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	<title>Comments on: Almost two hours of tutorials about Sculpting with Blender</title>
	<atom:link href="http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/</link>
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		<title>By: namekuseijin</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418562</link>
		<dc:creator>namekuseijin</dc:creator>
		<pubDate>Fri, 28 Nov 2008 20:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418562</guid>
		<description>This is a truly fantastic video tutorial!  Gave me a very good grasp on what it is all about this sculpting craze.  

After watching video #2, I was able to draw a similar goblin head in about 40 minutes, though less detailed and as proportionally correct.  Until then, I thought tablet was essential for sculpting, but with the mouse it works just fine!

Basically, create a base mesh with some rough sketched geometry (because there&#039;s no extrusion-like vertex-creating tool in sculpt mode), drop into sculpt mode, add multiresolution modifier and levels for it as you detail the mesh more.  He basically uses just draw (d), grab (g) and smooth (s).  shift+d subtracts from the surface rather than adding in general draw.  He continuosly changes the force of the brush with f and view the model from different perspectives to see how the modelling goes.  Oh, and x symetry on as well.

Really, sculpting for organic forms is very, very intuitive, like drawing in 3D indeed.  In just 40 minutes I had a head far more detailed and realistic than any of my previous cartoony sketches by box modelling.  No going back...</description>
		<content:encoded><![CDATA[<p>This is a truly fantastic video tutorial!  Gave me a very good grasp on what it is all about this sculpting craze.  </p>
<p>After watching video #2, I was able to draw a similar goblin head in about 40 minutes, though less detailed and as proportionally correct.  Until then, I thought tablet was essential for sculpting, but with the mouse it works just fine!</p>
<p>Basically, create a base mesh with some rough sketched geometry (because there&#039;s no extrusion-like vertex-creating tool in sculpt mode), drop into sculpt mode, add multiresolution modifier and levels for it as you detail the mesh more.  He basically uses just draw (d), grab (g) and smooth (s).  shift+d subtracts from the surface rather than adding in general draw.  He continuosly changes the force of the brush with f and view the model from different perspectives to see how the modelling goes.  Oh, and x symetry on as well.</p>
<p>Really, sculpting for organic forms is very, very intuitive, like drawing in 3D indeed.  In just 40 minutes I had a head far more detailed and realistic than any of my previous cartoony sketches by box modelling.  No going back&#8230;</p>
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	<item>
		<title>By: RooL</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418446</link>
		<dc:creator>RooL</dc:creator>
		<pubDate>Fri, 28 Nov 2008 14:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418446</guid>
		<description>My first post has been detected as spam, so I write it again : 

@ Bart, &quot;occlude background geometry&quot; works both in face, edge or vertex mode, but not in wireframe mode. If you want your object in wireframe, put it in wire in the drawtype button in object buttons, and solid or shaded mode &quot;occlude background geometry&quot; works very well.
I had very few problems with this in retopology...

Hope that&#039;s an answer that could serve to SeanJM and Miguel. I haven&#039;t seen the retopo video yet, they&#039;re quite long...</description>
		<content:encoded><![CDATA[<p>My first post has been detected as spam, so I write it again : </p>
<p>@ Bart, &#034;occlude background geometry&#034; works both in face, edge or vertex mode, but not in wireframe mode. If you want your object in wireframe, put it in wire in the drawtype button in object buttons, and solid or shaded mode &#034;occlude background geometry&#034; works very well.<br />
I had very few problems with this in retopology&#8230;</p>
<p>Hope that&#039;s an answer that could serve to SeanJM and Miguel. I haven&#039;t seen the retopo video yet, they&#039;re quite long&#8230;</p>
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	<item>
		<title>By: SeanJM</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418402</link>
		<dc:creator>SeanJM</dc:creator>
		<pubDate>Fri, 28 Nov 2008 13:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418402</guid>
		<description>Bart: :-), the best thing I found was working in wireframe mode with my retopo mesh and the with vert groups, hide the stuff I dont want to see. But it&#039;s slow to do it like that.</description>
		<content:encoded><![CDATA[<p>Bart: :-), the best thing I found was working in wireframe mode with my retopo mesh and the with vert groups, hide the stuff I dont want to see. But it&#039;s slow to do it like that.</p>
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		<title>By: iBro</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418346</link>
		<dc:creator>iBro</dc:creator>
		<pubDate>Fri, 28 Nov 2008 11:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418346</guid>
		<description>o_O
Those are &quot;quite large&quot; files ...
Anyone has the smaller version ?
My connection sucks.
Yes, dial-up users still exist these days.</description>
		<content:encoded><![CDATA[<p>o_O<br />
Those are &#034;quite large&#034; files &#8230;<br />
Anyone has the smaller version ?<br />
My connection sucks.<br />
Yes, dial-up users still exist these days.</p>
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	<item>
		<title>By: BlenderLovingSquirrel</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418247</link>
		<dc:creator>BlenderLovingSquirrel</dc:creator>
		<pubDate>Fri, 28 Nov 2008 07:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418247</guid>
		<description>hey bart where is the better memory management button =3</description>
		<content:encoded><![CDATA[<p>hey bart where is the better memory management button =3</p>
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		<title>By: Dulllgarian</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418244</link>
		<dc:creator>Dulllgarian</dc:creator>
		<pubDate>Fri, 28 Nov 2008 07:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418244</guid>
		<description>an option to &quot;lock selection&quot; of the backfaces would be neat!</description>
		<content:encoded><![CDATA[<p>an option to &#034;lock selection&#034; of the backfaces would be neat!</p>
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	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418222</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Fri, 28 Nov 2008 06:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418222</guid>
		<description>@SeanJM, Miguel: isn&#039;t the &#039;occlude background geometry&#039; option in editmode what you mean?

&lt;img src=&quot;/secretStuff/occlude.png&quot;/&gt;

Edit: hrmf, only seems to work in face select mode. </description>
		<content:encoded><![CDATA[<p>@SeanJM, Miguel: isn&#039;t the &#039;occlude background geometry&#039; option in editmode what you mean?</p>
<p><img src="/secretStuff/occlude.png"/></p>
<p>Edit: hrmf, only seems to work in face select mode.</p>
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	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418152</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Fri, 28 Nov 2008 04:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418152</guid>
		<description>@surfDude88 it&#039;s &quot;.OGG&quot; and you can use VLC player for it http://www.videolan.org/ (free/opensource/crossplatform).</description>
		<content:encoded><![CDATA[<p>@surfDude88 it&#039;s &#034;.OGG&#034; and you can use VLC player for it <a href="http://www.videolan.org/" rel="nofollow">http://www.videolan.org/</a> (free/opensource/crossplatform).</p>
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	<item>
		<title>By: surfDude88</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-418040</link>
		<dc:creator>surfDude88</dc:creator>
		<pubDate>Fri, 28 Nov 2008 02:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-418040</guid>
		<description>How do you view the videos what program will run .oog?

many thanks</description>
		<content:encoded><![CDATA[<p>How do you view the videos what program will run .oog?</p>
<p>many thanks</p>
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	<item>
		<title>By: Miguel</title>
		<link>http://www.blendernation.com/almost-two-hours-of-tutorials-about-sculpting-with-blender/comment-page-1/#comment-417949</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Thu, 27 Nov 2008 23:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=5825#comment-417949</guid>
		<description>@SeanJM: Totally agree. Can´t believe there still isn&#039;t an easy way to disable backfaces in Blender....</description>
		<content:encoded><![CDATA[<p>@SeanJM: Totally agree. Can´t believe there still isn&#039;t an easy way to disable backfaces in Blender&#8230;.</p>
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