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	<title>Comments on: Animation for Italian Newspaper</title>
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	<link>http://www.blendernation.com/animation-for-italian-newspaper/</link>
	<description>Fresh Blender News, Every Day</description>
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		<title>By: Jon</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-172424</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Mon, 08 Oct 2007 17:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-172424</guid>
		<description>Freen: Yeah, he works for Channel 9 in Sydney doing motion graphics. I think he mainly uses AfterEffects. Not sure if he does any 3D stuff tho.

I&#039;m in the UK and he comes from the UK. I met him last time I was in Sydney. I&#039;m gonna be back there soon. Yippeeeee...</description>
		<content:encoded><![CDATA[<p>Freen: Yeah, he works for Channel 9 in Sydney doing motion graphics. I think he mainly uses AfterEffects. Not sure if he does any 3D stuff tho.</p>
<p>I&#039;m in the UK and he comes from the UK. I met him last time I was in Sydney. I&#039;m gonna be back there soon. Yippeeeee&#8230;</p>
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		<title>By: freen</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-172101</link>
		<dc:creator>freen</dc:creator>
		<pubDate>Mon, 08 Oct 2007 08:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-172101</guid>
		<description>Jon: I&#039;m from Melbourne. He&#039;s from Sydney?</description>
		<content:encoded><![CDATA[<p>Jon: I&#039;m from Melbourne. He&#039;s from Sydney?</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-171614</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Sun, 07 Oct 2007 17:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-171614</guid>
		<description>Very cool videos- all of them. I really like the way you integrate video effects and CG with live action. I thought the snowboarder stop-action-flipping around was very fresh. Good job. On the newspaper video, I appreciate how the key actions were in time with the music.</description>
		<content:encoded><![CDATA[<p>Very cool videos- all of them. I really like the way you integrate video effects and CG with live action. I thought the snowboarder stop-action-flipping around was very fresh. Good job. On the newspaper video, I appreciate how the key actions were in time with the music.</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-170688</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sat, 06 Oct 2007 16:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-170688</guid>
		<description>@freen...

&gt;&quot;Anyone watching channel 9 in Australia is likely to have already seen some blender stuff without knowing it.&quot;

Now that&#039;s pretty cool. Smash the system from within :)

Do you happen to work with a friend of mine from the UK who has the initials WS?

(Sorry to go off topic with private chat)</description>
		<content:encoded><![CDATA[<p>@freen&#8230;</p>
<p>&gt;&#034;Anyone watching channel 9 in Australia is likely to have already seen some blender stuff without knowing it.&#034;</p>
<p>Now that&#039;s pretty cool. Smash the system from within :)</p>
<p>Do you happen to work with a friend of mine from the UK who has the initials WS?</p>
<p>(Sorry to go off topic with private chat)</p>
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	<item>
		<title>By: johnj</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-170635</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Sat, 06 Oct 2007 14:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-170635</guid>
		<description>&quot;Il giornale&quot; has berlusconi; every newspaper has someone; i prefer the papers that let me understand what they think, but even the papers that don&#039;t want you understand who is the master can be interesting, most of all whan they speak about their friends; and i use my brain to decide; for me no problem if somebody uses blender for &quot;il manifesto&quot; or &quot;il giornale&quot;; that is not fascistic, but clearly on the side of berlusconi; no problem for me; and if that studio is able to do a professional work for an important paper with blender there is more freedom, and less fascism; and freedom for all, also to say that they don&#039;t like berlusconi, prodi, bertinotti, fini... W freedom, W opensource!
all imho
ah, very good animation!</description>
		<content:encoded><![CDATA[<p>&#034;Il giornale&#034; has berlusconi; every newspaper has someone; i prefer the papers that let me understand what they think, but even the papers that don&#039;t want you understand who is the master can be interesting, most of all whan they speak about their friends; and i use my brain to decide; for me no problem if somebody uses blender for &#034;il manifesto&#034; or &#034;il giornale&#034;; that is not fascistic, but clearly on the side of berlusconi; no problem for me; and if that studio is able to do a professional work for an important paper with blender there is more freedom, and less fascism; and freedom for all, also to say that they don&#039;t like berlusconi, prodi, bertinotti, fini&#8230; W freedom, W opensource!<br />
all imho<br />
ah, very good animation!</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-169936</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Fri, 05 Oct 2007 17:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-169936</guid>
		<description>@freen: yes, sometimes people in this community can be remarkably intolerant. Remember the post about the Baghdad scenes? It was lost in the database crash but BOY did that draw some flames. My advice: count to ten, shrug and remember why you like Blender. Works for me ;-)</description>
		<content:encoded><![CDATA[<p>@freen: yes, sometimes people in this community can be remarkably intolerant. Remember the post about the Baghdad scenes? It was lost in the database crash but BOY did that draw some flames. My advice: count to ten, shrug and remember why you like Blender. Works for me ;-)</p>
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	<item>
		<title>By: freen</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-169644</link>
		<dc:creator>freen</dc:creator>
		<pubDate>Fri, 05 Oct 2007 07:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-169644</guid>
		<description>...so there ya go...
You try to post something positive for the blender community and you get criticised for the nature of the job you accepted, it&#039;s quality and for suggesting that you can use blender professionally.

REAL NICE.

