Ambient Occlusion with the Node Editor Revisited

Mike writes:

Based on inspirations from matt ebb, crytek GmbH, and various papers, I manged to create a robust, easy-to-implement screenspace AO with blender, so here it is! My very own fake ambient occlusion using nothing but nodes!

This method, screen-space ambient occlusion with composite nodes, is also known as z buffer ambient occlusion, or depth buffer occlusion, or image based ambient occlusion, 2d shadow, and z-awesomeness!

Mike is not the first to do this; previously we reported on Matt Ebb’s method for creating an unsharp mask and ambient occlusion using the node editor. And while we’re talking about the node editor anyway, here’s also a trick to mimick Sub Surface Scattering effects.

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