if there were more updates over the years just because Blender is a 3D app not an engine.
It&#039;s good the way it is now - lots of very competent people contributing to the modeler/renderer/animation tools. That&#039;s what blender&#039;s for - and that&#039;s what it should stay good at.
Expanding the game engine may distract too much from the vital parts.

It would be a different story if the Engine indeed was split up from blender. Then it would be a standalone project with people specializing in it&#039;s specific needs and workflow (that might greatly differ from blender).
That would be cool, IMO.
I&#039;ve always longed for a game engine that could - at least in it&#039;s basic functions - be used without the need to be a Java or C++/C# Programmer. Like Unity3D or Quest3D.

... my two cents ... :)</description>
		<content:encoded><![CDATA[<p>Cool thing.<br />
I&#039;m really excited to see how this will work out.</p>
<p>If I wasn&#039;t too busy ATM I&#039;d probably try to apply for a position there myself. :(<br />
Ah well &#8230; I just hope this will give Blender the kick for those few missing game-features I was always hoping for over all this long time :)</p>
<p>Regarding the Game engine I feel that it indeed was the right decision to go for CS. Blender&#039;s own integrated engine is for me a nice toy but not at all mature enough for a commercial quality game. That probably wouldn&#039;t be much better if there were more updates over the years just because Blender is a 3D app not an engine.<br />
It&#039;s good the way it is now &#8211; lots of very competent people contributing to the modeler/renderer/animation tools. That&#039;s what blender&#039;s for &#8211; and that&#039;s what it should stay good at.<br />
Expanding the game engine may distract too much from the vital parts.</p>
<p>It would be a different story if the Engine indeed was split up from blender. Then it would be a standalone project with people specializing in it&#039;s specific needs and workflow (that might greatly differ from blender).<br />
That would be cool, IMO.<br />
I&#039;ve always longed for a game engine that could &#8211; at least in it&#039;s basic functions &#8211; be used without the need to be a Java or C++/C# Programmer. Like Unity3D or Quest3D.</p>
<p>&#8230; my two cents &#8230; :)</p>
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		<title>By: Kirado</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188675</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Sat, 03 Nov 2007 07:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188675</guid>
		<description>3d apps are NOT ONLY used to render animations believe it or not.. half of the tools used these days haven been developed  for creating games and their content. These tool then end up being used to render animations. eg normals maps. While this project is a good idea and I support it.. I feel that if they had been supporting the GE instead of just ignoring it for 2-3 years now, they wouldn&#039;t need to partner with crystalspace which is a huge game engine upwards of 100megs.

to  be honest I don&#039;t use blender because of the modelling at all, I use it because of the game engine. If I&#039;m going to be making game content I won&#039;t wast my time modelling it in blender because there are better faster programs out there which is the reality right now. But what Blender  has going for  for me , that other 3d apps don&#039;t have.. is the game engine. Which has a large community following. This community has largely been ignored by the other DEV&#039;s eg. 20 devs for blender 3 for the GE?

I&#039;ve looked at ogre.. too complicated..who has time to code that if you&#039;re an artist.. crystal space looks nice but again very large.. always ended up coming back to the GE despite all it&#039;s bugs and I think the Dev&#039;s should wake up to the fact that having a functional game engine, be it crystal space or whatever is a HUGELY useful tool and will only increase the popularity of blender.. but ONLY if it is quick to use and you can launch it INSIDE of the 3d app.
but  what do I know..?  I&#039;m only some lowly GE user interested in games and not rendering static frames of animation. Maybe it&#039;s time the other half of the community get&#039;s some support?

But who knows maybe they will interegrate crsytalspace nicely.. but forgive us GE users for being skeptical.. it happens when you get ignored for so long.</description>
		<content:encoded><![CDATA[<p>3d apps are NOT ONLY used to render animations believe it or not.. half of the tools used these days haven been developed  for creating games and their content. These tool then end up being used to render animations. eg normals maps. While this project is a good idea and I support it.. I feel that if they had been supporting the GE instead of just ignoring it for 2-3 years now, they wouldn&#039;t need to partner with crystalspace which is a huge game engine upwards of 100megs.</p>
<p>to  be honest I don&#039;t use blender because of the modelling at all, I use it because of the game engine. If I&#039;m going to be making game content I won&#039;t wast my time modelling it in blender because there are better faster programs out there which is the reality right now. But what Blender  has going for  for me , that other 3d apps don&#039;t have.. is the game engine. Which has a large community following. This community has largely been ignored by the other DEV&#039;s eg. 20 devs for blender 3 for the GE?</p>
<p>I&#039;ve looked at ogre.. too complicated..who has time to code that if you&#039;re an artist.. crystal space looks nice but again very large.. always ended up coming back to the GE despite all it&#039;s bugs and I think the Dev&#039;s should wake up to the fact that having a functional game engine, be it crystal space or whatever is a HUGELY useful tool and will only increase the popularity of blender.. but ONLY if it is quick to use and you can launch it INSIDE of the 3d app.<br />
but  what do I know..?  I&#039;m only some lowly GE user interested in games and not rendering static frames of animation. Maybe it&#039;s time the other half of the community get&#039;s some support?</p>
<p>But who knows maybe they will interegrate crsytalspace nicely.. but forgive us GE users for being skeptical.. it happens when you get ignored for so long.</p>
]]></content:encoded>
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	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188596</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sat, 03 Nov 2007 04:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188596</guid>
		<description>yes thats what I said the last time seperation was proposed.</description>
		<content:encoded><![CDATA[<p>yes thats what I said the last time seperation was proposed.</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188451</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Fri, 02 Nov 2007 23:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188451</guid>
		<description>Hi,
&quot;Blender GE needs many improvements. I say Modeling, Animation, and GE should come in separate Blender Packages so not everything would have to be packed in one UI. &quot;

