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	<title>Comments on: Advanced GLSL 2D Filters</title>
	<atom:link href="http://www.blendernation.com/advanced-glsl-2d-filters/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/advanced-glsl-2d-filters/</link>
	<description>Fresh Blender News, Every Day</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:26:28 +0100</lastBuildDate>
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		<title>By: Michael</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-497699</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-497699</guid>
		<description>Thank you so much for providing this to the blender community.</description>
		<content:encoded><![CDATA[<p>Thank you so much for providing this to the blender community.</p>
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	</item>
	<item>
		<title>By: Odell</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-488190</link>
		<dc:creator>Odell</dc:creator>
		<pubDate>Mon, 22 Jun 2009 00:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-488190</guid>
		<description>Please stop using services that limit download speeds and ask to pay money. That&#039;s seriously annoying. Try something like Mediafire or even a mirror site with unlimited bandwidth.</description>
		<content:encoded><![CDATA[<p>Please stop using services that limit download speeds and ask to pay money. That&#039;s seriously annoying. Try something like Mediafire or even a mirror site with unlimited bandwidth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480632</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 09 Apr 2009 16:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480632</guid>
		<description>OK, Makes sense.  Still great work though!</description>
		<content:encoded><![CDATA[<p>OK, Makes sense.  Still great work though!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martinsh</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480408</link>
		<dc:creator>martinsh</dc:creator>
		<pubDate>Wed, 08 Apr 2009 00:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480408</guid>
		<description>nate, no it is GLSL (OpenGL Shading Language), based on C programming language.</description>
		<content:encoded><![CDATA[<p>nate, no it is GLSL (OpenGL Shading Language), based on C programming language.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nate</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480370</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Tue, 07 Apr 2009 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480370</guid>
		<description>Are the filters entirely coded in phython?  Im just wundering because im learn phython.
Thanks for working on this,</description>
		<content:encoded><![CDATA[<p>Are the filters entirely coded in phython?  Im just wundering because im learn phython.<br />
Thanks for working on this,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martinsh</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480297</link>
		<dc:creator>martinsh</dc:creator>
		<pubDate>Tue, 07 Apr 2009 00:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480297</guid>
		<description>ahh, i forgot to mention, that this work (2D Filters) is part of a big Blender game Twilight22, though not yet announced.</description>
		<content:encoded><![CDATA[<p>ahh, i forgot to mention, that this work (2D Filters) is part of a big Blender game Twilight22, though not yet announced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martinsh</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480296</link>
		<dc:creator>martinsh</dc:creator>
		<pubDate>Tue, 07 Apr 2009 00:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480296</guid>
		<description>Thanks, guys!

Im really sorry if the second link caused any problems, it somehow got infected in Filedropper.com servers after uploading it. Now looks like all filedropper.com files are deleted.

here is another link to blend file hosted in trusted server ;)
(right mouse button and save file as... otherwise it will load it in browser as text)

http://www.twilight22.com/blenderartists/GLSL_Filters_Mountains.blend 

@nate
there are a lot of values that can be tweaked inside the codes for better performance/lower visual quality. For light Scattering, try lowering the NUM_SAMPLES value. Anyways, unless the downsampling gets integrated in BGE, the 2D Filters like bloom or blur will always be slow. 

@Stamen
no not at the moment, but someone who is more experienced in coding, could hardcode it in Blender and make a SVN build. 

@Thomas
This demo requires powerful system to run properly, also there is incompatibility with ATI graphics cards at the moment, im not sure why.</description>
		<content:encoded><![CDATA[<p>Thanks, guys!</p>
<p>Im really sorry if the second link caused any problems, it somehow got infected in Filedropper.com servers after uploading it. Now looks like all filedropper.com files are deleted.</p>
<p>here is another link to blend file hosted in trusted server ;)<br />
(right mouse button and save file as&#8230; otherwise it will load it in browser as text)</p>
<p><a href="http://www.twilight22.com/blenderartists/GLSL_Filters_Mountains.blend" rel="nofollow">http://www.twilight22.com/blenderartists/GLSL_Filters_Mountains.blend</a> </p>
<p>@nate<br />
there are a lot of values that can be tweaked inside the codes for better performance/lower visual quality. For light Scattering, try lowering the NUM_SAMPLES value. Anyways, unless the downsampling gets integrated in BGE, the 2D Filters like bloom or blur will always be slow. </p>
<p>@Stamen<br />
no not at the moment, but someone who is more experienced in coding, could hardcode it in Blender and make a SVN build. </p>
<p>@Thomas<br />
This demo requires powerful system to run properly, also there is incompatibility with ATI graphics cards at the moment, im not sure why.</p>
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	<item>
		<title>By: Jasper</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480283</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 06 Apr 2009 22:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480283</guid>
		<description>amazing, great work. I wish i could do that python scripting..</description>
		<content:encoded><![CDATA[<p>amazing, great work. I wish i could do that python scripting..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jazzpilz</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480253</link>
		<dc:creator>Jazzpilz</dc:creator>
		<pubDate>Mon, 06 Apr 2009 18:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480253</guid>
		<description>Really impressive, love it!</description>
		<content:encoded><![CDATA[<p>Really impressive, love it!</p>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.blendernation.com/advanced-glsl-2d-filters/comment-page-1/#comment-480252</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 06 Apr 2009 18:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=7254#comment-480252</guid>
		<description>This is just plain awesome. I have some problems with it though.
1. I have to move the little plane on the camera to see anything, although I don&#039;t have to for an actual render.
2. All I get is very white/greyish color, and close to 50 fps.
3. When I press 4, Blender crashes.
5. In a render, the moon&#039;s plane stands out instead of blending in with everything.
6. I can&#039;t resize or split views.
Renders do look great, and take a surprisingly short amount of time.
I don&#039;t know if my problems are just from lack of good hardware, or from the OS, but my hardware is:
AMD Athlon XP 1.4GHz 1GB DDR RAM
ATI Alli-in-Wonder Video 128mb
Running Windows 2000
(I would have something better, but this is my brother&#039;&#039;s computer.)
My guess is that either my card doesn&#039;t support something, or Win2000 is causing problems.
I&#039;m using 2.48.
No SVN or anything.</description>
		<content:encoded><![CDATA[<p>This is just plain awesome. I have some problems with it though.<br />
1. I have to move the little plane on the camera to see anything, although I don&#039;t have to for an actual render.<br />
2. All I get is very white/greyish color, and close to 50 fps.<br />
3. When I press 4, Blender crashes.<br />
5. In a render, the moon&#039;s plane stands out instead of blending in with everything.<br />
6. I can&#039;t resize or split views.<br />
Renders do look great, and take a surprisingly short amount of time.<br />
I don&#039;t know if my problems are just from lack of good hardware, or from the OS, but my hardware is:<br />
AMD Athlon XP 1.4GHz 1GB DDR RAM<br />
ATI Alli-in-Wonder Video 128mb<br />
Running Windows 2000<br />
(I would have something better, but this is my brother&#039;&#039;s computer.)<br />
My guess is that either my card doesn&#039;t support something, or Win2000 is causing problems.<br />
I&#039;m using 2.48.<br />
No SVN or anything.</p>
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