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	<title>Comments on: AniSculp technique &#8211; using the sculpt tool for animation</title>
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	<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sun, 22 Nov 2009 01:06:38 +0100</lastBuildDate>
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		<title>By: Eibriel</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-415738</link>
		<dc:creator>Eibriel</dc:creator>
		<pubDate>Sun, 23 Nov 2008 22:49:11 +0000</pubDate>
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		<description>Wow!!

Like the new animation techniques of Pixar!!</description>
		<content:encoded><![CDATA[<p>Wow!!</p>
<p>Like the new animation techniques of Pixar!!</p>
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		<title>By: Matthew Kean</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-415365</link>
		<dc:creator>Matthew Kean</dc:creator>
		<pubDate>Sun, 23 Nov 2008 03:14:55 +0000</pubDate>
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		<description>is it just me of is this guys face meant to be digitalized. his expressions are great.</description>
		<content:encoded><![CDATA[<p>is it just me of is this guys face meant to be digitalized. his expressions are great.</p>
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	<item>
		<title>By: Dave</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414970</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 22 Nov 2008 11:25:33 +0000</pubDate>
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		<description>hi Daniel,

superb piece of work.
It would nice if you had a voice-over on top of the tutorial videos, reading the text and trying to read the menu choices are a thad difficult.
Otherwise, well done, great job.

- Dave</description>
		<content:encoded><![CDATA[<p>hi Daniel,</p>
<p>superb piece of work.<br />
It would nice if you had a voice-over on top of the tutorial videos, reading the text and trying to read the menu choices are a thad difficult.<br />
Otherwise, well done, great job.</p>
<p>- Dave</p>
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	<item>
		<title>By: Nemesis</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414512</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Thu, 20 Nov 2008 21:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5660#comment-414512</guid>
		<description>Thanks for the tutorial.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mercury</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414461</link>
		<dc:creator>mercury</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5660#comment-414461</guid>
		<description>genial...
yo hace tiempo usaba el modo escultura solo para modelar (sin agregar multi resolución)...
ya había intentado usarlo con shapes pero me aparecía ese error; y con solo apretar un botón se solucionaba todo XD
bien por Daniel MArtinez...
saludos...</description>
		<content:encoded><![CDATA[<p>genial&#8230;<br />
yo hace tiempo usaba el modo escultura solo para modelar (sin agregar multi resolución)&#8230;<br />
ya había intentado usarlo con shapes pero me aparecía ese error; y con solo apretar un botón se solucionaba todo XD<br />
bien por Daniel MArtinez&#8230;<br />
saludos&#8230;</p>
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	<item>
		<title>By: AIUndergrad</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414457</link>
		<dc:creator>AIUndergrad</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5660#comment-414457</guid>
		<description>I&#039;ve only seen Maya&#039;s sculpting tools used for modeling purposes, but not to push or exaggeerate a pose on &#039;The Generi Rig&#039; or the &#039;Moom&#039; rig, for example. Yet I won&#039;t have to worry about building and rigging my own character to be able to take advantage of this technique through Blender!</description>
		<content:encoded><![CDATA[<p>I&#039;ve only seen Maya&#039;s sculpting tools used for modeling purposes, but not to push or exaggeerate a pose on &#039;The Generi Rig&#039; or the &#039;Moom&#039; rig, for example. Yet I won&#039;t have to worry about building and rigging my own character to be able to take advantage of this technique through Blender!</p>
]]></content:encoded>
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	<item>
		<title>By: banor</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414421</link>
		<dc:creator>banor</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:11:47 +0000</pubDate>
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		<description>Ahh... I finally got it to work. ;) lol</description>
		<content:encoded><![CDATA[<p>Ahh&#8230; I finally got it to work. ;) lol</p>
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	<item>
		<title>By: Reynante M. Martinez</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414379</link>
		<dc:creator>Reynante M. Martinez</dc:creator>
		<pubDate>Thu, 20 Nov 2008 13:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5660#comment-414379</guid>
		<description>Wow wow wow! This is like achieving the details via a motion capture method.  Awesome tool! ^_^</description>
		<content:encoded><![CDATA[<p>Wow wow wow! This is like achieving the details via a motion capture method.  Awesome tool! ^_^</p>
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	</item>
	<item>
		<title>By: SCIBOTIC</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414369</link>
		<dc:creator>SCIBOTIC</dc:creator>
		<pubDate>Thu, 20 Nov 2008 13:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5660#comment-414369</guid>
		<description>Awesome, thanks for the tutorial!

@AIUndergrad
Not to be the party pooper but Maya has basic sculpting too and this approach is fairly common, Blender doesn&#039;t have an advantage in animation but seeing that the technique is at least up to par is great.

It would be nice if there was better handling for higher resolution models when sculpting, the main bottleneck appears to be memory usage, also dropping the detail level temporarily when rotating the model would help a bunch.</description>
		<content:encoded><![CDATA[<p>Awesome, thanks for the tutorial!</p>
<p>@AIUndergrad<br />
Not to be the party pooper but Maya has basic sculpting too and this approach is fairly common, Blender doesn&#039;t have an advantage in animation but seeing that the technique is at least up to par is great.</p>
<p>It would be nice if there was better handling for higher resolution models when sculpting, the main bottleneck appears to be memory usage, also dropping the detail level temporarily when rotating the model would help a bunch.</p>
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	</item>
	<item>
		<title>By: Kirado</title>
		<link>http://www.blendernation.com/anisculp-technique-using-the-sculpt-tool-for-animation/comment-page-1/#comment-414364</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Thu, 20 Nov 2008 12:51:41 +0000</pubDate>
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		<description>lol.. I just discovered doing this the other day.. but for use with the GE.. I was wondering how you could use it with bones etc.. sweet vids.. thanks for posting them.</description>
		<content:encoded><![CDATA[<p>lol.. I just discovered doing this the other day.. but for use with the GE.. I was wondering how you could use it with bones etc.. sweet vids.. thanks for posting them.</p>
]]></content:encoded>
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