Listen Frederico, I&#039;m not going to argue about the quality of this work, but as far as your disdain for the word &quot;professional&quot; is concerned, I have to say I disagree.
Learning a software package, especially a 3D graphics package, takes time and effort. A lot of people aren&#039;t going to do it unless they know they can support themselves with it. You might be using blender happily (even if you evidently have to sneak it past your IT department to do it) but others aren&#039;t, and one of the reasons (yes, even in this day and age) is that they still see it as an app for hobbyists alone. I know it&#039;s a tired debate to veterans of this and other forums, but it is still an issue on people&#039;s minds.

I&#039;m happy to say I&#039;ve used it on many paid jobs and as a direct result have alerted several of my colleagues to the fact that blender is a genuine (and in some ways superior) alternative to other 3D apps.

Oh, and our IT department aint shittin no kittens either, they&#039;re fine with blender. I wouldn&#039;t be using it at work if they weren&#039;t.</description>
		<content:encoded><![CDATA[<p>&#8230;so there ya go&#8230;<br />
You try to post something positive for the blender community and you get criticised for the nature of the job you accepted, it&#039;s quality and for suggesting that you can use blender professionally.</p>
<p>REAL NICE.</p>
<p>Listen Frederico, I&#039;m not going to argue about the quality of this work, but as far as your disdain for the word &#034;professional&#034; is concerned, I have to say I disagree.<br />
Learning a software package, especially a 3D graphics package, takes time and effort. A lot of people aren&#039;t going to do it unless they know they can support themselves with it. You might be using blender happily (even if you evidently have to sneak it past your IT department to do it) but others aren&#039;t, and one of the reasons (yes, even in this day and age) is that they still see it as an app for hobbyists alone. I know it&#039;s a tired debate to veterans of this and other forums, but it is still an issue on people&#039;s minds.</p>
<p>I&#039;m happy to say I&#039;ve used it on many paid jobs and as a direct result have alerted several of my colleagues to the fact that blender is a genuine (and in some ways superior) alternative to other 3D apps.</p>
<p>Oh, and our IT department aint shittin no kittens either, they&#039;re fine with blender. I wouldn&#039;t be using it at work if they weren&#039;t.</p>
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	<item>
		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-169508</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Fri, 05 Oct 2007 04:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-169508</guid>
		<description>That being said, the lack of animated deformers bugs me =)</description>
		<content:encoded><![CDATA[<p>That being said, the lack of animated deformers bugs me =)</p>
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	<item>
		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-169500</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Fri, 05 Oct 2007 04:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-169500</guid>
		<description>I think it&#039;s sort of crappy to keep pounding on the point that blender is ready for a &quot;professional&quot; graphics pipeline. We all know it, for one and two, professional just means you get paid for it, it doesn&#039;t mean it&#039;s any good. The above piece is definetly middle of the road as far as quality goes and a good blender artist / compositor can do far better in a production environment (note how I didnt use he word professional, because a production environment does not always mean you are being paid for it) AFAIAC.

The blender compositor is becoming quite good, once we get support for compressed (mp3) audio natively, I&#039;ll be good to go.

I&#039;m sure if everyone posted all the unauthorized, guerrilla artwork that came out of art depts using blender, not only would IT shit a kitten (unauthorized software), there would be a hell of a lot of it too.</description>
		<content:encoded><![CDATA[<p>I think it&#039;s sort of crappy to keep pounding on the point that blender is ready for a &#034;professional&#034; graphics pipeline. We all know it, for one and two, professional just means you get paid for it, it doesn&#039;t mean it&#039;s any good. The above piece is definetly middle of the road as far as quality goes and a good blender artist / compositor can do far better in a production environment (note how I didnt use he word professional, because a production environment does not always mean you are being paid for it) AFAIAC.</p>
<p>The blender compositor is becoming quite good, once we get support for compressed (mp3) audio natively, I&#039;ll be good to go.</p>
<p>I&#039;m sure if everyone posted all the unauthorized, guerrilla artwork that came out of art depts using blender, not only would IT shit a kitten (unauthorized software), there would be a hell of a lot of it too.</p>
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	<item>
		<title>By: freen</title>
		<link>http://www.blendernation.com/animation-for-italian-newspaper/comment-page-1/#comment-169433</link>
		<dc:creator>freen</dc:creator>
		<pubDate>Fri, 05 Oct 2007 03:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/10/04/animation-for-italian-newspaper/#comment-169433</guid>
		<description>THE POINT of this post was to show (to anyone still in doubt) that blender can fit into a professional graphics pipeline.

I salute you for it.

I&#039;ve already been using it in my professional work for a while. I use it by preference instead of 3DS MAX, which is the standard here. Anyone watching channel 9 in Australia is likely to have already seen some blender stuff without knowing it.

So, to anyone who calls blender a hobby application, think again!</description>
		<content:encoded><![CDATA[<p>THE POINT of this post was to show (to anyone still in doubt) that blender can fit into a professional graphics pipeline.</p>
<p>I salute you for it.</p>
<p>I&#039;ve already been using it in my professional work for a while. I use it by preference instead of 3DS MAX, which is the standard here. Anyone watching channel 9 in Australia is likely to have already seen some blender stuff without knowing it.</p>
<p>So, to anyone who calls blender a hobby application, think again!</p>
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