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	<title>Comments on: Animated Modifiers</title>
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		<item>
		<title>By: Bassam</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93944</link>
		<dc:creator>Bassam</dc:creator>
		<pubDate>Wed, 25 Apr 2007 01:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93944</guid>
		<description>this is great news. already some modifiers that can&#039;t be animated would benefit, like turning on and off ( or ramping smoothly) a wave modifier. Ideally, every place you enter a number should be animate-able ;)</description>
		<content:encoded><![CDATA[<p>this is great news. already some modifiers that can&#039;t be animated would benefit, like turning on and off ( or ramping smoothly) a wave modifier. Ideally, every place you enter a number should be animate-able ;)</p>
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		<title>By: maru</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93695</link>
		<dc:creator>maru</dc:creator>
		<pubDate>Tue, 24 Apr 2007 16:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93695</guid>
		<description>very important graphics News!</description>
		<content:encoded><![CDATA[<p>very important graphics News!</p>
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	<item>
		<title>By: mike pan</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93319</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Mon, 23 Apr 2007 23:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93319</guid>
		<description>animated sub-surf and decimator modifier will be useful for large scenes that requires LOD handling.</description>
		<content:encoded><![CDATA[<p>animated sub-surf and decimator modifier will be useful for large scenes that requires LOD handling.</p>
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		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93190</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Mon, 23 Apr 2007 15:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93190</guid>
		<description>@toontje

what you said about an animated decimation modifier is indeed quite interesting. it would help solving a lot of problems!</description>
		<content:encoded><![CDATA[<p>@toontje</p>
<p>what you said about an animated decimation modifier is indeed quite interesting. it would help solving a lot of problems!</p>
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	<item>
		<title>By: toontje</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93174</link>
		<dc:creator>toontje</dc:creator>
		<pubDate>Mon, 23 Apr 2007 14:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93174</guid>
		<description>Just a stupid question, what if you are rendering a big or large single object, like a superstar destroyer, is it possible to perform a progressive decimation? So the same object is fully detailed near the camera and fully decimated in the far end. I think that a more, a lot more thought should be put in this LOD. It is a very complicated subject.

But all in all, the way it is presented now it will solve a LOT of problems. Thank you Matt!</description>
		<content:encoded><![CDATA[<p>Just a stupid question, what if you are rendering a big or large single object, like a superstar destroyer, is it possible to perform a progressive decimation? So the same object is fully detailed near the camera and fully decimated in the far end. I think that a more, a lot more thought should be put in this LOD. It is a very complicated subject.</p>
<p>But all in all, the way it is presented now it will solve a LOT of problems. Thank you Matt!</p>
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	<item>
		<title>By: carlinhos</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93092</link>
		<dc:creator>carlinhos</dc:creator>
		<pubDate>Mon, 23 Apr 2007 10:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93092</guid>
		<description>Especially for the modifies array, lattice, curve and boolean it would be very useful in various situations.</description>
		<content:encoded><![CDATA[<p>Especially for the modifies array, lattice, curve and boolean it would be very useful in various situations.</p>
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		<title>By: Joeri</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-93043</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Mon, 23 Apr 2007 08:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-93043</guid>
		<description>&quot;Everything animateble&quot; is a must on modern animation packages.
&quot;Is Maya better than Blender?&quot; Yes. Without a doubt. Maya does not need an extra IPO struct entry in its software to get a slider moving over time... 