I have already read this in a former topic, but you mustn&#039;t forget that the game Engine is really an animation tool, allowing to bake rigid body simulation into Ipos ! It is a great tool for accidents simulation and any animation including gravity and bouncing objects ! So, having the GE available inside Blender is a great advantage !</description>
		<content:encoded><![CDATA[<p>Hi,<br />
&#034;Blender GE needs many improvements. I say Modeling, Animation, and GE should come in separate Blender Packages so not everything would have to be packed in one UI. &#034;</p>
<p>I have already read this in a former topic, but you mustn&#039;t forget that the game Engine is really an animation tool, allowing to bake rigid body simulation into Ipos ! It is a great tool for accidents simulation and any animation including gravity and bouncing objects ! So, having the GE available inside Blender is a great advantage !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TBOL3</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188450</link>
		<dc:creator>TBOL3</dc:creator>
		<pubDate>Fri, 02 Nov 2007 23:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188450</guid>
		<description>I actually must disagree, I would prefer the way, blender is now.  I like the Modeler, animator, GE, and everything else in one, nice simple window.  Now, if having all of these together made blender over 100-200 MB, then yes, I would agree, they should be separate just to save space if you&#039;re not going to be using Widget A, but you need Widget B.  But with blender&#039;s size,  I am more worried about the space my animations take up, then blender&#039;s size.</description>
		<content:encoded><![CDATA[<p>I actually must disagree, I would prefer the way, blender is now.  I like the Modeler, animator, GE, and everything else in one, nice simple window.  Now, if having all of these together made blender over 100-200 MB, then yes, I would agree, they should be separate just to save space if you&#039;re not going to be using Widget A, but you need Widget B.  But with blender&#039;s size,  I am more worried about the space my animations take up, then blender&#039;s size.</p>
]]></content:encoded>
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	<item>
		<title>By: Sergeant Oreo</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188328</link>
		<dc:creator>Sergeant Oreo</dc:creator>
		<pubDate>Fri, 02 Nov 2007 17:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188328</guid>
		<description>This is very cool and I look forward to watching developments.

Anthoni_C: Don&#039;t forget that Zaghaghi is working on the Blender game engine.
http://wiki.blender.org/index.php/GameEngineDev/BlendX
He also added something with 2d filters. http://blender.gameengine.googlepages.com/</description>
		<content:encoded><![CDATA[<p>This is very cool and I look forward to watching developments.</p>
<p>Anthoni_C: Don&#039;t forget that Zaghaghi is working on the Blender game engine.<br />
<a href="http://wiki.blender.org/index.php/GameEngineDev/BlendX" rel="nofollow">http://wiki.blender.org/index.php/GameEngineDev/BlendX</a><br />
He also added something with 2d filters. <a href="http://blender.gameengine.googlepages.com/" rel="nofollow">http://blender.gameengine.googlepages.com/</a></p>
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	<item>
		<title>By: Anthoni_C</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188317</link>
		<dc:creator>Anthoni_C</dc:creator>
		<pubDate>Fri, 02 Nov 2007 17:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188317</guid>
		<description>Blender GE needs many improvements. I say Modeling, Animation, and GE should come in separate Blender Packages so not everything would have to be packed in one UI. 

As far as the game goes I could do great level designing but I could not goto Amsterdam as much as I would love to.</description>
		<content:encoded><![CDATA[<p>Blender GE needs many improvements. I say Modeling, Animation, and GE should come in separate Blender Packages so not everything would have to be packed in one UI. </p>
<p>As far as the game goes I could do great level designing but I could not goto Amsterdam as much as I would love to.</p>
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		<title>By: kram1032</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188184</link>
		<dc:creator>kram1032</dc:creator>
		<pubDate>Fri, 02 Nov 2007 12:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188184</guid>
		<description>Finally :D
I&#039;m very curious to see the result :)</description>
		<content:encoded><![CDATA[<p>Finally :D<br />
I&#039;m very curious to see the result :)</p>
]]></content:encoded>
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		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188181</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Fri, 02 Nov 2007 11:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188181</guid>
		<description>I wish I could sign up for this so badly!  Unfortunately, I don&#039;t have the time, nor many of the required credentials.</description>
		<content:encoded><![CDATA[<p>I wish I could sign up for this so badly!  Unfortunately, I don&#039;t have the time, nor many of the required credentials.</p>
]]></content:encoded>
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		<title>By: Sen</title>
		<link>http://www.blendernation.com/apricot-recruiting-started/comment-page-1/#comment-188180</link>
		<dc:creator>Sen</dc:creator>
		<pubDate>Fri, 02 Nov 2007 11:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/02/apricot-recruiting-started/#comment-188180</guid>
		<description>That&#039;s pretty cool.

My Qustion is, if this meant to be for the pipeline to create
commercialy succesfull games with crystalspace?

I am not a programmer, but for example:

If i would like to use an engine like Torque, will there be a better
support for plug-ins or any other way to use Blender as a production-source?


Blender rulz!


Sen</description>
		<content:encoded><![CDATA[<p>That&#039;s pretty cool.</p>
<p>My Qustion is, if this meant to be for the pipeline to create<br />
commercialy succesfull games with crystalspace?</p>
<p>I am not a programmer, but for example:</p>
<p>If i would like to use an engine like Torque, will there be a better<br />
support for plug-ins or any other way to use Blender as a production-source?</p>
<p>Blender rulz!</p>
<p>Sen</p>
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