Daniel MArtinez Lara (psl/pepeland) has just uploaded a couple of videos showing how to use Blender's sculpt tool for animation using blend shapes.  The results look quite promising!

Daniel writes:

I've just upload a video about how to use sculp in animation (AniSculp), you can make squash & stretch, redefine a shape of a model or a face expression, fix skin problems and so on.

I made a couple of videos to explain It.

Take a look

(Make sure to read the text that appears on the blue bar at the bottom of the video.)

For those of you wondering how to convert your animation to vertex cache, see the video below (by pepeland/psl.)

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16 Responses to “AniSculp technique – using the sculpt tool for animation”  

  1. 1 Ian Swanson

    Awesome! This will be an fantastic tool for blender users.. =) Thanks, Daniel!

  2. 2 AIUndergrad

    Amazing, it's great that Blenders main edge over the other pricy high-end apps are these powerful animation tools. The only other tool like this is LBrush, but that appears to only cover facial animation…

  3. 3 TweakingKnobs

    Great !!!

  4. 4 Tony

    This is a really interesting idea!

  5. 5 Loolarge

    This is an awesome approach daniel. Blender is just amazing. Way to go!

  6. 6 Toni Buenavida

    Brutal Pepe!
    eso es sacar partido a las novedades Blenderianas, y lo demás es tonteria!
    por cierto me he puesto tu interface y está mu chula si señor.

    Un saludo y suerte.

    Toni

  7. 7 Kirado

    lol.. I just discovered doing this the other day.. but for use with the GE.. I was wondering how you could use it with bones etc.. sweet vids.. thanks for posting them.

  8. 8 SCIBOTIC

    Awesome, thanks for the tutorial!

    @AIUndergrad
    Not to be the party pooper but Maya has basic sculpting too and this approach is fairly common, Blender doesn't have an advantage in animation but seeing that the technique is at least up to par is great.

    It would be nice if there was better handling for higher resolution models when sculpting, the main bottleneck appears to be memory usage, also dropping the detail level temporarily when rotating the model would help a bunch.

  9. 9 Reynante M. Martinez

    Wow wow wow! This is like achieving the details via a motion capture method. Awesome tool! ^_^

  10. 10 banor

    Ahh… I finally got it to work. ;) lol

  11. 11 AIUndergrad

    I've only seen Maya's sculpting tools used for modeling purposes, but not to push or exaggeerate a pose on 'The Generi Rig' or the 'Moom' rig, for example. Yet I won't have to worry about building and rigging my own character to be able to take advantage of this technique through Blender!

  12. 12 mercury

    genial…
    yo hace tiempo usaba el modo escultura solo para modelar (sin agregar multi resolución)…
    ya había intentado usarlo con shapes pero me aparecía ese error; y con solo apretar un botón se solucionaba todo XD
    bien por Daniel MArtinez…
    saludos…

  13. 13 Nemesis

    Thanks for the tutorial.

  14. 14 Dave

    hi Daniel,

    superb piece of work.
    It would nice if you had a voice-over on top of the tutorial videos, reading the text and trying to read the menu choices are a thad difficult.
    Otherwise, well done, great job.

    - Dave

  15. 15 Matthew Kean

    is it just me of is this guys face meant to be digitalized. his expressions are great.

  16. 16 Eibriel

    Wow!!

    Like the new animation techniques of Pixar!!

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