I think Matt&#039;s solution to this is less of a &quot;Hack&quot; then what it looks like. I have no idea why nobody made some &quot;value&quot; ipo&#039;s that can be &quot;wipped&quot; AE style to any button in blender, creating an &quot;on frame change&quot; python scripty. (Actualy I do have an idea as to the why, but that&#039;s another discussion).</description>
		<content:encoded><![CDATA[<p>&#034;Everything animateble&#034; is a must on modern animation packages.<br />
&#034;Is Maya better than Blender?&#034; Yes. Without a doubt. Maya does not need an extra IPO struct entry in its software to get a slider moving over time&#8230; </p>
<p>I think Matt&#039;s solution to this is less of a &#034;Hack&#034; then what it looks like. I have no idea why nobody made some &#034;value&#034; ipo&#039;s that can be &#034;wipped&#034; AE style to any button in blender, creating an &#034;on frame change&#034; python scripty. (Actualy I do have an idea as to the why, but that&#039;s another discussion).</p>
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	<item>
		<title>By: freakydude</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-92993</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Mon, 23 Apr 2007 05:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-92993</guid>
		<description>I do like the idea of modifiers being able to be animated and such, but I&#039;m kinda uncomfortable with the idea of blender becoming bloated with modifiers, ever seen max? Sure some more could be good, but wouldn&#039;t it be a better idea to wait with that untill the gui redesign? Maybe the modifiers could be reordered, and double functions could be merged into single modifiers and such. There was a topic a while back about having a spin modifier for instance. this could be merged with the array modifier if you really really need it (from an enduser point of view that is) and with a new interface the tools could be better reorganised.(this is getting to long and offtopic...........)

Having said that, the edgesplit modifier really saved my neck a couple of times. 

Example about refining modifiers: for instance the edgesplit could be refined by also being able to split based on vertex groups, thus behaving a bit more like smoothing groups the way max has em. Not that I would need em, not now anyway, but it&#039;s just an example, maybe we can make more of the modifiers we have, than keep adding new ones?



Wasn&#039;t there a taper script around somewhere? for those that need it? can&#039;t be animate though.</description>
		<content:encoded><![CDATA[<p>I do like the idea of modifiers being able to be animated and such, but I&#039;m kinda uncomfortable with the idea of blender becoming bloated with modifiers, ever seen max? Sure some more could be good, but wouldn&#039;t it be a better idea to wait with that untill the gui redesign? Maybe the modifiers could be reordered, and double functions could be merged into single modifiers and such. There was a topic a while back about having a spin modifier for instance. this could be merged with the array modifier if you really really need it (from an enduser point of view that is) and with a new interface the tools could be better reorganised.(this is getting to long and offtopic&#8230;&#8230;&#8230;..)</p>
<p>Having said that, the edgesplit modifier really saved my neck a couple of times. </p>
<p>Example about refining modifiers: for instance the edgesplit could be refined by also being able to split based on vertex groups, thus behaving a bit more like smoothing groups the way max has em. Not that I would need em, not now anyway, but it&#039;s just an example, maybe we can make more of the modifiers we have, than keep adding new ones?</p>
<p>Wasn&#039;t there a taper script around somewhere? for those that need it? can&#039;t be animate though.</p>
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	<item>
		<title>By: Tech-Cookies</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-92915</link>
		<dc:creator>Tech-Cookies</dc:creator>
		<pubDate>Mon, 23 Apr 2007 01:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-92915</guid>
		<description>&lt;strong&gt;Animating modifiers&lt;/strong&gt;

After doing day-long construction job (actually this is something that has been going on for quite a while and I&#039;m looking forward to ending this construction) and since i had to wait to get someone to the airport at 3:15am i decided to have a look at...</description>
		<content:encoded><![CDATA[<p><strong>Animating modifiers</strong></p>
<p>After doing day-long construction job (actually this is something that has been going on for quite a while and I&#039;m looking forward to ending this construction) and since i had to wait to get someone to the airport at 3:15am i decided to have a look at&#8230;</p>
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	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/animated-modifiers/comment-page-1/#comment-92876</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Sun, 22 Apr 2007 22:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/04/22/animated-modifiers/#comment-92876</guid>
		<description>hehe. We talked about having a Matt Eb category. Or at least I suggested it.</description>
		<content:encoded><![CDATA[<p>hehe. We talked about having a Matt Eb category. Or at least I suggested it.</p>
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