Apricot GLSL Shading Node Demonstration

It features a new way of creating mist, plus some other cool effects like leaves becoming invisible as the camera gets a certain distance away.

Pablo writes:

“The thing was that Mist option is still not supported in GLSL, how can I work around this?, Nodes! the great “Camera Data” is an input node that let you use information from the camera view to play with, such as the View Vector, View Z Depth, and View Distance (which is the one i’m using in this video). After playing for a while, I found out that this method was much more better than the boring Mist!”

You can read more about the video, and watch it on this page of the Apricot blog.

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